Installing the Facebook C# SDK - facebook

I want to implement login using facebook in my windows phone 7.1 application
When I try to install Facebook C# SDK using the nuget package manager console. It is added successfully, but when I try to add the reference to my project its giving following error.
I did not write any code or anything. I just want to add the reference to facebook like using facebook; in my code behind file

I just tested this and I cannot reproduce the error.
Make sure you uninstall any old version of the SDK.
Then, right-click the project and add the SDK using nuget.
Do not install by hand.

That error message seems pretty clear - your project is set to target Windows Phone 7.1, but that version of the Facebook SDK doesn't support Windows Phone 7.1
See if there's an updated version of the SDK which supports 7.1, or target your project at a version that the Facebook SDK does support

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I have several versions of the flutter sdk installed on my machine, each has an alias. I'm not sure what version xcode is using when building the app, how can I check it?
UPDATE:
I found a solution, information about flutter sdk which is used to build the version via xcode you can find in ios/Flutter/Generated.xcconfig. From here you can change the specific sdk path in FLUTTER_ROOT.

What is the best way to update the Admob plugin in Unity?

error code pictureI have an old project on an old version of Unity (2018.4.36f LTS) with an even older Google Admob plugin in it. I would like to update the Google Admob SDK to have all the latest features, like the App Open Ad. But I don't know how to do it (PC running Windows 11) Thank you for your help!
You can download the latest sdk from here
It makes no difference what version of Windows you have. After downloading the sdk, open the Unity editor in the project you want and then drag or double click the downloaded file into Unity.

Getting started with Facebook SDK 7.9.4 in Unity

I'm having trouble getting started initialising the Facebook SDK in my project.
I downloaded the Unity 5.5 beta from here:
https://developers.facebook.com/docs/games/gameroom
This beta includes Facebook SDK 7.9.4
So if I skip past the manual install and go to the initialise step on this page:
https://developers.facebook.com/docs/unity/examples
And I start with
using Facebook.Unity;
I get an error:
the Facebook namespace cannot be found.
How do I get the namespace working so that I can begin using the SDK? I have been searching the web for help all morning and coming up empty. Every tutorial I have found is based off installing the old version sdk manually, but this conflicts with the latest version and only causes more errors.
What IDE do you use? VS15?
Try to switch on MonoDevelop or Rider, this problem was solved for me. For some unknown reason the reference on Facebook.dll wasn't added to Visual Studio project.

facebook c# SDK in Windows Store app LoginButton will not render in Designer

I am using VS2013 following the tutorial facebooksdk login-ui-control once I get to step 9 my Design view does not render and if I hover over facebookControls:LoginButton in the XAML I show an error "ResourceMap not found"
I am using
Facebook C# SDK Version: 6.0.10.0
Facebook SDK for Windows & Windows Phone Version: 0.8.5.0
I've had the same problem.
Facebook SDK version 6.4.2
Facebook.Client version 0.8.5-alpha
targetFramework win81
but after first F5 the control starts working OK. Seems *.PRI files did not load correctly. see http://blogs.blackmarble.co.uk/blogs/jfowler/post/2013/07/15/ResourceMap-Not-Found-Exception-message.aspx

Adobe AIR packager yields Unable to open destination file: ... Info.plist in Application Loader

I have an app in the App Store that I produced using the Adobe AIR 2.0 packager back in March 2011. Now, the client wants to update it. But, I can no longer upload an update.
I get the following error when using the Application Loader:
Unable to unzip application. Underlying reason: Unable to open destination file: /var/folders/05/d7xltrms59j0n1bplx_nvwr0000gn/T/Protocols.ipa/Payload/ProtocolsSmall.app/Info.plist, No such file or directory.
Looking inside the IPA, Info.plist is certainly in there.
I tried using new provisioning and new certificates, I tried using Java 32-bit, I tried reinstalling Flash CS5. I tried the 2.5 SDK (I can't using anything higher though).
I wonder if this packager is creating an outdated IPA that Apple no longer accepts. Ideas anyone?
I managed to solve the problem. I used the AIR 2.5 SDK and PFI. Then, I upgraded Application Loader to 2.4.1 and that did the trick.
To download AIR 2.5 SDK, go to the Adobe archives: http://kb2.adobe.com/cps/853/cpsid_85304.html
To download an updated version of PFI, go to the following link:
MAC:
http://download.macromedia.com/pub/flash/updates/11/ios/mac/PFI_MAC_2_0_1_12640.zip
There is a Windows version, but I can't post that link since I'm only allowed to post 2 hyperlinks.