ML Kit Deploy to Device Without Play Services - service

We have a kiosk type Android device that is very stripped down and doesn't have the Play Store or Play Services installed. We would like to utilize OCR and some of the other services provided by ML Kit but w/o Play Services installed, it's throwing an error that Play Services are missing. The app works fine on standard Android phones that do have the Play Store and Services. Question: is it possible to install the ML Kit dependencies via the packaging of the app that it normally needs from Play Services? Or is there a safe way to install Play Services from apk?

Related

Do I need to make draft in google play console before I use Fastlane

Can you upload app in Fastlane command with android and Fastlane app in the google play console or I need to make draft in console before I do?
Fastlane unfortunately can not create an Android app from scratch, as it can with create_app_online (formerly known as produce) for iOS. Google just doesn't offer any API for that.
So yes, you have to at least create the app on the Google Play Console which usually includes uploading a first APK (so the Play Console knows about the package name [com.example.app] or your app) to one of the available lanes (which doesn't have to get published though).

AWS Device farming services issue for react-native app testing. Need to test the app on multiple android and IOS devices.

Is there any service which supports device farming to test the test suite on different devices. I am facing this problem as AWS (Amazon web services) does not support device forming for react-native apps.
Need help! Please inform or suggest if some body is using these kind of device farming third party services for testing the detox test cases.
I work for the AWS Device Farm team.
Here is one way to test react native apps on AWS Device Farm using Espresso.
https://www.slideshare.net/AmazonWebServices/device-testing-with-aws-device-farm-89135178
The central idea here is to use the Espresso recorder functionality to work for react native apps.
Hope that helps.
AFAIK there's no cloud service with Detox support yet, but you can write your tests in Appium to test both platforms - you just need to fire separate test run for each platform, but the Appium tests can stay same.

Port existing android game to unity

I already have a game on android. It uses leaderboards, achievements and admob. These features come from google play services.
Now how do I connect these services on android to the game on Unity. I wont be updating the android version right now as it will just be same.
It's pretty straight forward to integrate Google play services into your unity application. There is a plugin you can download and add to your project. The plugin includes scripts that link in the native c++ libraries for both Android and IOS.
The plug in is on GitHub: https://github.com/playgameservices/play-games-plugin-for-unity

Can I create Background Services on Android using Phonegap Build?

I have been developing a phonegap application (HTML/jQuery) for Android devices and packing it in Phonegap Build.
I have a demand of having a background service that keep sending data to our web services every 1 minute. As far as I heard, it's only possible developing the background service in Java and communicating with the UI somehow.
My background is in .NET, so my question is: Is there another way of doing that apart from Java? Any good tutorial?
If not, Can I still keep using PhoneGap Build to pack the UI and the Background Service? Or do I have to have the whole Phonegap SDK installed in my machine?
You can't do it by Phonegap Build!
You have to install the whole set of tools (eclipse, android sdk and cordova), and then develop the service in Java, adding your HTML assets into the project. So that you'll get able to generate the APK containg Background Service and Webapp.

How to deploy Play! app to Google App Engine?

Via the Google app engine Eclipse plugin
If I need to create a web app first, how do I convert the google web app to a play project?
If I need to create a play project first, how do I convert the play project to a google web app?
Via command line and gae-module for play
If I use the this command play gae:deploy --gae=C:/appengine-sdk I get Http connection timeouts. It is not my firewall, because I can deploy a hello world google web app via the google eclipse plugin.
I've tried all three methods, and I still can't deploy my play project to google app engine.
I don't know about the Google App Engine plugin, but i managed to get it working through the command line. Apparently the problem was that although I disabled my firewall, it was still running a process that blocked the deployment without prompting. Fixed that