How to connect Unity with Optitrack through Unity Plugin 1.4.0 - unity3d

I have maybe simple question but can't find answer.
I need to make connection between Optitrack program and unity (using Unity Plugin 1.4.0) as I wrote in the title.
After I find menu to "connect" in both I can't find any guide that show how to do it with available today versions of both programs (almost always it's out of date and they use previous versions of Unity or Optritrack or both with slightly different interface, some options disappear or new appear today).
Or maybe the answer is simple and I can't understand how to do it.
It's my first post here so I hope you understand me properly about my problem.
Thank you in advance for help.
Search through random websites and try to follow the described steps. Every or most of them were out of date and use previous versions of both programs. My every try fail.

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Gaim - How to develop a plugin? (Pidgin)

I need some of your help.
I searched everywhere on the internet, but I could not find how to create a plugin for Gaim, the predecessor of Pidgin.
I do NOT want to create a Pidgin plugin. I want to create a Gaim plugin, but since Gaim is very old, well, it is hard to find documentation for it.
(PS : If you know how to write a plugin for Gaim, please note I want to make one for Windows - not Linux.)
(PPS : I'm french. Sorry for my bad English.)
You're going to run into a number of issues here...
First off, Gaim hasn't existed for 15 years, and of course we (the Pidgin core team many of who got involved during the Gaim days) aren't going to support it for that reason.
Secondly, building on windows has always been a pain for us as we had to carry all of the dependencies. I imagine most of the links that you might find are all long dead because of the 15 years that have passed since that. That said you might be able to get away with using our win32-dev directory from https://data.imfreedom.org/pidgin/win32-dev.7z but of course that's completely untested and that directory is used to build the Pidgin 2.x.y releases.
Finally, as you've found out, most of the documentation from Gaim has been gone for a very long time. We did set up https://gaim.pidgin.im as a joke which was the last copy of the site we had before the rename, but there's not much there when it comes to development documentation. So your best bet is to look at existing plugins. I still have the source code for guifications1 available at https://keep.imfreedom.org/grim/guifications1/file/default.

Using MRTK 2.4.0, Unity, Tutorials Do Not Work, Can't Figure Out How to Configure it to Work

Brand new HoloLens 2 using latest versions of all the tools. I can't get the most basic tutorial to produce the expected output. I have done the whole thing multiple times to ensure I am following the directions exactly. It builds in Unity and loads to my HL2 device. I have gone all the way to lesson 6 and things don't work as the documentation says. Can anyone point me to something that actually works for a point of beginning. Right now MRTK is just a trial and error operation. Thanks
There is a pretty annoying problem in the MRTK which is about 'solvers' and project built in Release ARM64.
MixedRealityToolkit-Unity Issue
It's probably a very specific case for a lot of people but I was naturally building like that all of my projects and MRTK demos and nothing was working as expected.
I spent a lot of time to identify what I was doing wrong.
Maybe you are in this case ...
As others guys asked, we need more infos about what is not working, your differents tries etc .. to help you.

Errors with Alamafire SDK with XCode 6.3 and iOS 8.3

Anyone please let me know what is this all about? I am stuck since a week on this and no help from searching. I posted my query to the developer of Alamofire but still no response. Please help! I am totally confused what is wrong in the integration of Alamofire. I have followed every step and this issue is coming with XCode 6.3 as before it was running properly.
When I am adding the Framework under "Copy Frameworks", it is adding the Framework twice showing different paths but when I am Going to there location, it is taking me to the same location. Here is the screen shot.
I have also created the video for that issue. May be that can help in a better way. Please see HERE
Moreover, latest SDK contains framework for MAC OS as well but I didn't add that. I hope all the above information will help you in helping me. Thanks!
This is going to be incredibly difficult to debug without a sample project that is set up in the same manner as your actual one. If you had imported Alamofire project into your project, you wouldn't see two versions of Alamofire appear when you add it to the Copy Frameworks build phase. If you truly want to resolve this quickly, you have two options.
Option 1
Push up a sample project to Github and link it here. We can then take a look at the project and pretty quickly access what the issue is. The main reason it's so difficult here is that there are roughly 10 different things that could be the cause of the issue. Therefore, it's much faster for you to create a sample project than for us to go round-and-round (which we've already started with #Masterfego).
Option 2
Take the leap and try out CocoaPods. It is a fantastic dependency management system that will forever alleviate these annoying types of project management issues. CocoaPods itself has fantastic documentation. Also, the Alamofire README breaks down in detail how to add Alamofire to your project using CocoaPods.
Recommendation
I would highly encourage you to choose Option 2. That is definitely the fastest way forward and you won't regret moving to a more robust dependency management system. It makes managing library updates and new installations extremely simple.
If you do end up going with Option 1, then I'll take a look at your sample project and revise my answer.

Installing "Tiled" plugin into Corona Project Manager

I'm only posting out of frustration to be frank...
Spent the past 2 hours now searching for any guides to setting up a "plugin" while using the Corona Project Manager to build my app.
I have absolutely zero coding experience, but i'm learning.
So I am trying to learn to use Tiled to build levels, I downloaded it here: http://www.mapeditor.org/
And I tried to run this sample code as a test/teaching myself: http://developer.coronalabs.com/code/corona-tiled
Running that sample code gave me some errors naturally, reading the debug errors I'm guessing I did not yet install/unpack/setup/integrate Tiled into my app. It's trying to call and read from a few .dlls and such.
So can someone please, kindly please, point me in the right direction to getting this 3rd party tool set up? Any guides or links or even a direct answer here will be much appreciated.
Many thanks waiting eagerly~

Creating a plugin for CEF3 in Unity 3D

I was able to find a basic implementation of CEF3 in Ogre3D -- but I was hoping there would be something similar for Unity3D.
Link
I am currently using Awesomium, however, I now need to use RTCPeerConnection (which requires Chromium 29+). Currently, Awesomium is only on Chromium 18, and its unclear how long it will take for that to be udpated (not going to hold my breath).
CEF is open source and updated very frequently.
I would do this myself, but I have no clue where to start. I am hoping:
Someone with enough Unity experience has either already created a CEF3 wrapper that they would be willing to share with the community, or
Someone knows how this could be accomplished and can (hopefully thoroughly) explain
i took a look at your link and the video and i think i have some useful resources to share.
i have a bit of experience on unity3d. i've never tried to embed webpages within it, HOWEVER i've stumbled accross and read a few conversations on the subject in my travels.
there is one discussion here on the unity site, that i think would interest you
UnityWebCore plugin
Also on the unity boards - someone has gone ahead and done some of the paving the way, provided a project with some demos and downloadable source here.
its not exactly Chromium Embedded Frames, but from best i can tell from your link this will accomplish what you need. (or at least get you started)
EDIT:
another discussion specifically relating to doing this with awesomium here