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When developing web apps for the iphone on a mac you can test your app in either Iphoney or the apple supplied simulator; bot of them are excellent for the task but are only available for macs. So I have to ask, are windows alternative for these iphone simulators?
So far I could only find this one.
For a roundup of mobile sims see here. https://stackoverflow.com/questions/464089/simulators-emulators-for-mobile-browser-testing
Specifically http://www.testiphone.com/ (but I'm not sure of the quality of the results from this).
I've also got a Firefox plugin, but its only really good for size.
Your other option, all-be-it naughty and long winded is to run OSX - either on a hackintosh or there are blogs showing how to run it in VMWare player.
You can also try iBBDemo. I relatively new at it, but so far it's the robustest free windows iPhone emulator I had tried yet.
There is also MobiOne which looks like the most promising of all.This is a windows only emulator with lots of features (setup file is 130mb). However even if its not clear right now, I believe at some point you would require to buy a license for it (considering its made by the same company that makes myEclipse, but I might be wrong).Any way its worth the download time
Hope this helps
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I'm looking for tool which can help to create some tests in Unity.
Yes, I know there are the "unity test tools". But it's for programmers mostly.
I need something for testers like selenium
Since unity is a diverse game engine that can be used to develop games in any genre or style there is no generic way of automatically testing them.
Without being good at programming all you can do for performance testing is to play the game and find areas that fluctuate in framerate and try to narrow down what scripts or game objects are causing the issue. You can use the Profiler Window to really help with that.
You could make scenes that run automatically with set things that happen in each one and then run them between builds and compare how well they do but I don't think thats what you're after.
Most of the time though testers in games just play the game or anything that engineering gives them and try to break it by getting the game to show unexpected behaviour. Once some issues are found it goes back to the guy that made it and the process is repeated... there is a good podcast on testing here on how testing is usually done in video games (from a developer's perspective).
Hope this helped
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Because of some rumor i'm searching for the Siri API for integrating it to my app.
So, please help me about it.
What this rumor is true or just a rumor.
Is there any trust able API which is serve features like Siri.
Thanks...
The Siri SDK has not yet been made available. It would be a very nice addition, though.
Finally, SiriKit has been released with iOS 10!
However, as a very new feature, only around 7 types of Applications can make use of the API.
I have a YouTube video about how to create a simple Messaging Application using SiriKit: https://www.youtube.com/watch?v=OknS0zecnFU
Rumors continue to say it's coming, now with iWatch adding fuel.
While there is no Siri SDK right now, Nuance does have one (Dragon Mobile). They are the folks behind Dragon NaturallySpeaking and may even be the folks behind Siri.
Here's a link to their SDK,
and a pretty complete tutorial for putting it in an IOS app
There are several other voice recognition libraries, including free ones like openears.
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G'Day Developers,
I am about to hook my self into developing application for iOS platform, However my clients have no idea how to develop on iOS but they are familiar with Android and Windows mobile platform. So they insist me to develop their application in iOS in such a way that they can follow some of the fundamental ideas and start their project for Android and Windows later on.
Long story short : Is there any set of guidelines which can help me to produce design models and codes which later can be used in other platforms(...not syntactically but semantically...)?
Thank you for any input,
Well the easiest way to do portable applications is to web applications (e.g. html5).
Then there are a number of packages on the market that allow you to access the hardware on the phone which you can use in your web application. These packages would then contain the device specific code allowing your application to stay portable.
Example of such a package is sencha but there are many more.
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I just became a member of iOS Developer Program and I'm reading the document iOS Developer Program User Guide. It says:
Download the iOS Disk Image (.dmg) from the iOS Dev Center for the Apple device you are using.
Well, in my Xcode Organizer, I can see two versions: 4.2.1(8C148) and 4.3.2(8H7). Suppose I want to test my application on previous version of iOS, say 4.0 or 3.x. Where can I find/download the iOS Disk Image(firmware) as the document says?
Thanks.
Apple has made it difficult to downgrade firmwares on iOS devices. Once you upgrade past 4.2.x (I think), you may not be able to go back. Nonetheless, you might go here for older firmwares.
you mean the firmware's IPSW ? Google has some good results:
http://www.iphoneheat.com/2009/03/download-iphone-firmware-files-all-at-one-place/
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I am looking for mobile apps that will help me be more productive and be all around more useful as a programmer. I have the Dropbox app and Awesome Note. As a programmer what apps or tools do you use on your IPhone/IPod that help you be more productive etc...?
Ideally I am looking for SRC control, SSH tools, Web development-related apps etc.
AppSales keeps track of sales data and user reviews.
iSimulate lets you send a lot of sensor and input data from your device to the simulator - so for example you can get proper iPhone GPS callbacks with your real location in the simulator instead of on the device.
There is a CodeToGo IApp built upon IdeoneAPI (a multicompiler)
which might be of your interest and possibly another two (Gusto and Textastic via ReadWriteHack).