I have several versions of the flutter sdk installed on my machine, each has an alias. I'm not sure what version xcode is using when building the app, how can I check it?
UPDATE:
I found a solution, information about flutter sdk which is used to build the version via xcode you can find in ios/Flutter/Generated.xcconfig. From here you can change the specific sdk path in FLUTTER_ROOT.
error code pictureI have an old project on an old version of Unity (2018.4.36f LTS) with an even older Google Admob plugin in it. I would like to update the Google Admob SDK to have all the latest features, like the App Open Ad. But I don't know how to do it (PC running Windows 11) Thank you for your help!
You can download the latest sdk from here
It makes no difference what version of Windows you have. After downloading the sdk, open the Unity editor in the project you want and then drag or double click the downloaded file into Unity.
I am trying to set up Flutter in Intellij (2020.1 Community Edition). I installed Dart and Flutter as plug-ins. I also have installed the Flutter SDK as well as the Android SDK.
After downloading an android virtual device (Pixel 2 XL API 27) I wanted to try out to run the Flutter template app, but it fails to recognize the emulator. When I create an Android Project and try to run it with an emulator it runs without any problems.
This post (Flutter : No devices) did not provide me with anything useful.
I solved the issue. I went to File > Project Structure > Project. At Project SDK I selected Android API 28 Platform. Then click Apply and Ok to finish this process. After doing this step you can select the device.
Intellij does that a lot in my system. You had to check Flutter path is set in File | Settings | Languages & Frameworks | Flutter
and Android SDK is set to Android API 29 Platform in File > Project Structure > Project
I have a problem when i build / export my game into android's APK.
i've already replace latest tools folder to my SDK path but the problem still don't fixed.
So i tried to upgrade my Unity from 2017.2.0f3 into Unity 2018.1.0f2 and reconfigure my SDK path but still not working.
There's the error notice
Go through Unitys preferences and make sure android SDK Java SDK paths are configured. I had this error recently on a fresh install, the solution was to install https://developer.android.com/studio/releases/platform-tools ( also setting paths to platform tools in your system path can be useful while at it)
I started developing with Titanium and now I really stuck on one part.
I downloaded the Adroid SDK and added the path to Titanium:
/Users/michael/Downloads/android-sdk-mac_86/
I can open e.g. Kitchen Sink in the iPhone Simulator without problems, but when I want to open it in Android then my screen looks like this: Screenshot
Why is down there all the time, even after 2 hours of waiting, the label "loading..." ?
some great advice given here - helped me out.
Switching to TRACE will probably show that Android SDK Platform 1.6 and API 4 is missing.
More info here
1) You can install Android SDK 1.6 (run tools/android from your Android SDK folder and download the older SDK 1.6 from the Google Repository),
and Titanium will detect Android SDK
2) As for Android SDK 2.2, adb moved to platform-tools folder, so you will have to create a link in [your-android-sdk-folder]/tools e.g. :
ln -s ../platform-tools/adb
(full instructions for non-linux here : http://guides.appcelerator.com/en/getting_started.html)
Finally, in the Titanium Test&Package/Run emulator window, you will have the choice between Android SDK 1.6 and 2.2
Try to open your Android_SDK_Dir/tools, run file android to create a new Android Virtual Device. After that, open your Titanium again. Maybe this will solve your issue.
Take a look at your image. Value of SDK listbox is "...loading...". This means you Titanium cannot determine which Android Virtual Device is. So, as I said, try to create new Android Virtual Device first.
having the same issue - have you found a workaround?
found out that after downloading the android sdk - there are other components to be downloaded, which is different from previous versions. Also found some implication that loading the android emulator prior to launching the app from titanium may yield better results.
check the android docs for updating the sdk via the avd manager
load the emulator first video:
http://vimeo.com/10866226
Try setting the Filter from "Info" to "Trace" that may illuminate things.
Most commonly, you may not have the right platforms installed. Just install all of them if that's the case.
add a blank folder android-7 in android/platforms ..n restart titanium ..it worked for me on ubuntu