I upgraded to Unity 5 after I had to integrate FaceBook sdk. FB v7 or higher requires U5. But I have an error in console:
Assets/Plugins/Playscape/Internal/Configuration.cs(7,17): error CS0234: The type or namespace name Editor' does not exist in the namespacePlayscape'. Are you missing an assembly reference?
Then I fallback to Unity 4.6.3 and tried Facebook sdk v 6.2.2 (which supports U4) and get a bunch of warnings. Seems that Playscape uses XCodeEditor-for-Unity and FB does have this too, with some differences in code.
And now I cant build anymore (after FB integration I have a build-time error about some classes was already added). Does Playscape sdk supports for Unity 5? How Can I make Playscape and FB be friends under U4?
This issue is solved with PlayScape SDK 1.17. Please, check it.
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I'm trying to solve these facebook SDK issues on Unity latest version
Many other people tried on their Unity and it was working fine but on my machine and my friends machine with latest version doesnt work well even though others tried on latest Unity version
facebook sdk errors
The game does not run and asks to fix issues before building or running
I'm having trouble getting started initialising the Facebook SDK in my project.
I downloaded the Unity 5.5 beta from here:
https://developers.facebook.com/docs/games/gameroom
This beta includes Facebook SDK 7.9.4
So if I skip past the manual install and go to the initialise step on this page:
https://developers.facebook.com/docs/unity/examples
And I start with
using Facebook.Unity;
I get an error:
the Facebook namespace cannot be found.
How do I get the namespace working so that I can begin using the SDK? I have been searching the web for help all morning and coming up empty. Every tutorial I have found is based off installing the old version sdk manually, but this conflicts with the latest version and only causes more errors.
What IDE do you use? VS15?
Try to switch on MonoDevelop or Rider, this problem was solved for me. For some unknown reason the reference on Facebook.dll wasn't added to Visual Studio project.
The error occurs only on Android and it looks that the facebook sdk wasn't included in the final apk file.
Since v4.3.3, the facebook unity sdk for android has been distributed as a project instead of the jar file. I tried the jar file version working fine, but the project version doesn't work.
As far as I know, the facebook sdk project has to be in android-libraries directory in StaggingArea when building for android. So I checked if it exists, there was an directory named "facebook" in android-libraries of StaggingArea but it was empty inside the directory "facebook". I'm not sure whether this problem is related to the Unity or not. The android version required by the facebook sdk was installed.
Curiously enough, there are android sdk files for android in StaggingArea/android-libraries on other seats.
Is there anybody who experienced in this kind of issue?
I'm using Phonegap 3.0 and wanted to ask, which facebook plugin actually works.
I wasn't able to get the normal facebook javascript SDK running with phonegap 3.0.
Has anyone else issues with that?
With Phonegap 3.0 the old plugin architecture is deprecated, try this fork: https://github.com/Raffaello/phonegap-facebook-plugin
I want to implement login using facebook in my windows phone 7.1 application
When I try to install Facebook C# SDK using the nuget package manager console. It is added successfully, but when I try to add the reference to my project its giving following error.
I did not write any code or anything. I just want to add the reference to facebook like using facebook; in my code behind file
I just tested this and I cannot reproduce the error.
Make sure you uninstall any old version of the SDK.
Then, right-click the project and add the SDK using nuget.
Do not install by hand.
That error message seems pretty clear - your project is set to target Windows Phone 7.1, but that version of the Facebook SDK doesn't support Windows Phone 7.1
See if there's an updated version of the SDK which supports 7.1, or target your project at a version that the Facebook SDK does support