I already have a game on android. It uses leaderboards, achievements and admob. These features come from google play services.
Now how do I connect these services on android to the game on Unity. I wont be updating the android version right now as it will just be same.
It's pretty straight forward to integrate Google play services into your unity application. There is a plugin you can download and add to your project. The plugin includes scripts that link in the native c++ libraries for both Android and IOS.
The plug in is on GitHub: https://github.com/playgameservices/play-games-plugin-for-unity
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We have a kiosk type Android device that is very stripped down and doesn't have the Play Store or Play Services installed. We would like to utilize OCR and some of the other services provided by ML Kit but w/o Play Services installed, it's throwing an error that Play Services are missing. The app works fine on standard Android phones that do have the Play Store and Services. Question: is it possible to install the ML Kit dependencies via the packaging of the app that it normally needs from Play Services? Or is there a safe way to install Play Services from apk?
This is the SDK of google for Unity.
Link: https://github.com/unity-plugins/google-services-unity
I couldn't understand the Quick Setup. How will I replace the google-services.json (see the quick setup guide in the link above) ?
I am using this plugin because I differently imported AdMob SDK & Google Play SDK for Unity and they are giving me nightmares. So trying this SDK.
After importing GoogleVRForUnity I can't find the VR SDKs Cardboard and Daydream in Player Settings -> Other -> Virtual Reality SDKs.
Cardboard SDK and DayDream are available on the beta only for the moment
You do not see the cardboard and daydream under virtual reality SDK since you have not changed the platform. These two Sdks are only supposed to work with the Android platform. By default, when you create a project in Unity it selects windows project as default. Please change the platform settings from build options menu and you will be able to see the those.
I have been trying to build and run the tango unity example on my new tango device and it doesn't seem to be working. As soon as the app launched the app crashes on my device. It just says Unfortunetely, Unity Examples has stopped.
I also tried to run a simple app with Tango AR camera and got the same result.
I am running Unity 5.4.0f3 (64-bit) with Android Studio 2.1.2. I installed all the tools on the Surface Book (Windows 10) on 8/1/2016
As stated on the Tango developers group on G+, Tango SDK does not support Unity 5.4 yet, you need to download 5.3.
Hi Devs,
Unity released version 5.4 last week. As a result, Tango development is broken. The team is aware of the issue is currenlty working to address the issue this month. In the meantime, the only workaround is to stay on Unity 5.3.
Thank you for your patience everyone.
https://plus.google.com/+ProjectTango/posts/N9DEz2RKZSb
I'm running into this basic issue while integrating the AppWarp Unity SDK (no version is specified, downloaded on 10 of March) with Unity 4.3.4 Android player.
The AppWarpVikingMobile sample fails with the same error.
"telnet appwarp.shephertz.com 12346" does connect to the server. Wireshark shows no packets (running with a filter "host appwarp.shephertz.com").
There is a similar issue asked here on February, but it is unresolved still.
Seems that it's SDK import/compatibility issue.
Any ideas?
When running in the player you have to use the AppWarpUnity.dll asset. Its only when building the apk to run on a physical device you need to build with AppWarpUnityMobile.dll asset (and NOT AppWarpUnity.dll) along with the native plugins provided.
It can be a bit confusing because Unity has different restrictions on different versions (Pro and Free) for different platforms with regards to plugins and sockets. AppWarp's goal is to give developers a way to use it with or without the Unity Pro on all platforms.
The interface exposed by the assets is the same so your application code need not change.