I have tried to integrate admob and unity ads on my unity game. However when I open HeyzapAds.ShowMediationTestSuite();
All networks are "off".
Admob displays:
SDK Available
Configuration not present
SDK Started Successfully.
Unity displays:
SDK Available
Configuration not present
SDK Failed to start.
I did all of the integration steps and am using Heyzap SDK version 10.
Related
Hello I am using unity 2018.4 and also I have lasted sdk tool but I am getting following warning
Failed getting available Android API levels. Make sure your android sdk tools version is 25 or higher and you have internet connection.
System.Threading.ThreadHelper:ThreadStart()
I don't why I am getting this warning plz help
I got the notification from Admob that I have to update Google mobile ads to the newest version. But I don't know what version in my current project. How to verify that?
This is the SDK of google for Unity.
Link: https://github.com/unity-plugins/google-services-unity
I couldn't understand the Quick Setup. How will I replace the google-services.json (see the quick setup guide in the link above) ?
I am using this plugin because I differently imported AdMob SDK & Google Play SDK for Unity and they are giving me nightmares. So trying this SDK.
I can't create an Android build with the Daydream Controller demo.
In Unity it is working, but when I try to create an Android build, I have errors in the console.
The errors I am getting
Error building Player: CommandInvokationFailure: Failed to re-package resources.
I am using Windows 10, Unity 5.3.2f1.
Go to Android Studio, SDK Manager. Remove the Android Build tool. Then, start your Unity and build the apps. It would ask you to update the Android SDK. Then click "Yes". It should works after
Title says all about the issue. I get the following error onAdFailLoad for both banner and interstitial ads
data.error: 0
data.reason: Internal error
I have tried to remove and add the Android platform, tried to uninstall and install the plugin, still does not work. But it works fine on the iOS platform.
Not sure if it matters but the differences when I was developing both apps is that on Android I used test unit ads from google during development which worked, but when I switched to live ad units no ads came up, but I didn't use test unit ads on iOS.
Admob Plugin Pro's github - Admob Plugin Link