can i create android and ios applications with flutter without android emulator , with just flutter sdk and vscode and browser - flutter

I learned dart and I want to access flutter, but I was surprised by android studio because my computer is weak.so,can i create android and apple applications with flutter without android emulator , with just flutter pack and vs code and browser

If you only work with simple UI widgets yes you can use the embedded development tools within the browser to get the dimensions of the device you working on like so
But, most of the cases there are libraries work differently according to the platform so it might work with the web but not with android or iphone and you can not test it without the actual device.
And yes VS code is a very good with flutter and might be better than android studio but it won`t make the difference you expected, in my opinion what make it faster is to use an actual device for testing and not using the emulator, also don't use a lot of application along side with the IDE, like if you are using spotify, listening to youtube video or following a tutorial just use your phone because browsers as bad as emulator.

You can use a text editor and the command line tools to build flutter apps and test them on a real device.
I wouldn't recommend it though.
You could give VSCode a try as it is a more lightweight environment.

Your computer should handle testing on a real device, which requires only a USB cable. Accessing the application in the browser would probably eat a lot more memory. You can read about how to use the real device with flutter here.

Related

Android Launch screen take more time than a native one for Flutter

I'm new to Flutter, and I noticed that the launch screen for Android take more time than usual for a native app, I followed the instructions here
But for IOS, everything is working fine.
Is there a way to make the launch time for Android faster?
Thanks!
Flutter is a Cross Platform. When ever you to compare with Native then it always slower than Native Apps. Both Android and IOS handling and Behaviour are different so that why you got different for Lunching time..

How can I make responsiveness test on flutter

I'm developing flutter on windows 10, could you recommend some plugins or emulators that I can test my app in different sizes ?
At least you can use VirtualBox and set different screen sizes
UPDATE:
I misunderstood the question. You can use IntelliJ IDEA or Android Studio as coding software AND emulator. There's a feature that makes it possible to run your app instantly on an emulator. Check this out. You can set different devices and different screen sizes. Even custom device.

having trouble setting up flutter in vs code

I have trouble in setting flutter and running an app on a real device in vs code. I want to run my apps on physical device and I do not want to use emulators. Is it going to be possible?
Yes, this is very possible. In fact, many flutter developers use physical devices in order to test features like Maps,Camera, etc. I always recommend following a video tutorial to set up environments for development. But you should try the following:
First of all, I recommend the flutter docs https://flutter.dev/docs/development/tools/vs-code to set up vscode.
After this, all you need does not have anything to do with VSCode any longer. You should check https://flutter.dev/docs/get-started/install/windows to connect a physical device.
Im not sure if you have already setup flutter on your machine to start with. If you haven't use this link how to install flutter
the next part is easy just install dart and flutter extensions in vscode.
walla!

Building a Flutter application for mobile and desktop

Recently I've found out about Flutter being able to support desktop applications as well. I'm just curious how far this technology is and if any of you had success porting your mobile apps to the desktop. If so, what was the experience like? Are desktop-specific features like windows, mouse interaction, desktop notifications, etc. supported?
It was demonstrated at the Flutter Live event in December, but nothing official has been released that I'm aware of.
Flutter for Desktop was launched as alpha build at flutter interact 2019.
The official documentation is available at https://flutter.dev/desktop
The following video describes how to run your flutter app on a MacOS
You can watch the following video is you don't wanna read the docs
https://www.youtube.com/watch?v=9tEdoVuC1uQ&t=23s
(Skip to 0:48 seconds, as slight noise occurs for few seconds)
A simple app is created using android studio and we can easily see the options available to port the code to all platforms. For example, if you create a default app using android studio, the mouse event will help you to tap on a button and increase the count.
Regarding the experience, it feels good to write a single code and port/deploy on any platform. Using VSCode or android studio, both are helpful.

Using IOS device to develop an Android game

as the title described my issue , my question seems to be dumb a little ; But because I don't own an Android device , But I published Android Apps using Genymotion Emulators. And I tried to download Unity Remote App on my Emulator but it does not work that well.
So my question here is : Can I use my iPhone device to test and develop the game that will be published to android users?
Yes, it is possible to do that since the Input methods being touches do not differ. The only thing you have to keep in mind is the wide range of resolutions used by android devices.
You can use can use your iphone for testing but jusst for the logic. The performance and resolutions are very different for android. Also if there is any platform specefic code you have written in unity then you have to take care of that.
Besides using your iPhone you can generate an APK from unity and install it on the android emulators to test.