How to run an iOS Application on a real device - iphone

I had developed an iOS Application using PhoneGap Framework. It's working good and well in simulator. Now I would like to test it in real device i.e iPhone 5 with iOS 6.0. I Googled thoroughly. I have two ways: jailbreak the device (not acceptable to me) or bidding the account in Apple portal.
Is there any other way to test my device my application in real device? Is there anybody here to solve my issue?

The official way is to enter the iOS Developer Program (99$), so that you will get the possibility to create certificates and provisioning profiles required. You will also get the chance to distribute your apps through the App Store.
If you are not willing to do it, the other way is jailbreaking your device, which is basically a way to circumvent the need to use certificates for your apps. Your app would then be distributed through an alternative app store like Cydia (i.e, no Apple App Store).
A third option could be getting in touch with an iOS developer friend of yours, and ask him/her to build the app for your device, so you can install it through iTunes.
There are no other options.

You have to register for a developer certificate in Apple.Developer.Then create provisioning profiles and install it. Otherwise you cant install your app in a real device.
You can refer this link for more info

Related

Flutter app on my iPhone without Apple Store

Good evening, I was wandering if there is the possibility to fully download (not just debug) an app made by me with Flutter on my own iPhone without passing through the App Store and without the developer account of Apple. Thanks in advance!
Edit: If I develop the app with React Native instead of Flutter is the same or in that case can I download it?
Actually, you can't do that because you have to need developer account to install the app on your phone. That's iOS requirements, but you can create free amount then you create free certificate just one week.
https://developer.apple.com/forums/thread/47843
To install a Flutter app on an iOS device you need to either generate an IPA file or publish your application in the App Store. To be able to achieve that you need two things :
A MacOS machine with XCode
An Apple developer account
For 1 there are solutions. If you do not own a Mac you can use services like appollo to configure and build your app. It's pretty easy to use.
For 2, you do not really have a choice. To be able to install an app on a physical device you have to add the device UDID in your developer account. Otherwise the IPA will not be installed.

Install an iPhone app for testing without the App Store

I am a new iPhone developer and I have an app that I want to install on a tester's phone. This is to test before it gets submitted to the app store. I won't have access to the physical phone. I want to send them a package to install. First, is this possible? If so, what is the best way to go about it? Thanks.
Try using the Test Flight service.
The following services is used to Test the Beta Testing in Mobile Applications.
TestFlight - beta distribution of iOS apps (Not used jailbroken devices).
knappsack - It allows air installation of your apps
hockeyapp - It work All Platforms Except Blackberry
appblade - supports all three of the platforms you are looking for.
You can also generate an IPA file (Build and Archive / share) and send it to your tester. He will be able to install it to his device using Itunes.
If his device is not jailbroken then you will need to add his UDID to the mobile provisioning you are using to sign the application.
If you need more detail about anything, I will expand this answer.
Good luck!

Why testing app in iphone WORKS with AppStore provisioning profile?

To prepare to submit my app to the appstore i changed the provisioning profile from the developer one to the one i created for the appstore. Then i just made a distribution build , the app get i stalled and everything works ... isn't it supposed to be possible to install the app only on developers devices (with all the complicated stuff of authorized devices, etc ... ) ? Or it is possible just because my iphone is jailbroken ? Or i did something wrong ?
Thank you :)
Normal devices only allow apps from the AppStore to be installed (or signed with a developer profile). If your iPhone is jailbroken, those security measures have been removed in order to install custom apps (from Cydia etc.). This is most probably the reason why you can install your app even though it has been signed with a distribution profile.
But hey, just to be sure, why not try it out on a non-jailbroken device too? If it doesn't work there, you can be pretty sure that that is the reason it works.

Testing on iPhone Simulator w/o License

I have a few questions to ask. Currently, I'm self-learning iphone programming, and later maybe for mac. I just need to make sure my apps works accordingly.
So do I need a license to test on the iphone simulator? I don't need to test on a real device. I don't intend to put anything up on apps store in the near future.
If no, how do I bypass the code signing error (certs and all)?
If yes... nvm...
For mac, do I need a license to test and run apps on my personal Mac?
Thanks in advance for your help. :D
You can test on the simulator for free, if you register as an Apple developer and download the iPhone SDK. To do so, go here: http://developer.apple.com/programs/register/
You will not be able to test on a real device, but from your question, it looks like this is not an issue. Also, by registering as an Apple developer, you can download and use Xcode to write Mac applications as well.
If you do decide that you need to run the app on an iOS device (even your own) or publish to the App Store, you will have to sign up for the iOS Developer Program, which is $99/year.
It's confusing but the Xcode and the iPhone SDK are completely free. If you want to put your application on your phone or if you want to publish to the app store you will need to pay $100 for a license as compared to Android which is free.
You don't need a developer code sign cert to run apps on the emulator. When you build your app, if you choose to build for the emulator, XCode will sign the code with a self-signed certain, which the emulator will happily accept.
You need the developer cert only if you are going to deploy on a real device.
In addition to the device test limitation, you cannot download and try beta versions of the SDK unless you are a member of the paid program. You can download and install the current release and play with it all you want

iPhone application installation

i am not a member of iPhone developer, i installed one iPhoneOS 2.2 in my computer, and i developed one application. and i created it as a .ipa file and i installed my iPhone but it is not working.
i am sure i am not a iPhone developer, not register in iPhone developer.
is it that problems.
In order for you to be able to officially install applications on the iPhone that you have developed, you need to be part of the iPhone Developer program which costs $99/year.
Without the certificates and provisioning profiles you get by being part of the program, you cannot officially push software to device or submit your software to Apple to be in the App Store.
You can test the applications within the iPhone Simulator without being part of the program.
Other options all include Jailbreaking the iPhone - which I don't know anything about and cannot help you with.
Yup, you have to register with the iPhone developer program (and pay $99) in order to be able to sign the app and run it on your iPhone.