Install Smiley font for iOS - iphone

I Need to use my own smiley icons (like emoji) in my textfield and all around the project. Is there any way to install the fonts in iOS. Please suggest me for the right way...
I got that there is no solution for the installation. I created manual keyboard using scrollview and buttons.

Should be easy, as long as you know which glyphe is which smiley:
Have a look at Custom Fonts in iOS 4 at beefyapps.com.
EDIT
The Emoji Icons are a stored in the private use area of unicode. They won't look any good on a different device than an iPhone/iPad, this is Apple specific.
The app is just to enable the keyboard. You can do it yourself: Making An Emoji Enabeling App.
Have a look at The truth about iPhone Emoji, which sheds some light on the whole topic.

Related

Setting little app icon in iOS in .NET MAUI app

All the app icons in my .NET MAUI app seem to work correctly, except for this little guy on iOS. You see this icon when you swipe up to see all the open apps.
I guess, somehow I'm missing this but I uploaded all the icons with different sizes Apple requires for iOS apps. Which one is this icon and how do I make sure I'm giving Apple my app's icon for this particular size so it doesn't default to the .NET icon?
Yes,this is often the case when you are using images that are not formatted correctly or are very complex. And I've had similar problems before.
Vector graphics are highly recommended in ios.

How to handle tvOS fonts SpriteKit

How do you guys handle converting your iOS games to tvOS in regards to fonts?
tvOS hardly supports any fonts available on iOS and therefore my game menus etc just look plain and boring on the appleTV.
I understand that Apple wants to use SanFrancisco style fonts for apps for legibility, which makes sense.
For Spritekit games however those fonts dont look good at all, especially when having cartoonish style artdesign.
Is there any trick to get fonts such as Chalkduster, Damascus etc to work on tvOS in code without having to resort do do all the menus in Photoshop just for the appleTV.
Am I missing something?
As Daniel Storm so kindly pointed out to use custom fonts beyond the supported ones I can follow this stack overflow question
How to add custom fonts to an iPhone app?

UIButton with style of keyboard buttons

I am creating a custom keyboard for only numerical input. I would prefer the keyboard look as much like the iOS keyboard as possible, but I am not too sure if the default keyboard button graphics are something we can use or if apple has them locked up.
ARE buttons able to have such a style without having to use images I build myself? Or is the only way to mirror that design by building images that look similar?
Thanks
You're able to define customized keyboards similar to Apple's. Take a look at the project here: https://github.com/kulpreetchilana/Custom-iOS-Keyboards
It contains graphics that emulate the look and feel of the iOS keyboard. It's Cocoapods project as well.

use system icon in iPhone

I hope to use the MAC OS's icons at
http://oleb.net/wordpress/wp-content/media/apple-symbols-font-glyphs-table.png
how can I access these icons, export them from MAC system to png files or dynamically access them in cocoa codes ?
Welcome any commnent.
Thank
interdev
Before doing this, take Brad Larson's warning into account...
You'll need an image editor, like Photoshop or The Gimp that can handle glyph fonts.
Once you have that, you can use the Apple Symbols glyphs in a text field and save it as a transparent PNG, which you can then resize and add to your project as an icon.

Taking the highlight off of Icons

When programming and looking at all different apps I have realized that some apps in the app store don't have the lit highlight on the top, making it look more 3D. I have an app idea but I need to take the highlight off. The app have been programmed in Xcode, so if anyone answers, that would be great. Thanks!
from http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/IconsImages/IconsImages.html :
If you choose, you can prevent iPhone
OS from adding the shine to your icon.
To do this, you need to add the
UIPrerenderedIcon key to your
application’s Info.plist file (read
“The Information Property List” in
iPhone Application Programming Guide
to learn about this file). Your icon
should still measure 57 x 57 pixels,
regardless of whether you take
advantage of the added shine.