Building LLVM on Linux - iphone

Well not that anyones probably going to see this but I A) figured out that LLVM wasn't what I needed it was LLVM-gcc which you can get from sauriks repo. B) realized that the toolchain I torrented already worked minus a la libstdc++ not in /usr/local/lib/gcc/arm-apple-darwin/4.0.1/ so to get libstdc++ I believe I got it from either the filesystem that comes with the torrent or my actual Ipod via SFTP. I can Proudly say that C++ can be compiled on IOS(although it was a pain in the ass :D).
not sure if linking torrents is alright on SO but for anyone that wants a link email me or pm me if you can do that on SO(i'm not sure?) the only thing I haven't tested yet is objc which I can't find any non xcode tutorials. this is what stumped me last time was finding tutorials that didn't rely on templates so heavy. I was never one for templates :D
Why keep downvoting it only hurts other users who are looking for the same answers i was?

it look alot like the usual subjects cstdio, cstdlib, cstring are not included.
I would start by trying including them :-)

which svn revision of LLVM are you building ?
from the page you linked:
Currently, due to Issue 70, we are limited to revision 42498.

Read the my original Post I got it working just ported my previous PC(ie linux,win,mac) only patcher(game save) to ios :D finally :)

Related

Devpak for Allegro 5

Hello community of stackoverflow. I've been using Allegro 4 and Dev-C++ 5.5.3, until I noticed that there's a new and better version of the library avaliable. I tried to download and install Allegro 5, but I got confused with so many ways to do it, and I have to admit that I have no idea of building it with cmake or something, but it seems it requires to do a lot of downloading which I can't afford.
However, I heard that there's a DevPak version of Allegro 5 avaliable, some people (even in this community) declared that they downloaded the devpak version of the library, but I can't find a reliable link to download it no matter how much I search for it. Having it will make things a lot easier to me, so I wish you could give me a reliable and updated link to download the devpak, or at least to guide me through it's building and installation.
I've downloaded what I think is the allegro source code (maybe for building it) from this link but actually I don't know what to do with it. If you can help me with that version I downloaded, or at least guiding me to finally get the Allegro 5 library, I will thank you very much.
I used that 5.0.10 devpak for a long time. By the way, I don't think there is still people doing new devpaks.
You can download a pre-compiled version of allegro here: https://github.com/liballeg/allegro5/releases
You may also need to download an updated version of mingw to match the allegro build you just downloaded. Then at Dev-C++ you create a new compiler set and configure the search paths to point to your mingw and allegro folders (use your current compiler set as a reference).
Well, seen that I've got no answers (searching the matter in Google results in this unanswered question) I'll post the link that I've found, hoping that it will be useful to anyone who has the same problem.
I've downloaded the devpak from this link: http://sourceforge.net/projects/devpacks/files/allegro5-5.0.10-1aved.DevPak/download which is the version 5.0.10 of allegro, but as I noted, there's a newer release available (though I don't know if there's a devpak version of that one). If someone knows a way of getting a more updated devpak, please post it here anyway. However, I think that's something, and I hope it will help those in my situation

Setting up OGRE with Eclipse on Ubuntu

I've just begun to wade in the waters of OGRE to introduce myself to game programming with C++ (I had done some Unity prior).
I'm having a bit of difficulty setting up the tutorial application as specified here:
http://ogre3d.org/tikiwiki/Setting+Up+An+Application+-+Eclipse+-+Linux
I have downloaded OGRE 1.7.3 as a debian/Ubuntu package (from the PPA/OGRE team) so it lives on my hard drive somewhere. I am presuming I don't need to do anything with CMake since it's already been compiled.
In the tutorial instructions it says under the heading Project Configuration it asks me to provide the path to OGRE but I cannot find it. I have looked in the most usual place I know /usr/bin (under /usr/bin/OGRE) and it's not there. Where is it located?
I would greatly appreciate if someone could enlighten the final steps to getting the tutorial application visible onscreen. Thanks.
Yes, I might be answering my own question and it might be lame, but I did enough research to figure out what the heck is going on.
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=47695
showed me what I had to do with libraries and what to do with them when using the SDK while
Problem with installing Ogre sdk?
gave me the code needed for the ogre model to appear.

Any good tutorials on the Build and Analyze feature in Xcode?

I would like to know is there any tutorial to use xcode build and anylyse tool...
pls provide me links which points on it.
Thanks for any help
Check this apple link,
http://developer.apple.com/library/ios/#documentation/DeveloperTools/Conceptual/XcodeProjectManagement/220-Analyzing_Code/static_analysis.html#//apple_ref/doc/uid/TP40006917-CH4-SW2
It will tell how to do this
Jayahari V's link now seems to be broken, partly replaced by http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/Debugging/Debugging.html%23//apple_ref/doc/uid/TP40010215-CH3-SW1. If you still have the Xcode 3.2 documentation installed locally, searching for “Static Analysis in Xcode 3.2” gives a longer, though older, explanation. The technical documentation is being worked on: http://lists.cs.uiuc.edu/pipermail/cfe-dev/2011-March/013659.html. In the meantime, use the source, e.g., https://llvm.org/viewvc/llvm-project/cfe/trunk/lib/StaticAnalyzer/Checkers/Checkers.td?view=co for a list of checkers and their help text.

Webservices on iPhone using Wsdl2Objc?

I have recently downloaded the most recent build of this awesome tool WSDL2OBJC from google code here: http://code.google.com/p/wsdl2objc/
After a bit of tweaking and downloading the latest version of the trunk from the svn repo I got a version that created the code for a WSDL I am using and compiles great and actually installs on my phone!
However, I'm not doing anything with it yet, because I am not really sure how to. There is very little in the way of sample code on the site, and there is a sample file in the project if you download it, but again it is very complicated and there are no real bits of documentation.
Has anyone managed to successfully use this stuff? It seems SOOO powerful and useful but from a look around the Internet, no one knows how to use it. We (all) would love someone who has figured it out to post a simple project or detailed walk-through of implementing this so we can put the code that lots of people have worked hard on to good use.
If anyone has found a blog entry or has this information it would be great to see!
I am totally stuck... with no errors. I would love to know how to use this now that it's all compiled successfully!
I wrote a short tutorial: http://brismith66.blogspot.com/2010/05/iphone-development-accesing-soap.html I hope it's helpful.

How do I use a 3rd party C library in Xcode for my iphone project?

love this site and all helpful people! I'm newbie to Xcode and iPhone programming but I've pretty much got the hang of using the SDK to make programs in Obj-C (simple programs right now but make me happy). My experience is web programming (such as PHP and Perl) and I'm not really used to a lot of the new Xcode/desktopy-app stuff like static libraries and linking and such. I be honest, I am not total awesome programmer yet!
I have a problem right now, my (card game) program I am writing needs to use this C library. I don't really understand how I get the proper C files and integrate them into my project so I can start using the commands in that tutorial to evaluate hand values.
I hope I have been clear, please let me know if there is anything I am leaving out. Unfortunately, my newbieness may prevent from me making everything so clear and sometimes I can't english perfectly what I am thinking!
Happy thanks in advance, looking forward to any help!
Couple things:
The library you linked to is quite large. Pokersource appears to be a large C project containing all sorts of things like language bindings and some GUI tools as well. A project that large certainly has an IRC channel. I would recommend going there.
The library you linked to appears to be (I may be wrong about this), licensed under the GPLv3. This means that any program that you distribute to others that uses a GPLv3 library or piece of code must also be licensed under the GPLv3. The upshot is that if you use that library, you'll have to release the source for your game.
The site you linked to does seem to have a long list of other poker hand evaluators, so its possible one of them is suitable for your needs.
Good luck!
it's totally possible to use third party static libraries with your iPhone and using Xcode. This webpage illustrates the process of doing it.