Unity App iOS work - But then stop on splash screen - unity3d

I using the playgameservices/play-games-plugin-for-unity then build a iOS app in unity (4.5.5) to Xcode (6.01). It's work but the app stopped in splash screen and contains no error:
https://www.dropbox.com/s/ewa5hf0as7na2ev/log_unityios_xcode.txt?dl=0

Be sure to use latest version of Google Play Games and Google+ SDKs. At this moment:
Games SDK 3.1 -
https://developers.google.com/games/services/downloads/GooglePlayGames-iOS-SDK.v3.1.zip
Google+ SDK 1.7.1 -
https://developers.google.com/+/mobile/ios/sdk/google-plus-ios-sdk-1.7.1.zip
And also the latest Play Games Plugin 0.9.07

I found the problem. I'm using a plugin for sqlite database, he has no problem when I try to update, but it crash my application.
I changed the "Api Compatibility Level " to ".NET 2.0" to ".NET 2.0 Subset" and updated the plugin's settings.
Thank you for all support !

Related

What is the best way to update the Admob plugin in Unity?

error code pictureI have an old project on an old version of Unity (2018.4.36f LTS) with an even older Google Admob plugin in it. I would like to update the Google Admob SDK to have all the latest features, like the App Open Ad. But I don't know how to do it (PC running Windows 11) Thank you for your help!
You can download the latest sdk from here
It makes no difference what version of Windows you have. After downloading the sdk, open the Unity editor in the project you want and then drag or double click the downloaded file into Unity.

Ionic DevApp not found in play store

I am trying to install ionic DevApp in my android lollipop version. But I am not finding the app in play store.
Seems like it was removed from the Google playstore, meanwhile you can use the latest version that was available in the store:
https://apkpure.com/ionic-devapp/io.ionic.devapp
This is because Ionic is now focusing on native-tooling and has now moved to Capacitor, therefore Ionic DevApp is no longer maintained thus it's removed from the app stores, not completely for iOS if you've installed it before
To go around this, search it's APK file from google.
Or for iOS go to App Store > Your Profile Avatar > Purchased, look for Ionic DevApp then re-install it (it will be there only if you installed it before).

Unity - How to check version of Google Mobile Ads in my project

I got the notification from Admob that I have to update Google mobile ads to the newest version. But I don't know what version in my current project. How to verify that?

facebook c# SDK in Windows Store app LoginButton will not render in Designer

I am using VS2013 following the tutorial facebooksdk login-ui-control once I get to step 9 my Design view does not render and if I hover over facebookControls:LoginButton in the XAML I show an error "ResourceMap not found"
I am using
Facebook C# SDK Version: 6.0.10.0
Facebook SDK for Windows & Windows Phone Version: 0.8.5.0
I've had the same problem.
Facebook SDK version 6.4.2
Facebook.Client version 0.8.5-alpha
targetFramework win81
but after first F5 the control starts working OK. Seems *.PRI files did not load correctly. see http://blogs.blackmarble.co.uk/blogs/jfowler/post/2013/07/15/ResourceMap-Not-Found-Exception-message.aspx

Appcelerator Titanium: Android SDK doesn't load

I started developing with Titanium and now I really stuck on one part.
I downloaded the Adroid SDK and added the path to Titanium:
/Users/michael/Downloads/android-sdk-mac_86/
I can open e.g. Kitchen Sink in the iPhone Simulator without problems, but when I want to open it in Android then my screen looks like this: Screenshot
Why is down there all the time, even after 2 hours of waiting, the label "loading..." ?
some great advice given here - helped me out.
Switching to TRACE will probably show that Android SDK Platform 1.6 and API 4 is missing.
More info here
1) You can install Android SDK 1.6 (run tools/android from your Android SDK folder and download the older SDK 1.6 from the Google Repository),
and Titanium will detect Android SDK
2) As for Android SDK 2.2, adb moved to platform-tools folder, so you will have to create a link in [your-android-sdk-folder]/tools e.g. :
ln -s ../platform-tools/adb
(full instructions for non-linux here : http://guides.appcelerator.com/en/getting_started.html)
Finally, in the Titanium Test&Package/Run emulator window, you will have the choice between Android SDK 1.6 and 2.2
Try to open your Android_SDK_Dir/tools, run file android to create a new Android Virtual Device. After that, open your Titanium again. Maybe this will solve your issue.
Take a look at your image. Value of SDK listbox is "...loading...". This means you Titanium cannot determine which Android Virtual Device is. So, as I said, try to create new Android Virtual Device first.
having the same issue - have you found a workaround?
found out that after downloading the android sdk - there are other components to be downloaded, which is different from previous versions. Also found some implication that loading the android emulator prior to launching the app from titanium may yield better results.
check the android docs for updating the sdk via the avd manager
load the emulator first video:
http://vimeo.com/10866226
Try setting the Filter from "Info" to "Trace" that may illuminate things.
Most commonly, you may not have the right platforms installed. Just install all of them if that's the case.
add a blank folder android-7 in android/platforms ..n restart titanium ..it worked for me on ubuntu