Free or affordable OCR and ICR (handwriting recognition) SDK? [closed] - forms

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I'm looking to integrate OCR and ICR recognition functionality into a business app we're building to scan forms and other such documents. I've searched for hours and come up with Abbyy, IRIS and another few companies that market their SDKs with 4 figure prices. Do you know of any OCR/ICR engines that are free or affordable?

While doing an educational app, we thought of integrating the handwriting recognition. After doing some research, here are three options that we found to be good. Probably there could be more options
1) Myscript from Vision objects -
Pro:- The software has one of the best recognition.
Cons:- Sadly there is no sales support. You have to keep chasing them to get a response. This is only from my personal experience. Infact, I got an appointment for a phone call and I stayed awake full night (due to time zone difference), but nope, no call came and neither an email. As this is only the pre-sales experience, we could just imagine how the post sales support would be. Hence we dropped them right away. But i do hope that this is one-off and only my experience and they are fine with others.
2) Phatware Writepad SDK from Phatware
Pro - Another good software
Cons - It is not a con on them. Its just that it is out of our budget for now. I am putting this in because the Original poster of the question appears to be searching for a free SDK.
3) Lipi Tool kit from HP Labs India
Pro - open source
Cons - not available for iOS & limited languages
For now, we have decided to go with the Lipi for Android and wait for something good or affordable for us to be used on iOS.

https://code.google.com/p/ocropus/
https://code.google.com/p/tesseract-ocr/
Note that handwriting is a whole different ballgame.

For ICR, I recommend using MyScript from Vision Objects - there are live demos available on their site.

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What's the Best Way to Develop a Simple and Affordable App to Break Into the Industry? [closed]

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I'm a former professional software developer. I've been out of programming (doing ecommerce and marketing) for nearly 20 years, and I'd like to try getting back into software development.
I'm looking for advice on how to create a very basic and simple but useful application that I can own and promote. I'm hoping that this app will serve as a proof of concept for building more advanced apps. I'd like to be able to publish the app on my website and also make it available for iPhone and Android users through the respective app stores.
Does anyone have advice on how to do this?
Specifically, I'm trying to answer these questions:
What is the best, easiest language and framework to use for building a simple web or mobile application?
Any suggestions on what kind of utility the app should provide: e.g. calculator, weather update, unit converter, crypto, etc.?
Thanks in advance.
In 2000, I was the lead developer (pretty much the only developer for the first six months) for a company called Communitect. We were one of the first companies to create apps that used text messaging for bank transactions. We wrote most of the code in Java with a MySQL database, and our code ran on Apache Tomcat.
The company struggled because we were a bit ahead of the curve and ended up chasing a lot of squirrels.
I'm not looking to do something so innovative this time. I'd like to just make my own version of a digital mousetrap and see how the process works for building up its popularity.

Automation tests for Unity engine [closed]

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I'm looking for tool which can help to create some tests in Unity.
Yes, I know there are the "unity test tools". But it's for programmers mostly.
I need something for testers like selenium
Since unity is a diverse game engine that can be used to develop games in any genre or style there is no generic way of automatically testing them.
Without being good at programming all you can do for performance testing is to play the game and find areas that fluctuate in framerate and try to narrow down what scripts or game objects are causing the issue. You can use the Profiler Window to really help with that.
You could make scenes that run automatically with set things that happen in each one and then run them between builds and compare how well they do but I don't think thats what you're after.
Most of the time though testers in games just play the game or anything that engineering gives them and try to break it by getting the game to show unexpected behaviour. Once some issues are found it goes back to the guy that made it and the process is repeated... there is a good podcast on testing here on how testing is usually done in video games (from a developer's perspective).
Hope this helped

Tracking in Mobile Analytics system [closed]

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I am developing mobile application for android and for iphone. I have an advanced handmade logger which tracks every user action and sends logs to server. If there is no internet it stores logs and sends them later.
The questions are is there a logging system on the market, with which I can track anything I want(method logger.write I assume :))
And the main question: which system I should use for complex data analysis? F.ex. to see how much time users with specific phone model spent on given page after visiting another page.
To answer your main question I suggest you to use Flurry Analytics. I am using it on Android and it is very simple to integrate. Everything you need to know is on their WikiPage.
There is Omniture for android iphone web.
Both Android and iOS support Google Analytics. It allows you to define your own custom events and offers a lot out-of-the-box for analyses.
Android: https://developers.google.com/analytics/devguides/collection/firebase/android
iOS: https://developers.google.com/analytics/devguides/collection/ios/v3
You can use sitecatalyst which is available for all the platforms.
Check this link
Another good option would be Parse.com, they are evolving every day. I think the best analytics provider would be Omniture (an Adobe service - Paid) followed by Google Analytics (Free).

Testing an iphone web app on windows [closed]

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When developing web apps for the iphone on a mac you can test your app in either Iphoney or the apple supplied simulator; bot of them are excellent for the task but are only available for macs. So I have to ask, are windows alternative for these iphone simulators?
So far I could only find this one.
For a roundup of mobile sims see here. https://stackoverflow.com/questions/464089/simulators-emulators-for-mobile-browser-testing
Specifically http://www.testiphone.com/ (but I'm not sure of the quality of the results from this).
I've also got a Firefox plugin, but its only really good for size.
Your other option, all-be-it naughty and long winded is to run OSX - either on a hackintosh or there are blogs showing how to run it in VMWare player.
You can also try iBBDemo. I relatively new at it, but so far it's the robustest free windows iPhone emulator I had tried yet.
There is also MobiOne which looks like the most promising of all.This is a windows only emulator with lots of features (setup file is 130mb). However even if its not clear right now, I believe at some point you would require to buy a license for it (considering its made by the same company that makes myEclipse, but I might be wrong).Any way its worth the download time
Hope this helps

Have any Professional course (certification program) for iPhone developer? [closed]

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Have any Professional course (certification program) for iPhone developer? Like MCAD for Microsoft .NET developer and Zend for PHP developer.
I personally don't put too much store by certification programs - certainly not over real experience.
If you just want training, Big Nerd Ranch have several iPhone courses. Only in Europe and the US. Schedule is at http://www.bignerdranch.com/schedule.shtml
I am not aware of any certification program for iPhone developers. But there are some free online resources like this course offered by the Stanford University:
CS 193P - iPhone Application Programming
There are 20 lectures you can download as PDF files.
I don't know of any certification courses, but to add to the list of places to go to get training, Apple's Worldwide Developers Conference is a great learning experience. In addition to several tracks of technical instruction, they run labs where you can have one-on-one interaction with Apple engineers. I found the whole thing tremendously worthwhile.
http://developer.apple.com/WWDC/
I took a training course in March and recieved my iPhone Developer Certification. It was pretty solid. The link is - http://www.theunbounded.com/iPhone/iPhone-Developer-Training.asp
Hope this helps.
-Jay