I'm using Phonegap 3.0 and wanted to ask, which facebook plugin actually works.
I wasn't able to get the normal facebook javascript SDK running with phonegap 3.0.
Has anyone else issues with that?
With Phonegap 3.0 the old plugin architecture is deprecated, try this fork: https://github.com/Raffaello/phonegap-facebook-plugin
Related
I am using react-native-fbsdk for my React Native Project.
It is working fine for Android and iOS , as I followed the steps mentioned on their official site. https://developers.facebook.com/docs/react-native
But, there are no resources for fbsdk Windows integration.
Is it possible to integrate fbsdk with Windows react-native app ?
Depending on what features you want, we ported some of the react-native-fbsdk features for the F8 Developer Conference app here:
https://github.com/ReactWindows/f8app/tree/master/windows/F8v2/FBSDK
And we leveraged a shared wrapper around the FB SDK that encapsulated the slight differences in the API:
https://github.com/ReactWindows/f8app/blob/master/js/FacebookSDK.js
I upgraded to Unity 5 after I had to integrate FaceBook sdk. FB v7 or higher requires U5. But I have an error in console:
Assets/Plugins/Playscape/Internal/Configuration.cs(7,17): error CS0234: The type or namespace name Editor' does not exist in the namespacePlayscape'. Are you missing an assembly reference?
Then I fallback to Unity 4.6.3 and tried Facebook sdk v 6.2.2 (which supports U4) and get a bunch of warnings. Seems that Playscape uses XCodeEditor-for-Unity and FB does have this too, with some differences in code.
And now I cant build anymore (after FB integration I have a build-time error about some classes was already added). Does Playscape sdk supports for Unity 5? How Can I make Playscape and FB be friends under U4?
This issue is solved with PlayScape SDK 1.17. Please, check it.
I using the playgameservices/play-games-plugin-for-unity then build a iOS app in unity (4.5.5) to Xcode (6.01). It's work but the app stopped in splash screen and contains no error:
https://www.dropbox.com/s/ewa5hf0as7na2ev/log_unityios_xcode.txt?dl=0
Be sure to use latest version of Google Play Games and Google+ SDKs. At this moment:
Games SDK 3.1 -
https://developers.google.com/games/services/downloads/GooglePlayGames-iOS-SDK.v3.1.zip
Google+ SDK 1.7.1 -
https://developers.google.com/+/mobile/ios/sdk/google-plus-ios-sdk-1.7.1.zip
And also the latest Play Games Plugin 0.9.07
I found the problem. I'm using a plugin for sqlite database, he has no problem when I try to update, but it crash my application.
I changed the "Api Compatibility Level " to ".NET 2.0" to ".NET 2.0 Subset" and updated the plugin's settings.
Thank you for all support !
I updated a phonegap 2.5 app to ios7 and cordova 3.1. It runs only on iOS.
When the external links wouldn't open, I included the InAppBrowser plugin and that worked.
But how to I get the mail links (E-Mail me) to open in the native mail program? There is no such plugin.
I tried the contacts plugin. But it wasn't that.
I saw the EMail Composer plugin, but I am looking for support by cordova or a cordova plugin.
I used this simple html style of doing it. Works fine on ios7 and cordova 3.5 and android 4.4
<a href="mailto:abc#gmail.com" data-rel='external'>
I'm not even using any plugins such as inappbrowser, just in case you have that doubt.
Just solved it.
Seems to be a missing feature of the iOS simulator. On my iPhone 4 it works.
I want to implement login using facebook in my windows phone 7.1 application
When I try to install Facebook C# SDK using the nuget package manager console. It is added successfully, but when I try to add the reference to my project its giving following error.
I did not write any code or anything. I just want to add the reference to facebook like using facebook; in my code behind file
I just tested this and I cannot reproduce the error.
Make sure you uninstall any old version of the SDK.
Then, right-click the project and add the SDK using nuget.
Do not install by hand.
That error message seems pretty clear - your project is set to target Windows Phone 7.1, but that version of the Facebook SDK doesn't support Windows Phone 7.1
See if there's an updated version of the SDK which supports 7.1, or target your project at a version that the Facebook SDK does support