What is the best way to update the Admob plugin in Unity? - unity3d

error code pictureI have an old project on an old version of Unity (2018.4.36f LTS) with an even older Google Admob plugin in it. I would like to update the Google Admob SDK to have all the latest features, like the App Open Ad. But I don't know how to do it (PC running Windows 11) Thank you for your help!

You can download the latest sdk from here
It makes no difference what version of Windows you have. After downloading the sdk, open the Unity editor in the project you want and then drag or double click the downloaded file into Unity.

Related

Unity asking NDK version that is no longer available

The version of NDK Unity asking me to install is not on google site NDK Versions. The only one available is r19 version 19.2.5345600 but unity app is asking for r19 version 19.0.52321"
Image of the problem
Yeah, I know the problem can be solved by using Unity Hub but the reason I am not using that is because Unity Hub takes forever to download anything and my connection is slow. Unity Hub times out a lot and I have to install the entire unity 3D software and all of the external tools using it in order to download the NDK using Unity Hub. Currently, Unity doesn't allow you to add modules if Unity 3D is not downloaded using Unity Hub.
I have tried installing NDK r18 and r20 but that doesn't work, same problem.
So can anyone please help me?
You could try spoofing your NDK version, though this may cause unexpected behaviour. In Android ndk-r19c, modify source.properties such that:
Pkg.Desc = Android NDK
Pkg.Revision = 19.0.5232133
If you have Android Studio installed, (or can access via sdk manager, I guess )You can download the ndk version requested by Unity (r19 - 19.0.5232133) using the SDK manager.
Note: you have to uncheck the hide obsolete packages option

This app is incompatible - on installing apk build on unity

When I run my game through Unity Remote 5 it works well, but when I build the apk and try to install it on my device, it shows app is incompatible, I have tried changing many settings in player settings section but nothing worked for me. What can be done with this problem?
I am using unity 2017.3, the Android version on phone is 7.0 (Nougat) (I also tried on oreo but didn't work either), minsdk version in player settings is set on the marshmallow and target SDK version is on highest installed.
I have had this problem before. Maybe you can try removing the app you just have installed and trying to install the new version.
But you should complete your question with more information as someone comented.
Hope it works!

Add android target to visual studio for Mac

I'm building over a non from scratch project, that a previous developer created in my office.
In a previous version of Unity - Visual Studio for Mac I generated some build for iOS, but now, with the newest version, I get this configuration:
Also, the configuration for Android is disabled.
How I can add Android as target for my project to generate an apk file?
UPDATE 1
VS Configuration.
UPDATE 2 / BUILD CONFING
Please refer to the following link to setup unity to make Android APK:
https://docs.unity3d.com/Manual/android-sdksetup.html
You will need to download: the latest version of java, and the android sdk.
You will need to set the unity path to the sdk
You will need to download and set up the android ndk.
Sounds like a lot of work but its really a lot of waiting. the Android SDK can take some time depending on which versions you wish to support and how far back you go.
Once you have followed the guide above you will be able to change your project to android in the project settings menu.
Good luck!
For mac users with unity looking to set up android:
Instructions for Mac
you should be able to select android here and then click switch platform...

Unity not updating

I'm currently working with other classmates in a Unity project. My Unity version is 5.5.0f3 but it seems they are running 5.5.1f1 which is more recent.
When they open my changes they get the following message "oh no the project was saved with 5.5.0f3 and you're using a newer version"
I've tried updating but it shows that I'm at the most recent version of Unity. How do I force the updates?
Just go to the Unity website and download the latest version.

Google Cardboard SDK not working in Unity 5.4.1f (Gvr Controller script not loaded)

I'm trying to use Google Cardboard SDK with Unity 5.4.1f (Free). After importing the unitypackage with SDK, I tried to run the demo scene, but I see only freezing camera. I can't look around with mouse, just static picture. And I see the errors in Console and Inspector tab. Here is the screenshot:
I tried to import different versions of Cardboard SDK and also tried Unity 5.3, but got the same errors. Please help me, I don't know what's wrong with it.
The project is likely corrupted. Make sure that the version of Unity you have is > the version used to build the Google Cardboard SDK.
If that's not the problem, close Unity, delete the current Google Cardboard SDK project and plugin. Download fresh version here.
After downloading it, import the GoogleVRForUnity.unitypackage file. This should fix your problem.
EDIT:
Things changed in the latest Google VR SDK update. The VR Demo Scenes now require VR
Technical preview to work. You can get the latest Unity version for VR here. Scroll down to the end of the page.
The latest version 5.4.2f2-GVR10.
Once you download this version of Unity UNITY_HAS_GOOGLEVR will be defined in Unity and you can now run the ControllerDemo demo.
Note:
You can run the DemoScene scene in Assets\GoogleVR\DemoScenes\HeadsetDemo directory without downloading the Unity GVR version. Right click on the Project tab then click Reimport All.
You just cannot run the ControllerDemo scene in Assets\GoogleVR\DemoScenes directory without downloading the Unity GVR version.