I am new to iPhone development.
I have a application in which i need to charge .50 USD for each mail the user sends…i have googled for store-kit framework and found nothing useful since i am not sure how to proceed with…
Can you people explain me how can i accomplish that.
Any help can be much appreciated…( it can be link or references or please explain me bit more about how can i go with implementing the above things please)
Thanks for stopping by...
Here's the link to Apple's in-app purchasing system:
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/Introduction/Introduction.html
Specifically, the page on how to make a purchase:
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/MakingaPurchase/MakingaPurchase.html%23//apple_ref/doc/uid/TP40008267-CH3-SW3
Most applications which depend on using real money will do bulk buys of credits using the in-app purchase mechanism. For instance, have a $1 "2 mail" in application purchase.
The apple documentation covers how to use the in-app purchase mechanism.
Related
I have some doubts about Newsstand/In-App Purchase that I really can not figure out. I'll try to be concise.
Scenario: magazine app that must offer the user the option to buy (in addition to subscriptions) a single issue. The issues will be released weekly, so even after the publication of the app.
My doubts (operational rather than technical) are related to how to deal with in-app purchases when the app has already been approved. How to manage the publication of future issues?
I thought it was enough to upload the new issues on my web service and then create a new product in the "In-App Purchase" section of iTunes Connect (because Apple says that individual magazine issues are non-consumable items), but how long will it take before the issue is on sale?
If in-app purchases (inserted after the app has already been approved) are subject to approval, it's almost impossible to meet deadlines of weekly publications...
How do apps (like Wired or various newspapers) sell individual issues?
Thank you in advance
Sorry if i'm not understanding you question but you want to know how to release new issues of your magazine?
This might help:
https://itunesconnect.apple.com/docs/NewsstandAtomFeedSpecification.pdf
Sorry if im wrong
EDit: also if you need help with the app itself apple created a video here
Anticipating future IAP products to make them approve, and activating them at the right time
I found two ways for in-App Purchase. Which one is best for using and why?
Urban Airship uses Apple's API's under the hood, they just provide a wrapper that's easier to manage.
I would take a look at the docs at developer.apple.com in the in-app purchase section and see if its worth paying urban airship the extra couple bucks. It's pretty easy to implement simple in-app purchases (ie unlocks with content already inside the app) but if you are going to be doing a lot of them (expecially server side delivered in-app purchases) you might go urban airship since they host content for you also.
I need some help/clarification on how the paid vs free works. I have an App and I have a free version with ads. When the user purchases I want to disable the ads... that's no problem. But, how do I know they purchased? When the user goes to the App store, to purchase do I get an e-mail, or anything that I can key off of? I do not want to have two versions and if I do, how does Apple evaluate both? I am ready to submit the App, but I am confused on how I transition from free to paid.
I hope this makes sense and someone can clarify the process for me.
Thanks
You could use inApp purchase or compile a different version that will have a price and sell it separately.
#Helge is right. You can do it either through In-App purchase or a separate app version.
If you want to knw about In-App purchase pls go through this Tutorial
This might be a dumb question but I have not find the answer when googling it. I think the answer is "no" but like to have it confirmed. I know Apple gets a share for each App sold in the App Store. But are they earning when the App is for free?
To make the question more clear. Suppose I develop a iPhone App and want to distribute that app gratis (for free) through the Apple App Store. So I wonder whether Apple charges me something for each downloaded App?
No, Apple does not charge to distribute free apps.
You do still need to pay for a developer account, but after that there is no charge for free apps.
As others have already said, no, Apple does not charge you apart from the fee for the Developer Account.
They are making their money through the 30% share they keep for selling the paid apps. The free apps do not make immediate money for them but are still valuable for Apple as they make the App Store more attractive (do you like to go to a shop that has only few goods in the window ?). This keeps the users check out the App Store more frequently than it would with only paid apps, and sometimes they also buy something even though they didn't visit the App Store with that intention.
They don't charge you per app downloaded.
They get their share of money by you paying the $/£xx developer license each year & having to purchase the appropriate hardware to develop and test on ;)
They only take money if you make money through a user purchasing your app. If they buy a free app, they take 30% of nothing. So you can make money through an Ad supported app without having Apple take a cut (But this makes it feel/look cluttered and annoying).
As said already. Apple doesn't charge for distribution. They do however charge you for a developers account. At this moment the cost is $99 dollars.
Click here for a link to see that.
how hard is to implement in App Purchase?
Is it tricky? or is it probably better to make lite and pro versions of applications?
Doing a Lite/Pro version is much easier than IAP. StoreKit requires you to manage a queue of transaction requests; there are a lot of opportunities for error.
But IAP comes with advantages of its own: somewhat better piracy protection, and supposedly more people will pay (perhaps for the same reason, but I doubt it). So, it's more work, but you might get paid for it, so make of that what you will.
I have developed a KIT to help other people deal with IAP.
Check it at: http://www.virgiliofavero.com/2009/10/27/vfnstorekit-a-useful-tool-to-manage-in-app-purchase-process/
You will only need to create a provisioning profile with IAP enabled, and create your products on iTunes connect.
Using the kit on my blog, you can manage everything.