I know this is weird question but I am not getting why this is happening.
When I run app for testing on my colleague iPhone he starting complaining that his iPhone hangs for 2-3 seconds sometimes.
At first, Colleague iPhone was not set for development. I activated the development.
Note:
Hanging process starts anytime. Not necessary when he open that app.
Also his iPhone is registered with another apple accounts also (means different account provision files)
Have iOS 6.1.3 on colleague iPhone.
The problem is colleague iPhone started hanging after I activated the developer account.
Someone have any idea why this is happening?
This is something wrong, but this is happening.
Related
I run these apps on the iOS simulator only: I created a iOS application that I have never released and has been working fine for the iPad and iPhone simulator for the past year. Two days ago the app was working fine. I didnt' change anything or even login to my Mac and tonight I go to test the app before adding additional features and the iAds stop appearing. I check over my code to verify nothing has changed. When I run the app I keep getting constant 'didFailToRecieveWithError' over and over in the log window. I know I used to get these intermittently in the past between test ads, but now that's all that I get. Has anyone else experienced this? Do the iAd test servers go down once in a while?
I have developed an iPad app which is currently in the testing phase. I have deployed it (using TestFlight) to several employees of the company.
One of these employees is overseas and has zero knowledge about how Apple products, iPads and iPhones work and has never really sync's it.
When he installs the app using testflight (or using IPA drop) it installs successfully but when he runs the app - the splash screen loads and then the app immediately closes. It remains in the list of open apps.
He is running iPad 2 GSM (4.3.5) and all the rest of the local employees are running iPad 2 Wi-Fi (5.0.1).
The base version of the app is set to 5.0 and deployment target 4.3.
How should I go about helping him - he is in a different country and I am not seeing any crash logs in TestFlight and I don't have physical access to his device.
Try to run you app in iPad 4.3 Simulator. Maybe you are using features available only in iOS 5.
If he can connect iPad and complete sync with iTunes, then you may as him to look up for crash logs in filesystem of computer. More details here: https://developer.apple.com/library/ios/#qa/qa1747/_index.html
Since you've already integrated the TestFlight SDK, you could look at using their checkpoint API to effectively trace through the application execution and determine where/why it's failing.
The other thing to look at is whether the app is taking too long to startup and is being killed by the watchdog timer.
This seemed like a really simple thing to do to me at the beginning. However I couldn't figure it out for myself and I've been looking online for a guide or something for hours to no avail.
I have an app that functions perfectly fine in the simulator however, when run on an iPhone device it crashes ... I am fairly sure it is due to memory issues. However these issues can't be recreated in the simulator. What I want to do is attach the xCode Debugger to the App while I'm running it on the phone. I have a certificate and profile and everything already. I have no problems installing and running the app on the phone. However I can't seem to attach the debugger to it.
Any tips?
I have an iPhone App published for a while, developed under the SDK3, and everything works great. Some weeks ago, when Apple released the SDK4 I made some changes to my app to support multitasking (it plays audio in the background).
In my simulator and my device (iPhone 3GS iOS4) the app runs great, there is no problem at all. But, now when I submit the update, a lot of users are contacting me because they say that the app freezes on the splash screen and after waiting about 40-60 seconds, it crashes.
By asking to the users, I have determinate that the problem is only in those devices that haves iOS4 (iPhone 3Gs and 4G).
I tested the app over and over in my simulator and my device but it never happens to me!! Some one have any idea or information about this?
I will really appreciate it. Thanks.
After search for the crashes, and try over and over, I can't reproduce the bug on
my devices. So, I decide to start reading at the Apple Developer Forums and I
found a thread where my suspicions are affirmed: this problem is caused by an internal
iOS4 bug.
"There's a bug in the App Store's code signing process. Talk to DTS: they can
help you with the workaround. Mention rdar://7909951."
"...but it should be the cause of nearly all "failed to launch in time" inside
libobjc:_mapStrHash..." (This appears in some of my app crashes)
Here is the link to the post: failed to launch in time in iOS4
There is no certain solution, but some suggest that a start is changing from arm6 to arm7 and try.
You can try changing some code in the app for producing a different binary and submit it again.
I hope it can help anyone else.
Check the crash report on itunesconnect.apple.com
iPhone 3G also supports iOS 4, except it "doesn't support multitasking" (presumably due to lack of RAM?). If you're only seeing crashes on the 3GS and 4, then that might be the issue.
Default.png is shown on launch, but it's also shown on the foreground when the OS didn't manage to get a screenshot while backgrounding, or for various other reasons (e.g. your app was launched with openURL, so the UI is likely to be different).
App freezes, and the device freezes sometime during launching or closing. This happens especially to the app developed and installed using Xcode. Can anyone explain what's going on, if it's iOS 4 Gold Beta specific issue, or a generic task must be handled by a developer?
Use the Debugger, Console and NSLog() statements to track the progress of your application throughout its life. This will help you track the bug in your application.