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I'm looking for tool which can help to create some tests in Unity.
Yes, I know there are the "unity test tools". But it's for programmers mostly.
I need something for testers like selenium
Since unity is a diverse game engine that can be used to develop games in any genre or style there is no generic way of automatically testing them.
Without being good at programming all you can do for performance testing is to play the game and find areas that fluctuate in framerate and try to narrow down what scripts or game objects are causing the issue. You can use the Profiler Window to really help with that.
You could make scenes that run automatically with set things that happen in each one and then run them between builds and compare how well they do but I don't think thats what you're after.
Most of the time though testers in games just play the game or anything that engineering gives them and try to break it by getting the game to show unexpected behaviour. Once some issues are found it goes back to the guy that made it and the process is repeated... there is a good podcast on testing here on how testing is usually done in video games (from a developer's perspective).
Hope this helped
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How can I use python for scripting in Unity2021.3.2?
this version has a default create script option for C# script but it is hard to find the same for python.
If you are confident with Python and would like to develop a VR experiment/environment, one possible solution (outside of Unity3D) would be to use a framework that can be imported in Python and is compatible with SteamVR/OpenVR.
Harfang3D does that, and you can find a simple code snippet here:
https://github.com/harfang3d/tutorials-hg2/blob/master/scene_vr.py
Having a VR experience is, basically, 3 points:
create/load a 3D scene with any kind of object, lights, ...
initialize an OpenVR interface
link the position/rotation matrix sent by the VR headset and your rendering pipeline within the game loop.
In addition to that, you might need to implement some interaction with the 3D world, a teleporter, objects animations, spatialized audio, ... but this really depends on what kind of experience you need :)
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Lately I'm interested in VR and I decided to learn more about it and technologies beyond this.
I also have a background of Mathematic science from my university field.(Applied Math.)
Can anyone suggest me some article or book or anything to learn more?
Free references preferred.
Thank you.
I would suggest you start by actually making things in VR. To read about it and to experience it are completely different things. I personally work with Oculus Rift. It is easy to develop for it because of its integration with various game engines. But as a cheaper option you could get started with Google Cardboard.
If you want to read up about the core technology behind VR, I would suggest start by reading about Computer Graphics. After you have a grip on that you can start to explore other topics for example how tracking works, issues of FOV etc.
For readings about Graphics, I would suggest you have a look at this thread.
https://gamedev.stackexchange.com/questions/12299/what-are-some-good-books-which-detail-the-fundamentals-of-graphics-processing
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I am newbie with iphone development. I want to make a chess like game. Could you point me to some good open source chess like game with cocos2d.
Also i am interested in how to make multiplayer games (in this case 2 player chess based game). Is there any easy to use servers or i have to implement my own server side game logic and deploy it on my application server.
I read that open faint and game center have some features about multiplayer games but i am not quite sure how they work. Please point me to some tutorials/resources/open source games for that.
Stockfish, mentioned in the other answers, released the full source code for their iOS app in their support forum, which includes the game engine and UI.
Definitely take a look at Stockfish Chess. It's a chess engine, not a game itself. The repository is located # Github - StockFish. I haven't developed for Iphone, but it seems they have an app in the Apple Store. I've been playing around with it and it's pretty awesome.
stock fish best and probably only good open source chess app for iPhone. Shredder
Hiarcs are also good but not open source
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Hello any one knows a good tutorial where i can find a pointer to fire/flame effects on the iphone. i know i will have to use opengl but got no clue where to start.
Cheers.
You would probably need a particle engine for this. If you wish to learn to create such effects yourself, it might be tough. You can instead use other frameworks like cocos2d for iPhone. But if you want to do it in pure openGl, search on the lines of 'particle engine / particle generation on iphone' on stackoverflow or even google. You'll get many good pointers. Good Luck.
COCOS2D has a great particle emitter you can use. You can also try Corona for iPhone which is great.
Here's a link to a page that has a particle effect tutorial. This site use to have a fire effect article but the link was removed. This answer use to have the old link.
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When developing web apps for the iphone on a mac you can test your app in either Iphoney or the apple supplied simulator; bot of them are excellent for the task but are only available for macs. So I have to ask, are windows alternative for these iphone simulators?
So far I could only find this one.
For a roundup of mobile sims see here. https://stackoverflow.com/questions/464089/simulators-emulators-for-mobile-browser-testing
Specifically http://www.testiphone.com/ (but I'm not sure of the quality of the results from this).
I've also got a Firefox plugin, but its only really good for size.
Your other option, all-be-it naughty and long winded is to run OSX - either on a hackintosh or there are blogs showing how to run it in VMWare player.
You can also try iBBDemo. I relatively new at it, but so far it's the robustest free windows iPhone emulator I had tried yet.
There is also MobiOne which looks like the most promising of all.This is a windows only emulator with lots of features (setup file is 130mb). However even if its not clear right now, I believe at some point you would require to buy a license for it (considering its made by the same company that makes myEclipse, but I might be wrong).Any way its worth the download time
Hope this helps