Things that need to be done before an attempt to publish ios app to appstore - iphone

I am trying to release an app on the App Store. According to Apple there are few things that need to be verified to ensure your app to be approved by apple. So I would like to know what are the things that I need to know or do with my app before I attempt to publish an ios app to the app store.

This URL will give you complete information to "Add a New iOS or OS X App"
To add a new iOS or OS X app

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How do I submit the iWatch app to the App Store?

I want to submit iWatch app on appstore.
But I can't find the option for iwatch.
Can you please help me for this?
Thank you.
When you create a new Watch App project (not an iOS App with Watch App), note that it creates a Watch App target, a Watch Extension target, AND an almost empty iOS App target (no code, storyboards, xcassets, but under build phases it is dependent on the Watch App and embeds the Watch app).
On App Store Connect, you create a new iOS app project for your independent Watch app, but only fill in the data related to the Watch part of the project.
Archive and upload your project as you normally would a standard iOS project.
Voila! (And yes, that is not intuitive).
find more here and here
Yes, it's possible to submit on the existing iOS app.
But you need to create the watch app bundle ID from iOS app ID.
alright, it's possible to submit as a watch version on existing iOS app.

How to run an iOS Application on a real device

I had developed an iOS Application using PhoneGap Framework. It's working good and well in simulator. Now I would like to test it in real device i.e iPhone 5 with iOS 6.0. I Googled thoroughly. I have two ways: jailbreak the device (not acceptable to me) or bidding the account in Apple portal.
Is there any other way to test my device my application in real device? Is there anybody here to solve my issue?
The official way is to enter the iOS Developer Program (99$), so that you will get the possibility to create certificates and provisioning profiles required. You will also get the chance to distribute your apps through the App Store.
If you are not willing to do it, the other way is jailbreaking your device, which is basically a way to circumvent the need to use certificates for your apps. Your app would then be distributed through an alternative app store like Cydia (i.e, no Apple App Store).
A third option could be getting in touch with an iOS developer friend of yours, and ask him/her to build the app for your device, so you can install it through iTunes.
There are no other options.
You have to register for a developer certificate in Apple.Developer.Then create provisioning profiles and install it. Otherwise you cant install your app in a real device.
You can refer this link for more info

sending project into personal iDevice

I have an iPhone 4S with iOS 5.0.1 and also have xcode 4.2. When I try to build & run my app in my iDevice instead of iOS 5.0 Simulator, it pops-up error like this: "No provisioned iOS devices are available with a compatible iOS version." so is there any way to send my app into my own iphone?
You'll need to make sure your device has a provision profile installed that includes the device's UDID and the app's ID. If you're fairly new to iOS development and haven't installed one of your apps on a device before, you'll definitely want to go through the instructions in the iOS developer portal -- they'll walk you through the provisioning process. Also, if you've only recently updated the device to iOS 5, make sure that you tell Xcode to use the device for development.
Did you purchase the iOS Developer Program for 99$/year?
Did you register your Device with your UDID?
Did you install the Team Provisioning Profile on your iPhone?
In order to test your application on an iOS device (such as an iPhone or iPad), you must create an Apple provisioning profile and developer identity. Then you'll also have to create an app ID and register your device. If you have purchased a developer profile, I highly suggest following Apple's step by step guide on how to do this.
For now, here's a guide to to the first steps:
http://www.dummies.com/how-to/content/how-to-create-an-apple-development-provisioning-pr.html
Once you've created a developer profile, you can just use Apple's step by step guide

how to deploy an app to another ipad without usb connection?

Is it possible to deploy an app on a friend's ipad for testing without the app being on the app store yet. My friend is far away so cannot connect to my mac via usb.
If the UDID of your friends iPad is added to your developer account and you compiled the app with an Ad-Hoc distribution profile, you can just use the Product -> Export Menu Item in Xcode and email him the .ipa File. He can use iTunes to drop the file onto his iPad.
Another good solution to distribute beta versions of your software to testers and get feedback is Testflight App
Here's a link to a similar question: how do you beta test an iPhone app.
Their question references iPhone, but the process should be the same for iPad.
Hope this helps!

Upgrade live Universal App to iPad only

We have a live universal app in the AppStore. Our client changed his mind and doesn't want the app to be universal anymore, he wants it to be iPad only.
Since the app was submitted some time ago, there are users who use the iPhone version.
What happens if we submit an upgrade that is iPad only?
Will the review team reject it?
And if it goes live, will the iPhone users receive a notification about the update? If yes in what form?
Or will the iPhone users just be unable to reinstall the app?
Thank you!
Yes, if you try to submit an application that supports fewer platforms than a previous version of the same app, it will be rejected during the upload process.
e.g.
if version 1 supports ipad and iphone
version 2 cant support just ipad or iphone
here is the answer of your question: https://itunesconnect.apple.com/WebObjects/iTunesConnect.woa/wo/5.0.0.9.1.9.1.1.1.1
See the answer of this question:
"Why are correct device requirements important? Can I update them on iTunes Connect?"
Here is the important part:
"To change your app's device requirement after your first binary submission, submit an app update binary with the new information in the UIRequiredDeviceCapabilities key. You are only allowed to expand your device requirements. Submitting an update to restrict your device requirements is not permitted"
This means that if you've already submitted an universal build and then you try to submit only iPhone or only iPad build as update of the universal app ... Sorry, you can't.
iPad users must purchase the app again and cannot update the current version anymore.
People already using the universal app on their iPad will not receive an update. People on the iPhone will receive an update.
This is very tricky. It's better to do it not.
Apple has been reported to reject updates that have narrowed hardware requirements compared with the current version in the App store.
If this happens, your clients only option may be to remove the current app from sale and submit a new different iPad-only app.
You can't upgrade live universal app to iPad only.
Apple says the following:
"All device requirement changes must be made when you submit an update to your binary. You are permitted to increase the number of devices your app runs on, but you cannot remove devices you have previously permitted. Removing them will prevent users who have previously downloaded your app from updating it."
Reference (see "iOS Note")
I have faced same scenario.
You can upgrade application scope (iPhone only to Universal) but you can't degrade application scope (Universal to iPhone only or iPad only).