what if my iphone app is rejected? - iphone

What if my application is rejected from app store? Do I need to take gap to retry or need to pay for that? How many trails I can make for app submission?
Please guide me.
Thanks in advance.
Regards,
Malleswar

Address Apple's concerns and resubmit. There is no submission fee, limit, or waiting period.

Related

New App to AppStore Expedited Review , how to write the reason?

I have developed a new App and want to request a AppStore Expedited Review,but have no idea how to write reason? Can anyone give some help?
Apple provides you already with an answer to that question:
Urgent Bug Fix or Time-Sensitive Event
https://developer.apple.com/support/app-review/
https://developer.apple.com/contact/app-store/?topic=expedite
If you just want to speed up the review process, I would not try to get an expedited review.

Can iPhone app be time-limited?

it is OK for me to publish an app on the app store which is time limited ? meaning the user can download it for free and use it for one month and then it will lock-up until he/she purchase the full app ?
is there an apple policy which says I can't ? can you give me a link to that clause ?
thanks for your help
Take a look at guideline #2.9 at Apple's review guidelines. It's always a judgement call, of course.
In general, No. Expiring trial apps are not allowed.
There might be exceptions for certain kinds of subscription services.

Free -vs- Purchase App for iPad/iPhone question

I need some help/clarification on how the paid vs free works. I have an App and I have a free version with ads. When the user purchases I want to disable the ads... that's no problem. But, how do I know they purchased? When the user goes to the App store, to purchase do I get an e-mail, or anything that I can key off of? I do not want to have two versions and if I do, how does Apple evaluate both? I am ready to submit the App, but I am confused on how I transition from free to paid.
I hope this makes sense and someone can clarify the process for me.
Thanks
You could use inApp purchase or compile a different version that will have a price and sell it separately.
#Helge is right. You can do it either through In-App purchase or a separate app version.
If you want to knw about In-App purchase pls go through this Tutorial

How to add "in app purchase" code in iPhone SDK?

I want to use "in app purchase" for trial version of my application. But I don't have a clear idea about "in app purchase". My problem is how to implement "in app purchase" in my application and uploading process. I have already uploaded a full version of the application. Please help me.
Well, the best way to understand the InApp process is to read the Apple rules about it at http://developer.apple.com/ Everything about how to implement it in your application is described over there. See for example: https://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/Introduction/Introduction.html
I have successfully implemented In App purchase and i would strongly recommend this excellent blog.
It really helped me to go ahead with successful implementation and submission.
Cheers

Help on Payment functionlity

I am new to iPhone development.
I have a application in which i need to charge .50 USD for each mail the user sends…i have googled for store-kit framework and found nothing useful since i am not sure how to proceed with…
Can you people explain me how can i accomplish that.
Any help can be much appreciated…( it can be link or references or please explain me bit more about how can i go with implementing the above things please)
Thanks for stopping by...
Here's the link to Apple's in-app purchasing system:
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/Introduction/Introduction.html
Specifically, the page on how to make a purchase:
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/MakingaPurchase/MakingaPurchase.html%23//apple_ref/doc/uid/TP40008267-CH3-SW3
Most applications which depend on using real money will do bulk buys of credits using the in-app purchase mechanism. For instance, have a $1 "2 mail" in application purchase.
The apple documentation covers how to use the in-app purchase mechanism.