Tango Unity Examples Not Building - unity3d

I have been trying to build and run the tango unity example on my new tango device and it doesn't seem to be working. As soon as the app launched the app crashes on my device. It just says Unfortunetely, Unity Examples has stopped.
I also tried to run a simple app with Tango AR camera and got the same result.
I am running Unity 5.4.0f3 (64-bit) with Android Studio 2.1.2. I installed all the tools on the Surface Book (Windows 10) on 8/1/2016

As stated on the Tango developers group on G+, Tango SDK does not support Unity 5.4 yet, you need to download 5.3.
Hi Devs,
Unity released version 5.4 last week. As a result, Tango development is broken. The team is aware of the issue is currenlty working to address the issue this month. In the meantime, the only workaround is to stay on Unity 5.3.
Thank you for your patience everyone.
https://plus.google.com/+ProjectTango/posts/N9DEz2RKZSb

Related

Unity Vuforia AR Project Apk not running in OnePlus nord

I started learning AR 1 week ago. I started building marker-based AR projects using unity and vuforia. But after installing the project apk in my oneplus nord, app is just showing black screen after asking for camera permission.
I searched about this online and found that it may be occurring because of vulkan, so I deleted it! But the same problem is still there!
I have spent so much time searching for a fix to this issue, it would be of great if someone will help regarding this!
This is probably related to Google removing ARCore support for 32-bit apps on 64-bit devices. You should switch the scripting backend in the project settings from 'Mono' to 'IL2CPP' and target both the ARMv7 and ARM64 architectures.

Google Cardboard SDK not working in Unity 5.4.1f (Gvr Controller script not loaded)

I'm trying to use Google Cardboard SDK with Unity 5.4.1f (Free). After importing the unitypackage with SDK, I tried to run the demo scene, but I see only freezing camera. I can't look around with mouse, just static picture. And I see the errors in Console and Inspector tab. Here is the screenshot:
I tried to import different versions of Cardboard SDK and also tried Unity 5.3, but got the same errors. Please help me, I don't know what's wrong with it.
The project is likely corrupted. Make sure that the version of Unity you have is > the version used to build the Google Cardboard SDK.
If that's not the problem, close Unity, delete the current Google Cardboard SDK project and plugin. Download fresh version here.
After downloading it, import the GoogleVRForUnity.unitypackage file. This should fix your problem.
EDIT:
Things changed in the latest Google VR SDK update. The VR Demo Scenes now require VR
Technical preview to work. You can get the latest Unity version for VR here. Scroll down to the end of the page.
The latest version 5.4.2f2-GVR10.
Once you download this version of Unity UNITY_HAS_GOOGLEVR will be defined in Unity and you can now run the ControllerDemo demo.
Note:
You can run the DemoScene scene in Assets\GoogleVR\DemoScenes\HeadsetDemo directory without downloading the Unity GVR version. Right click on the Project tab then click Reimport All.
You just cannot run the ControllerDemo scene in Assets\GoogleVR\DemoScenes directory without downloading the Unity GVR version.

Creating unity3d multiplayer(PUN/unet) browser build

I have spent a lot of time with attempts to build unity3d project for browser(web player / web gl).
Web player crashes with "content was stopped because a fatal content error has been detected".
http://185.46.9.211/web_player/web_player.html
Web GL not working with strange js exceptions.
http://185.46.9.211/web_gl/index.html
Unity 5.3.1. Unet or PUN(latest from asset store) for networking. Windows 7 x64.
Windows build(exe) works fine in multiplayer mode.
Could you please explain the reason of problem in webgl or web player? Could you recommend some working tutorial?
Problem was solved. Bug was in unity 5.3.1. Version 5.3.2 works fine

Unity 5.2 sudden VR crash

All of a sudden, I am getting a full blown crash whenever I run/play my project with the native VR support in Unity 5.2.0f3 and Oculus version 1.7 (SDK 0.6.0.1) which has never happened before, until today out of the blue. No change made to anything to do with VR or Oculus that might have triggered it, hence my confusion...
This is what I get on the log:
Unity Editor [version: Unity 5.2.0f3_e7947df39b5c]
OVRPlugin.dll caused an Access Violation (0xc0000005)
in module OVRPlugin.dll at 0033:eb9a3b9a.
My PC and GC:
- Windows 7
- Nvidia GTX980 Ti
Thanks in advance for your help,
I believe 5.2 requires SDK 0.7.0 for native VR support. Have you tried upgrading?
Got same error with Unity 5.3.3f1. Fixed it by changing Oculus Config Util settings as following:
Open Oculus Config Util App on windows.
Go to Tools->Service->Configure options.
Set the Debug HMD type to DK2.
might be help for new users.

Vuforia augment reality windows

Can you please tell me, if vuforia can run on a PC? I have tried to make an .EXE file, but it does not work.
Please tell me how can I run vuforia apps on my PC? Should I build it for Windows store using Unity and then run it on Windows 8?
Can you please tell me vuforia can run on pc
Answer is No. You cannot build windows or mac app with Vuforia. Vuforia is only supported on Mobile Platforms (iOS, Android).
But you want to test on Windows, you can run your app and test in unity Editor mode with webcamera attached. I hope it will answer your question.
download unity from the unity website , install & run
download vuforia and vuforia sample for unity on vuforia website
create unity project and add vuforia package to the project
There are some tutorials for you for importing the samples and ofcourse you need to get a key with the name of your project.
Have a look at this https://www.youtube.com/watch?v=HnjbTytHH6U
For now, and without plugin, the answer is no. But,
Vuforia is work on supporting win 10, so maybe months later, you can develop a win 10 universal app.
There is some plugin support build the app for windows and Mac, it costs much money. The plugin is provided by maximarouf
As the answers above, I agree that it is enough to run in unity editor for presantation and test.
Vuforia now has a Windows 10 Early Access Program. You can apply for participation and may get access to the Windows 10 UWP SDK.
However, it currently only supports Intel based devices, like the Surface Book and Surface Pro series.
Alternatively, you can use the Unity3D Plugin to build an app which works on Windows.
No vuforia is not supported . U will get Vuforiawrapper.dll missing error when you try to .
Instead what you could do is , make an APK , Download Bluestacks and install it in PC and emulate your vuforia app in PC . But no Vuforia is not made for PC. It supports UWP though which means Windows Tablet , Windows Phone, Hololens .