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Closed 11 years ago.
I'm new to game development.i'm good at c++,c,python so programming is not my problem. but i'm confused between ogre 3d and unity 3d (free version).i know that both are different ogre is something like API and unity is game engine. but i'm really confused which to use for my project. i've 1 month for the project and i need to develop a game with good graphics in small time. can anyone direct me to a right path.? can anyone give me pros and cons of unity and ogre..?.
in short, which one is better for game development..?..ogre or unity (free version)..?
"Better" is a relative term, because each has pros and cons. Ogre has the advantage that it's more flexible and more low-level so if you are intending to become a game programmer (it sounds like this is a programming assignment) then you are going to learn more useful stuff from it. However Unity is MUCH simpler to use and thus you'll get more done in the month.
Related
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Closed 10 years ago.
I just wanted to know some initial things before developing 2D games. I have developed 4-5 apps for iPhone in my career and am very much familiar with programming on iphone, but this is my first time developing a 2D game. I want to develop a game in which mountains and trees etc are constantly moving in background and a man or any living thing is running forward having so many obstacle in its way. He has ability to jump over obstacle etc.
I have no idea about Cocos2d or openGLES or Quartz 2D. I guess its important to choose the best template for 2D game development otherwise i can go in the wrong direction. Please guide me who have experience in 2D game development in iPhone. Any books or links for tutorial is highly appreciated.
May be this post helps...
Best iphone game with source to learn from for a beginner
or the given book is also helpful
http://www.amazon.com/dp/0321699424/?tag=stackoverfl08-20
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Closed 11 years ago.
I am a programmer new in iphone development.
I want to make a game for iPhone.
I am confused which is better for development of games, OpenGl or Cocos2d, and what is difference between these two?
Thanks
OpenGL is programming "at the metal". Cocos2d is, effectively, a wrapper around OpenGL (and other technologies) that provides a higher level API. Cocos2d is more than that; there are also physics engines and other higher level tools available, too (there are the same available for OpenGL, too, really, but they are lower level, typically).
Personally, I would lean strongly to Cocos2d. There are some fantastic high level tutorials available and it is, in my experience, much easier to use than raw OpenGL.
If you are worried about performance, consider that the game that shipped will always outperform the game that is still in development....
Ray Wenderlich's weblog has a long series of articles on programming with cocos2d. It is pretty awesome stuff.
http://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-tutorial
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Closed 11 years ago.
I want to develop a game for multi user can play at a time with together in iphone, i don't have any idea about concept of online game development. please help me out?
lukya is right that this isn't a game forum but to give you an idea of what you need is:
A connection manager, this can be done easily though GameKit. Very easy to implement, heres a tutorial that uses GameKit to make a small chat program using Bluetooth (can be converted to wireless afaik)
Once you can connect 2 or more devices and send information then you need to work concepts such as data transfer in sync with the other play. For game dynamics look up Cocos 2d to make a simple game with boxes or whatever and look at the GKRocket/Tank (cant remem) demo on the Apple docs. This is a two player game with tanks that uses GK.
Mess with the game logic, get info passing between and build from there.
If you get stuck on a particular aspect then ask here :)
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Closed 11 years ago.
Are there any experienced developers to make a comparison between these two SDKs?
What have better learning curve for beginners? Is the deployment for many platforms easy the same in both? Any others sugestions about difference unvisible in the first contact working with these SDKs?
I have not used MoSync, but I have made several games with Airplay SDK, for iPhone, Android, and bada. It's a very solid system with very good community support when you have questions. You need to know C (and a bit of C++ but mostly it's just C), but otherwise it's very easy to use. You can use a 3D API or a 2D API. They include lots of good examples. They have good profiling tools. It's great for people who like Visual Studio, with all the debugging advantages of that system. You can definitely make games for multiple platforms all from the comfort of your PC (or Mac, but I haven't tried the Mac version). I have a bit more about my experiences with it at www.immortalcode.com.
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Closed 11 years ago.
Which is the best to learn? What are there advantages and disadvantages?
In my experience, UDK is the easiest to learn with its fantastic UnrealScript where pretty much any environment variable can be controlled. It also is the most powerful with complemented tools with superb Autodesk 3ds Max / Maya integration. UDK is free by the way.
Unity is based on Mono which provides C# as the scripting language. If you know C# and want to have the absolute power of Visual Studio, Unity will fit the bill. On the other hand, Unity is not free.
CryEngine is the most fascinating of all in terms of graphics and it is bundled with a superb environment editor. On the other hand it is the most expensive of all. Plus it may not be extendable as UDK or Unity, especially if you want to use it in visualization.