How do you guys handle converting your iOS games to tvOS in regards to fonts?
tvOS hardly supports any fonts available on iOS and therefore my game menus etc just look plain and boring on the appleTV.
I understand that Apple wants to use SanFrancisco style fonts for apps for legibility, which makes sense.
For Spritekit games however those fonts dont look good at all, especially when having cartoonish style artdesign.
Is there any trick to get fonts such as Chalkduster, Damascus etc to work on tvOS in code without having to resort do do all the menus in Photoshop just for the appleTV.
Am I missing something?
As Daniel Storm so kindly pointed out to use custom fonts beyond the supported ones I can follow this stack overflow question
How to add custom fonts to an iPhone app?
Related
All the app icons in my .NET MAUI app seem to work correctly, except for this little guy on iOS. You see this icon when you swipe up to see all the open apps.
I guess, somehow I'm missing this but I uploaded all the icons with different sizes Apple requires for iOS apps. Which one is this icon and how do I make sure I'm giving Apple my app's icon for this particular size so it doesn't default to the .NET icon?
Yes,this is often the case when you are using images that are not formatted correctly or are very complex. And I've had similar problems before.
Vector graphics are highly recommended in ios.
Using Storyboards how can I show an UI image only on a specific iphone version and hide it on other iphone versions like iphone 8 for example?
Is this possible in swift?
Using Storyboard you could show/hide the image based on size classes, here's the Apple Documentation for it. The caveat with this approach is that multiple devices are part of the same size class. To see which devices belong to what size classes check this link, and scroll down to the Size Classes section.
If you want to be device specific, you'll need to write it in code. It's a bit more complex to do it, but there's a really good library for it. It's a one file implementation, so if you don't care for Pods or similar tools, you can just copy the file in your project, or maybe even decipher it and come up with your custom implementation.
I Need to use my own smiley icons (like emoji) in my textfield and all around the project. Is there any way to install the fonts in iOS. Please suggest me for the right way...
I got that there is no solution for the installation. I created manual keyboard using scrollview and buttons.
Should be easy, as long as you know which glyphe is which smiley:
Have a look at Custom Fonts in iOS 4 at beefyapps.com.
EDIT
The Emoji Icons are a stored in the private use area of unicode. They won't look any good on a different device than an iPhone/iPad, this is Apple specific.
The app is just to enable the keyboard. You can do it yourself: Making An Emoji Enabeling App.
Have a look at The truth about iPhone Emoji, which sheds some light on the whole topic.
A question for the seasoned iPhone developers, what is your preference for graphics in an iPhone app? I have turned to PNGs because I read that is the preferred image format and they are the most efficient format for the OS in terms of performance. However I had read you should try to use svg graphics so they scale up on the iPad. I started reading up on svg for my next app and thought the format was natively supported by UIImageView, but it seems you can only render them in UIWebviews or programatically. My belief was a lot of the latest graphically-rich apps used svg graphics, is that an incorrect assumption?
Thanks for any advice/comments.
I think using SVG graphics would cause a ton of problems and I'm not aware of any apps that use it. It's probably a much better idea to use PNGs and just have different sizes for iPhone, iPhone 4 and iPad.
I am going to be working with a graphic designer to develop an interactive children's iphone app. It will not be a game as such, but rather a series of backgrounds with some interactive objects that can be touched to display simple animation or sound.
These I would be striving for the quality that these guys produce http://duckduckmoosedesign.com/
I assume that they would be using Quartz2D rather than embedded jpegs for their design elements?
I was wondering what tools people would recommend for designers to use that can then be imported for use an iPhone app.
I have seen some references to creating SVG in Inkscape but was wondering whether there was any other alternatives for importing graphics into Quartz for use in an iPhone app?
Opacity is a design app, that is capable to output quartzCore source code suitable for iphone or mac.