android:excludeFromRecents with Game Maker - android-activity

I need to exclude my app from the recent apps when closing it. I think I already found the solution but due to I'm new to java programming I don't know where to find the activity-section and the android:excludeFromRecents function (?).
Thanks for any help! J

Related

How to connect Unity with Optitrack through Unity Plugin 1.4.0

I have maybe simple question but can't find answer.
I need to make connection between Optitrack program and unity (using Unity Plugin 1.4.0) as I wrote in the title.
After I find menu to "connect" in both I can't find any guide that show how to do it with available today versions of both programs (almost always it's out of date and they use previous versions of Unity or Optritrack or both with slightly different interface, some options disappear or new appear today).
Or maybe the answer is simple and I can't understand how to do it.
It's my first post here so I hope you understand me properly about my problem.
Thank you in advance for help.
Search through random websites and try to follow the described steps. Every or most of them were out of date and use previous versions of both programs. My every try fail.

Can not find soomla example project

Where can I find example project with Soomla framework?
The one I can open in Unity and see how it works.
Soomla knowledge base doesn't help at all.
Maybe there is one in unity assets store?
I believe this project provided by Spartonix (not by SOOMLA) is your best bet.
https://www.assetstore.unity3d.com/en/#!/content/31343
These two may be able to help. They are getting a bit dated though.
https://www.youtube.com/watch?v=rkflG8RdiU0&list=PLi8OcITs56tMoZg191ZjKcZpxmzO5wBZ-
https://www.youtube.com/watch?v=3u3Q4WEEEkc&list=PLi8OcITs56tOj2ZNOmYRIrBIxkVecodth

Creating a plugin for CEF3 in Unity 3D

I was able to find a basic implementation of CEF3 in Ogre3D -- but I was hoping there would be something similar for Unity3D.
Link
I am currently using Awesomium, however, I now need to use RTCPeerConnection (which requires Chromium 29+). Currently, Awesomium is only on Chromium 18, and its unclear how long it will take for that to be udpated (not going to hold my breath).
CEF is open source and updated very frequently.
I would do this myself, but I have no clue where to start. I am hoping:
Someone with enough Unity experience has either already created a CEF3 wrapper that they would be willing to share with the community, or
Someone knows how this could be accomplished and can (hopefully thoroughly) explain
i took a look at your link and the video and i think i have some useful resources to share.
i have a bit of experience on unity3d. i've never tried to embed webpages within it, HOWEVER i've stumbled accross and read a few conversations on the subject in my travels.
there is one discussion here on the unity site, that i think would interest you
UnityWebCore plugin
Also on the unity boards - someone has gone ahead and done some of the paving the way, provided a project with some demos and downloadable source here.
its not exactly Chromium Embedded Frames, but from best i can tell from your link this will accomplish what you need. (or at least get you started)
EDIT:
another discussion specifically relating to doing this with awesomium here

Building LLVM on Linux

Well not that anyones probably going to see this but I A) figured out that LLVM wasn't what I needed it was LLVM-gcc which you can get from sauriks repo. B) realized that the toolchain I torrented already worked minus a la libstdc++ not in /usr/local/lib/gcc/arm-apple-darwin/4.0.1/ so to get libstdc++ I believe I got it from either the filesystem that comes with the torrent or my actual Ipod via SFTP. I can Proudly say that C++ can be compiled on IOS(although it was a pain in the ass :D).
not sure if linking torrents is alright on SO but for anyone that wants a link email me or pm me if you can do that on SO(i'm not sure?) the only thing I haven't tested yet is objc which I can't find any non xcode tutorials. this is what stumped me last time was finding tutorials that didn't rely on templates so heavy. I was never one for templates :D
Why keep downvoting it only hurts other users who are looking for the same answers i was?
it look alot like the usual subjects cstdio, cstdlib, cstring are not included.
I would start by trying including them :-)
which svn revision of LLVM are you building ?
from the page you linked:
Currently, due to Issue 70, we are limited to revision 42498.
Read the my original Post I got it working just ported my previous PC(ie linux,win,mac) only patcher(game save) to ios :D finally :)

How do I use a 3rd party C library in Xcode for my iphone project?

love this site and all helpful people! I'm newbie to Xcode and iPhone programming but I've pretty much got the hang of using the SDK to make programs in Obj-C (simple programs right now but make me happy). My experience is web programming (such as PHP and Perl) and I'm not really used to a lot of the new Xcode/desktopy-app stuff like static libraries and linking and such. I be honest, I am not total awesome programmer yet!
I have a problem right now, my (card game) program I am writing needs to use this C library. I don't really understand how I get the proper C files and integrate them into my project so I can start using the commands in that tutorial to evaluate hand values.
I hope I have been clear, please let me know if there is anything I am leaving out. Unfortunately, my newbieness may prevent from me making everything so clear and sometimes I can't english perfectly what I am thinking!
Happy thanks in advance, looking forward to any help!
Couple things:
The library you linked to is quite large. Pokersource appears to be a large C project containing all sorts of things like language bindings and some GUI tools as well. A project that large certainly has an IRC channel. I would recommend going there.
The library you linked to appears to be (I may be wrong about this), licensed under the GPLv3. This means that any program that you distribute to others that uses a GPLv3 library or piece of code must also be licensed under the GPLv3. The upshot is that if you use that library, you'll have to release the source for your game.
The site you linked to does seem to have a long list of other poker hand evaluators, so its possible one of them is suitable for your needs.
Good luck!
it's totally possible to use third party static libraries with your iPhone and using Xcode. This webpage illustrates the process of doing it.