I recently released my free app SchoolTool w/ ads into the store. I did all the proper testing beforehand to make sure iAds were working. However, once the app was approved and I installed it, the iAds failed to load. Anyone have a similar experience?
I had the same experience. After a couple of days of it not working, I emailed Apple to ask what was up with my app. A day or so later, my iAds started showing.
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I know this is weird question but I am not getting why this is happening.
When I run app for testing on my colleague iPhone he starting complaining that his iPhone hangs for 2-3 seconds sometimes.
At first, Colleague iPhone was not set for development. I activated the development.
Note:
Hanging process starts anytime. Not necessary when he open that app.
Also his iPhone is registered with another apple accounts also (means different account provision files)
Have iOS 6.1.3 on colleague iPhone.
The problem is colleague iPhone started hanging after I activated the developer account.
Someone have any idea why this is happening?
This is something wrong, but this is happening.
I run these apps on the iOS simulator only: I created a iOS application that I have never released and has been working fine for the iPad and iPhone simulator for the past year. Two days ago the app was working fine. I didnt' change anything or even login to my Mac and tonight I go to test the app before adding additional features and the iAds stop appearing. I check over my code to verify nothing has changed. When I run the app I keep getting constant 'didFailToRecieveWithError' over and over in the log window. I know I used to get these intermittently in the past between test ads, but now that's all that I get. Has anyone else experienced this? Do the iAd test servers go down once in a while?
I released an iOS app 1 week ago with iAd banner. On my wife's iPad the iAds show up normally. However on my iPad and iPhone they keep displaying test advertisement.
I've searched thru the site and google, removed the development version and downloaded the distributed app from app store, even reset the settings of my iPad still showing test advertisement.
I don't think it's an issue from apple since my wife's device is seeing real ads, it must be something for my iPad but I couldn't figure out...
Thanks!
Okay, I found the solution myself -> what I did is to use "restore" in iTunes to wipe my device - that solves the issue. If you had same issue as I did and couldn't find other way, this will do the trick :)
Both versions of my first App "Puffer's Train challenge" are currently sitting in the Apple queue "In Review". Saturday night I upgraded my iPhone 4 from 5.0 to 5.0.1 and also installed 5.0.1 on a new iPad 2.
Built & installed Lite versions of my app with iAds onto both devices. 5.0.1 initially caused both to crash. I was able to resolve that quickly (bad order of framework calls on my part) However! I spent the REST of Sunday trying to chase down any reason that test iAds are being served up to my iPhone (using wireless connection only to compare apples-to-apples), but the same code and the same calls fail with the error message "No inventory available" on my connected "wireless only" iPad 2.
App is built using xcode 4.2 for iphoneos, not universal, so I verified that the iAd framework call: ADBannerContentSizeIdentifierPortrait is returning 320x50 as it should. I "think" this rules out any problem that would be caused by different sized iAd requests.
Has anyone else experienced this same issue with Apple's test Ads using an iPad 2 device upgraded to 5.0.1? If so, I'd love to know that so I can stop (or at least slow down) pulling my hair out!
ps. Google's AdMob ads with which I replace iAds when not available, work Just Fine!
Because you're doing a Build & Install you're not using the Live (read: App Store) version of your app. This is why you're seeing Test Ads instead of actual Live ads.
Any time I've ever install an app to a device with Xcode I'm greeted with Test Ads from Apple. I believe this is because Apple intelligently looks at your app (either the version numbers or the provisioning file baked into the app) and knows that it's a developer build.
Now, if you're seeing Test Ads from the version of your app you've downloaded from the App Store then that's an entirely different problem. I've seen this as well but it doesn't sound like your problem.
Ok so I went out on a limb with the iAd craze and released my a new app for free with iad support. It took me forever to figure out how to setup everything up so that the banner "only shows when there is an ad to show".
Now my app is live and I am not seeing any banner! Does apple just occasionally decide to throw you a bone every now and then and give you an ad to show? How does it work? Does the fact that nothing is showing up in my app currently mean that the iads aren't working, or just hiding properly? Please help!
Ps- I am running ios 4 on my 2g 8gb iPod touch...can iads not run on the iPod?
iAd is not shown up if your app is just released. It takes a few more days for iAd appropriateness review. Once iAd approved your app you'll see requests in iAd reporting page. I waited for 3 days for my first iAd supported app to see its first requests.
Let's assume you implemented and tested iAd well in your app and there is no network connection issue here.
As I known, you can see iAd banner if you are running the iPhone/iPod app in US.
Just found out that this might due to limited inventory of ads: Can not see iAd in program?
I just released the first version of my app (MIDI Designer Lite) with iAds yesterday. The iAds took over 24 hours to begin showing.
Of course you have to make sure that iAds are showing in your test app, and also that you've got "iAd Advertising Network Enabled" in iTunes Connect for the app in question.
Note: you can find out all metrics of iAds serving in your app and make adjustments here.
(P.S. iPod touch can serve ads as well as any other device)
I've just released an App and am seeing the same thing - I went to the iAD workbench and saw this message:
iADWorkbench: When you submit your app for approval, it will also be
reviewed by iAd for use on the App Network to determine its
appropriateness for receiving ads from iAd advertisers. Once your app
is approved, you will be ready to start earning revenue for ads that
run in your app.
But I have also done as #markussvensson suggests and just ask them if there's anything wrong.
Update: Received a helpful response from Apple:
After your app is approved and ready for sale, it is reviewed by iAd
to determine its appropriateness for receiving ads from iAd
advertisers. This process takes a few days.
After your app is approved by iAd, you may begin to see ad
impressions. You can monitor ad performance and revenue generated at
any time from the iAd reporting module in iTunes Connect.
The iAds review process seems to be disconnected from the AppStore. I had one app that was approved and ready to serve live ads.
But no requests were coming, even after waiting the suggested 4-5 days. After communicating with Apple, it turned out the app has been classified as “designed for children” and therefore not allowed to serve iAds (according to the iAds policy https://developer.apple.com/support/appstore/iad-app-network/).
Note that the classification is not connected to the classification “Made for kids” in AppStore.
Summary: It could be that your app was not approved by iAds. No one will tell you until you contact Apple.