I got the notification from Admob that I have to update Google mobile ads to the newest version. But I don't know what version in my current project. How to verify that?
Related
error code pictureI have an old project on an old version of Unity (2018.4.36f LTS) with an even older Google Admob plugin in it. I would like to update the Google Admob SDK to have all the latest features, like the App Open Ad. But I don't know how to do it (PC running Windows 11) Thank you for your help!
You can download the latest sdk from here
It makes no difference what version of Windows you have. After downloading the sdk, open the Unity editor in the project you want and then drag or double click the downloaded file into Unity.
I have tried to integrate admob and unity ads on my unity game. However when I open HeyzapAds.ShowMediationTestSuite();
All networks are "off".
Admob displays:
SDK Available
Configuration not present
SDK Started Successfully.
Unity displays:
SDK Available
Configuration not present
SDK Failed to start.
I did all of the integration steps and am using Heyzap SDK version 10.
I have followed the new Google Firebase guide for Facebook sign-in on Android but I am consistently getting the following error on a particular device.
FirebaseAuth:signInWithCredential failed
com.google.firebase.FirebaseApiNotAvailableException: API: InternalFirebaseAuth.FIREBASE_AUTH_API is not available on this device.
On other devices it seems to work fine. The device is Moto X Play running Android 6.0.1. It also has Google Play Services 9.0.83. I tried a complete uninstall and reinstall with no luck.
This was a bug affecting the 9.0.0 and 9.0.1 versions of the SDK. It has been fixed as of SDK version 9.0.2.
Update the Google repository via the Android SDK manager and then change your gradle dependency to:
compile 'com.google.firebase:firebase-auth:9.0.2'
See incident details here.
As Alfonso says in the comments, there is an issue we are seeing where some users don't have the Firebase Auth API available even though they have Google Play services 9.0.83.
That's a bug - sorry about that - and is being investigated at the moment. If you're seeing it, please raise an issue in the troubleshooting page with any further details of the device where you had the problem.
Title says all about the issue. I get the following error onAdFailLoad for both banner and interstitial ads
data.error: 0
data.reason: Internal error
I have tried to remove and add the Android platform, tried to uninstall and install the plugin, still does not work. But it works fine on the iOS platform.
Not sure if it matters but the differences when I was developing both apps is that on Android I used test unit ads from google during development which worked, but when I switched to live ad units no ads came up, but I didn't use test unit ads on iOS.
Admob Plugin Pro's github - Admob Plugin Link
I using the playgameservices/play-games-plugin-for-unity then build a iOS app in unity (4.5.5) to Xcode (6.01). It's work but the app stopped in splash screen and contains no error:
https://www.dropbox.com/s/ewa5hf0as7na2ev/log_unityios_xcode.txt?dl=0
Be sure to use latest version of Google Play Games and Google+ SDKs. At this moment:
Games SDK 3.1 -
https://developers.google.com/games/services/downloads/GooglePlayGames-iOS-SDK.v3.1.zip
Google+ SDK 1.7.1 -
https://developers.google.com/+/mobile/ios/sdk/google-plus-ios-sdk-1.7.1.zip
And also the latest Play Games Plugin 0.9.07
I found the problem. I'm using a plugin for sqlite database, he has no problem when I try to update, but it crash my application.
I changed the "Api Compatibility Level " to ".NET 2.0" to ".NET 2.0 Subset" and updated the plugin's settings.
Thank you for all support !