I cannot see my app when I debug my project on smartface free - smartface.io

I have installed the free version of smartface and just created a training project. When I build it my app install on virtual android device but I cannot see it. I just see the smartface adverts.
What can I do to solve this problem? Should I get it lisenced?

I didn't get your problem exactly, can you please share a screenshot?
And maybe you can check the link below for more information about Android virtual device usage :
http://www.smartface.io/developer/guides/project/virtual-devices-android/
By the way, you should create the virtual device using google api.

The screen that you mentioned is just shown at the beginning of the app for some seconds. Then you can see your application page and use it. You should reinstall it on a real android device.

Related

Flutter printing invoice to usb printer in desktop app

I'm working on flutter desktop app and i need to print invoice to USB printer.
https://pub.flutter-io.cn/packages/printing
Currently i m using this plugin but not working, it only shows pdf view with loading indicator only. not loading the invoice view i created.
https://pub.dev/packages/flutter_usb_write. This is another plugin i've tried so far but when running the app is shows exception stated unable to find method implementation for detecting usb connected devices.
Please help me solving this issues or suggest me some another solution or plugin.
Thanx.
Flutter desktop has been launched as stable earlier this year. Perhaps you may want to try running a desktop build again using the latest Flutter version. Simply run flutter upgrade to update the Flutter version that you're running on. Currently, the printing plugin is one of the stable printer plugins on Flutter.
If the issue persists, please include the logs from the app. This should give indicators if the app is able to communicate with the printer or if there's any issues with the document that you're trying to print.

How to update flutter app programmatically in Play/App store?

There is an upgrader (mostly for iOS) and in_app_update plugin (for android). I try to implement them both and had a difficulty to do so. I post and issues in both plugin but I got no response. So if anyone use this 2 plugin successfully please can you share step-by-step approach details.
Basically How to update flutter app programmatically in Google Play Store (Android) & App Store (iOS)?
Thanks
I have also tried in_app_update 1.1.11 and upgrader 2.4.0.
For upgrader:
I also don't know how to use Appcast, so I use the iTune api to get my app version in the App Store then pop up the install dialog. However, the iTune api is so slow to update. Therefore I just use Firebase remote config to set the version once the app is published.
For in_app_update:
I also don't know how to use it. I have add the Play Core in app/build.gradle
implementation 'com.google.android.play:core:1.8.0'
Nothing pop up even I downloaded the old version from the Play Store and then publish a new version.
Update:
I found that in_app_update actually work just by following its example code. I don't have any update pop up before because my Android device is Mi 9, seems there is some bug in it. The update pop up can be seen in the release version of other brand of devices
Since I really want to use the Play Store in-app-update, so for android I did use the remote config... waiting for someone to have the guides

Plugin nativescript-mapbox is not included in preview app on device

Plugin nativescript-mapbox is not included in preview app on device
tns plugin add nativescript-mapbox
anyone experiencing this?
It means exactly what it says. The Nativescript Preview app only has a limited number of libraries installed, making it usable only for basic, simple apps.
The Preview app comes with a predefined set of NativeScript plugins. If your app > utilizes a plugin that is not present in the Preview app, you will see a warning > message and your app might not work as expected.
tns preview documentation
The best solution while developing your app is to use emulators.
As a side note, from my experience, I've found that the iOS Preview app has more plugins and generally works better.

IPHONE api demo

Android has a API demonstation you can install directly onto a Android device and see how the widget, buttons and all the other toys work. Its great to see whats available. I need the same thing for IPHONE but i cant find it under a search engine query. Can anyone point me to where it is?
BTW: I found the link to the android API demo on this site i cant find the link but the apk application was titled "API demos" for android and i think it was from the Android developer site.
There's plenty of sample code at http://developer.apple.com/, section “Sample Code”.
You may want to take a look at UICatalog, this is what you're looking for.
There is no “God App” which includes everything though.

Some newbie questions about starting webOS emulator in Eclipse

I just followed the following link:
https://developer.palm.com/content/resources/develop/developing_with_the_eclipse_ide.html
to install webOS SDK, virtual box, Eclipse plugin etc.. and everything seems working fine.
However, I do find some problems annoying and I dont know how to fix them:
the emulator always starts with the window size as 1024x768, which is too big and I can not find where to resize the window
I just clicked the "hello world App" in Eclipse and then run the app in emulator, the app seems working fine except the app had been rotated 90 degrees clockwise. I haven't done anything yet, but don't know how to fix the problem.
So far, not so pleasant user experiences with webOS development.
Good questions. One problem is that you're following examples for creating Mojo apps whereas the emulator you've installed is setup for Tablet development, which uses Enyo. Try some of the examples in the Enyo framework directory or try following the Enyo tutorial from here: https://developer.palm.com/content/api/dev-guide/enyo/tutorial.html
Also, if what you did want to do is do phone development then you'll want to take a look at the bottom of the SDK download page: https://developer.palm.com/content/resources/develop/sdk_pdk_download.html
Just download whichever image(s) you want and install it following the instructions found there. When the emulator starts it will start in the size appropriate to the device being emulated.
For more information on the emulator itself, check this page: https://developer.palm.com/content/api/dev-guide/tools/emulator.html
And to answer the comment on your question, there are a lot of TouchPad tablets out there which HP has said it will continue to support. Developers are reporting very good sales of apps.