Where can I find example project with Soomla framework?
The one I can open in Unity and see how it works.
Soomla knowledge base doesn't help at all.
Maybe there is one in unity assets store?
I believe this project provided by Spartonix (not by SOOMLA) is your best bet.
https://www.assetstore.unity3d.com/en/#!/content/31343
These two may be able to help. They are getting a bit dated though.
https://www.youtube.com/watch?v=rkflG8RdiU0&list=PLi8OcITs56tMoZg191ZjKcZpxmzO5wBZ-
https://www.youtube.com/watch?v=3u3Q4WEEEkc&list=PLi8OcITs56tOj2ZNOmYRIrBIxkVecodth
Related
Anyone please let me know what is this all about? I am stuck since a week on this and no help from searching. I posted my query to the developer of Alamofire but still no response. Please help! I am totally confused what is wrong in the integration of Alamofire. I have followed every step and this issue is coming with XCode 6.3 as before it was running properly.
When I am adding the Framework under "Copy Frameworks", it is adding the Framework twice showing different paths but when I am Going to there location, it is taking me to the same location. Here is the screen shot.
I have also created the video for that issue. May be that can help in a better way. Please see HERE
Moreover, latest SDK contains framework for MAC OS as well but I didn't add that. I hope all the above information will help you in helping me. Thanks!
This is going to be incredibly difficult to debug without a sample project that is set up in the same manner as your actual one. If you had imported Alamofire project into your project, you wouldn't see two versions of Alamofire appear when you add it to the Copy Frameworks build phase. If you truly want to resolve this quickly, you have two options.
Option 1
Push up a sample project to Github and link it here. We can then take a look at the project and pretty quickly access what the issue is. The main reason it's so difficult here is that there are roughly 10 different things that could be the cause of the issue. Therefore, it's much faster for you to create a sample project than for us to go round-and-round (which we've already started with #Masterfego).
Option 2
Take the leap and try out CocoaPods. It is a fantastic dependency management system that will forever alleviate these annoying types of project management issues. CocoaPods itself has fantastic documentation. Also, the Alamofire README breaks down in detail how to add Alamofire to your project using CocoaPods.
Recommendation
I would highly encourage you to choose Option 2. That is definitely the fastest way forward and you won't regret moving to a more robust dependency management system. It makes managing library updates and new installations extremely simple.
If you do end up going with Option 1, then I'll take a look at your sample project and revise my answer.
I was able to find a basic implementation of CEF3 in Ogre3D -- but I was hoping there would be something similar for Unity3D.
Link
I am currently using Awesomium, however, I now need to use RTCPeerConnection (which requires Chromium 29+). Currently, Awesomium is only on Chromium 18, and its unclear how long it will take for that to be udpated (not going to hold my breath).
CEF is open source and updated very frequently.
I would do this myself, but I have no clue where to start. I am hoping:
Someone with enough Unity experience has either already created a CEF3 wrapper that they would be willing to share with the community, or
Someone knows how this could be accomplished and can (hopefully thoroughly) explain
i took a look at your link and the video and i think i have some useful resources to share.
i have a bit of experience on unity3d. i've never tried to embed webpages within it, HOWEVER i've stumbled accross and read a few conversations on the subject in my travels.
there is one discussion here on the unity site, that i think would interest you
UnityWebCore plugin
Also on the unity boards - someone has gone ahead and done some of the paving the way, provided a project with some demos and downloadable source here.
its not exactly Chromium Embedded Frames, but from best i can tell from your link this will accomplish what you need. (or at least get you started)
EDIT:
another discussion specifically relating to doing this with awesomium here
Trying to use the restkit framework into my xcode project, and they have an "installation guide" at their github page (https://github.com/RestKit/RestKit, scroll down to xcode 4.2)
OK, so being a 2-weeks objective-c coming in from the Java world, please excuse me:
This guide is 10 steps, half of it i don't even understand what it is... Is it just me, or is this extremely complex, just to be able to use a third-party api?
If something goes wrong, i'll stand as much chance as a snowman in hell to understand whats going on let alone fixing it...
have you tried the visual guide? Installing-RestKit-in-Xcode-4.x
Follow the instructions under "Xcode 4.x (Git Submodule)"
https://github.com/RestKit/RestKit
Seems to be the simpler of the two to follow from a new user perspective. Although I'm not sure what's not to get in the top one? Perhaps explain where it is you're having trouble. i.e. which step of the 10/12 steps do you need assistance with?
in their documentation recommended to use cocoapods for installation: https://github.com/RestKit/RestKit/wiki/Installing-RestKit-v0.20.x-via-CocoaPods
I have downloaded mailcore for ios but I'm unable to add it to my iphone project.
Any help or pointers would be welcome.
http://code.google.com/p/remail-iphone/
remail uses mailcore, and since its acquisition by google, is open source.
GETTING STARTED
The best way to start learning MailCore is by reading through
documentation intro (in index.html)
and the the included example
projects.
To run the example projects:
Copy MailCore.framework to your ~/Library/Frameworks folder.
In each example project, add ~/Library/Frameworks/MailCore.framework
to the list of Linked Frameworks.
Build it!
The documentation isn't as detailed as I'd like. Sorry about that!
I have recently downloaded the most recent build of this awesome tool WSDL2OBJC from google code here: http://code.google.com/p/wsdl2objc/
After a bit of tweaking and downloading the latest version of the trunk from the svn repo I got a version that created the code for a WSDL I am using and compiles great and actually installs on my phone!
However, I'm not doing anything with it yet, because I am not really sure how to. There is very little in the way of sample code on the site, and there is a sample file in the project if you download it, but again it is very complicated and there are no real bits of documentation.
Has anyone managed to successfully use this stuff? It seems SOOO powerful and useful but from a look around the Internet, no one knows how to use it. We (all) would love someone who has figured it out to post a simple project or detailed walk-through of implementing this so we can put the code that lots of people have worked hard on to good use.
If anyone has found a blog entry or has this information it would be great to see!
I am totally stuck... with no errors. I would love to know how to use this now that it's all compiled successfully!
I wrote a short tutorial: http://brismith66.blogspot.com/2010/05/iphone-development-accesing-soap.html I hope it's helpful.