Im new in augmented reality.I get sample codes and change them to learn codes. but i dont know how to run these codes in eclipse emulator and see the result. I run the code in eclipse and copy the apk file in my phone ,then see the result in my phone. Is there any way to see the result of change in eclipse emulator? please help me.
There are many threads on the Vuforia developer forum, such as this, that mention the SDK does not support the Android emulator. This is has been my experience with every AR SDK I have worked with... you have to test on a real device.
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I learned dart and I want to access flutter, but I was surprised by android studio because my computer is weak.so,can i create android and apple applications with flutter without android emulator , with just flutter pack and vs code and browser
If you only work with simple UI widgets yes you can use the embedded development tools within the browser to get the dimensions of the device you working on like so
But, most of the cases there are libraries work differently according to the platform so it might work with the web but not with android or iphone and you can not test it without the actual device.
And yes VS code is a very good with flutter and might be better than android studio but it won`t make the difference you expected, in my opinion what make it faster is to use an actual device for testing and not using the emulator, also don't use a lot of application along side with the IDE, like if you are using spotify, listening to youtube video or following a tutorial just use your phone because browsers as bad as emulator.
You can use a text editor and the command line tools to build flutter apps and test them on a real device.
I wouldn't recommend it though.
You could give VSCode a try as it is a more lightweight environment.
Your computer should handle testing on a real device, which requires only a USB cable. Accessing the application in the browser would probably eat a lot more memory. You can read about how to use the real device with flutter here.
I have trouble in setting flutter and running an app on a real device in vs code. I want to run my apps on physical device and I do not want to use emulators. Is it going to be possible?
Yes, this is very possible. In fact, many flutter developers use physical devices in order to test features like Maps,Camera, etc. I always recommend following a video tutorial to set up environments for development. But you should try the following:
First of all, I recommend the flutter docs https://flutter.dev/docs/development/tools/vs-code to set up vscode.
After this, all you need does not have anything to do with VSCode any longer. You should check https://flutter.dev/docs/get-started/install/windows to connect a physical device.
Im not sure if you have already setup flutter on your machine to start with. If you haven't use this link how to install flutter
the next part is easy just install dart and flutter extensions in vscode.
walla!
I have installed the free version of smartface and just created a training project. When I build it my app install on virtual android device but I cannot see it. I just see the smartface adverts.
What can I do to solve this problem? Should I get it lisenced?
I didn't get your problem exactly, can you please share a screenshot?
And maybe you can check the link below for more information about Android virtual device usage :
http://www.smartface.io/developer/guides/project/virtual-devices-android/
By the way, you should create the virtual device using google api.
The screen that you mentioned is just shown at the beginning of the app for some seconds. Then you can see your application page and use it. You should reinstall it on a real android device.
I'm really new to Java ME and I'd like to know if it is possible to add a specific emulator , let's say a Nokia Emulator, so that I can choose that emulator :
When I create
or when I run the mobile application
As always any advice or help would be so appreciated. Thank you.
You can have below options.
1) There are some emulators on developer Nokia webisite you can download them
2) You can use RDA from below link. It is online emulators.
http://developer.nokia.com/resources/remote-device-access
I just followed the following link:
https://developer.palm.com/content/resources/develop/developing_with_the_eclipse_ide.html
to install webOS SDK, virtual box, Eclipse plugin etc.. and everything seems working fine.
However, I do find some problems annoying and I dont know how to fix them:
the emulator always starts with the window size as 1024x768, which is too big and I can not find where to resize the window
I just clicked the "hello world App" in Eclipse and then run the app in emulator, the app seems working fine except the app had been rotated 90 degrees clockwise. I haven't done anything yet, but don't know how to fix the problem.
So far, not so pleasant user experiences with webOS development.
Good questions. One problem is that you're following examples for creating Mojo apps whereas the emulator you've installed is setup for Tablet development, which uses Enyo. Try some of the examples in the Enyo framework directory or try following the Enyo tutorial from here: https://developer.palm.com/content/api/dev-guide/enyo/tutorial.html
Also, if what you did want to do is do phone development then you'll want to take a look at the bottom of the SDK download page: https://developer.palm.com/content/resources/develop/sdk_pdk_download.html
Just download whichever image(s) you want and install it following the instructions found there. When the emulator starts it will start in the size appropriate to the device being emulated.
For more information on the emulator itself, check this page: https://developer.palm.com/content/api/dev-guide/tools/emulator.html
And to answer the comment on your question, there are a lot of TouchPad tablets out there which HP has said it will continue to support. Developers are reporting very good sales of apps.