Basic concept of development of multiplayer online game? [closed] - iphone

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Closed 11 years ago.
I want to develop a game for multi user can play at a time with together in iphone, i don't have any idea about concept of online game development. please help me out?

lukya is right that this isn't a game forum but to give you an idea of what you need is:
A connection manager, this can be done easily though GameKit. Very easy to implement, heres a tutorial that uses GameKit to make a small chat program using Bluetooth (can be converted to wireless afaik)
Once you can connect 2 or more devices and send information then you need to work concepts such as data transfer in sync with the other play. For game dynamics look up Cocos 2d to make a simple game with boxes or whatever and look at the GKRocket/Tank (cant remem) demo on the Apple docs. This is a two player game with tanks that uses GK.
Mess with the game logic, get info passing between and build from there.
If you get stuck on a particular aspect then ask here :)

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IPhone - Sample for developing Video Chat app using IOS SDK [closed]

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Closed 9 years ago.
I am looking for a sample helloworld app (or a tutorial) to develop a video chat using IOS SDK.
Here is a tutorial written by myself that uses tokbox api for streaming and Parse.com for user management backend:
Opentok charges you based on api requests and all 3rd party providers will follow that model. The benefit to you would be you can scale based on demand, with some volume obtained for free. You may have your own judgement though. I do not work for, neither vouch for tokbox or parse, the link is just a guideline.
Try using the OpenTok API. That will make things much faster. Creating a video chat app from ground up will take some time and considerable amount of expertise.

Where can I get more training on Cocos2d [closed]

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Closed 10 years ago.
I am brand new to Cocos2d and have begun making a simple card game. I've followed the simple 3 part tutorial on the main Cocos2d-iphone website, but it did not cover everything I need. While it covered a large amount of information, there are still many things that are left out. For example, I had to view other project's source code in order to know that I must create an NSMutableArray of images for the cards, then make 2 sided objects (for front and back), then use a very special "shuffle" program. While that's great and all, I'm stuck for the next phase of the game, which is:
Dealing to players around the table
*Face down for all 3 AI players, but face up for the main player
*Dealt in specific pattern, fanned out like you were holding them in your hand
I've viewed several OLD (3 years) projects that are available online, but they were only slightly helpful. Some of the projects have a HUD layer, while others don't. Some projects don't even use the Cocos2d framework, but some do.
Anyway, I'm really eager to push on and keep working but my knowledge level is just not where it needs to be in order to proceed. If anyone could offer some guidance, I would deeply appreciate it. Sitting on my hands and googling night after night is driving me crazy.
If you are new to Cocos2d, or want to start cocos2d game development..
try some of the tutorial by Raywenderlich. He has some good tutorials for beginners and intermediates.
This is an excellent website with an excellent book. I used it to teach myself Cocos2D.
http://www.learn-cocos2d.com
Nothing beats youtube. type in cocos2d tutorials and maybe learn something new!

2D game development [closed]

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Closed 10 years ago.
I just wanted to know some initial things before developing 2D games. I have developed 4-5 apps for iPhone in my career and am very much familiar with programming on iphone, but this is my first time developing a 2D game. I want to develop a game in which mountains and trees etc are constantly moving in background and a man or any living thing is running forward having so many obstacle in its way. He has ability to jump over obstacle etc.
I have no idea about Cocos2d or openGLES or Quartz 2D. I guess its important to choose the best template for 2D game development otherwise i can go in the wrong direction. Please guide me who have experience in 2D game development in iPhone. Any books or links for tutorial is highly appreciated.
May be this post helps...
Best iphone game with source to learn from for a beginner
or the given book is also helpful
http://www.amazon.com/dp/0321699424/?tag=stackoverfl08-20

Should i choose ogre 3d or unity 3d? [closed]

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Closed 11 years ago.
I'm new to game development.i'm good at c++,c,python so programming is not my problem. but i'm confused between ogre 3d and unity 3d (free version).i know that both are different ogre is something like API and unity is game engine. but i'm really confused which to use for my project. i've 1 month for the project and i need to develop a game with good graphics in small time. can anyone direct me to a right path.? can anyone give me pros and cons of unity and ogre..?.
in short, which one is better for game development..?..ogre or unity (free version)..?
"Better" is a relative term, because each has pros and cons. Ogre has the advantage that it's more flexible and more low-level so if you are intending to become a game programmer (it sounds like this is a programming assignment) then you are going to learn more useful stuff from it. However Unity is MUCH simpler to use and thus you'll get more done in the month.

What are some great Quartz 2D drawing tutorials? [closed]

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Closed 10 years ago.
I'm searching for some great Quartz 2D drawing tutorials aimed at the iPhone. I'm new to Quartz and want to start off with something easy and then progress to more difficult stuff.
Does anyone know of any Quartz 2D drawing tutorials that they would recommend?
I devoted an entire class to Quartz 2D drawing last semester in my advanced iPhone development course. The video for that is available on iTunes U, along with the rest of the class. The course notes for that session can be found here, and I created a sample application to show off some more advanced Quartz drawing concepts.
Beyond that, I highly recommend reading the Quartz 2D Programming Guide.
Start with Apple's Quartz2D demo project. Compile it, run it on your device, read the code while you use the demos in the app.