What steps do you need to take to transition from pc game development to vr game development? [closed] - unity3d

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Im being hesitant to either dive straight into learning vr development or first start with 2d/3d games for pc or mobile.
Once you learn 2d/3d game development with unity, what steps do you need to take to move on to VR game development? would the two types of game development have a lot in common? or would it be two very different areas?

I myself do not have any experience in VR development but I can say that diving straight into VR development might be a little overwhelming if you do not have any experience in game development or any experience in Unity. I suggest that you first follow some tutorials on YouTube to make a simple 2D pc game so you can get more comfortable using Unity and its features.
Transfering to VR from 2D shouldn't be that hard if you are starting to get more familiar with Unity. There are plenty of tutorials on YouTube relating to VR deveploment
Great YouTube channel for learning Unitys basic features is Brackeys. They have made some great tutorials that helped me in the beginning of my game deveploment journey.

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Can I make one VR game in Unity that works with all PC VR sets (Oculus, HTC VIVE) [closed]

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I am making a game for school with my friend, and we want to make it VR. Our school has no VR set but is willing to buy one for our project. We are also planning to upload our game onto Steam (I don't know if that changes anything).
I have seen how I can make a Unity game VR using VIVE and using Oculus, but I haven't seen any tutorials with both. So I was wondering if/how I can make it so that my game can use Oculus and VIVE, without having to make two different games for it.
I hope that by knowing this I can tell my school to buy the right VR set.
Its possible, the most common way would be to use SteamVR (aka OpenVR), it primarily targets Vive but works fine with Oculus (at least on the PC, I am not sure about Quest - its likely not supported).
Alternative is to to write your own wrappers to individual API's that would have implementation depending on the actual hardware platform. This should be possible to achieve wihtin a single ebinary but is a bit easier if you allow differen builds for each platform

What is the exact difference between the game and game engine? [closed]

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I thought game engine are something like Unity or Unreal.
They have a editor with scene editor, some Physics library, some scripting editor and tools to improve the workflow of developer.
Furthermore, I thought game engine should independent of the actually game.(i.e.) The game engine should not have any game logic in it.
However, I watched this game engine video and I am totally confused. https://www.youtube.com/watch?v=GK7ntA7a2vk . In the game engine video, I don't see the game engine anywhere because it seemed as though the professor developed the game straightaway.
I hope someone can explain the exact difference between a game engine and the actual game. I also would like to know if it is worth developing a game engine or it is better to just develop the game straightaway, assuming that I am going to develop from scratch in both cases.
Game engine is a framework for building a Game. It has Tools such as map editor, animation editor, visual AI Behavior editors etc. Also it has a scripting languages like java script, C#. Examples are Unreal engine , Unity and cry engine.
But a game in other hand is a final product that was created using tools inside the Game Engine. By using a Game engine game designers can make Games without warring about the complex systems such as Rendering, AI and physics etc.

How may I know framework behind an iOS Game? [closed]

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I would like to know which framework or development tools,IDE behind for any iOS Game.
I have tried on google but i didn't found any clue. Please help me for knowing framework behind iOS games.
I have listed some games here. Please let me know if any body know development tools,framework,IDE behind listed games.
1)Grand Defense.
2)Tower Defense.
3)Castle Defense.
There are many games such like listed games. I want to know development tools behind particular iOS Game. I will appreciate for any help.
Thanks In advance.
If you want to precisely know which game uses what, do the following:
Download the game. Decrypt it using some common cracking tools (I do not encourage piracy however!)
Run the class-dump utility on it (google it!), this will generate a list of classes the game has inside.
Compare the class names to the most common game engines to see exactly which one used in the particular game.
you say Frameworks means Opensource and Game Engine??
if right, refer a following site:
http://www.tonylea.com/2011/best-iphone-game-frameworks/
http://maniacdev.com/2009/08/the-open-source-iphone-game-engine-comparison/
In Generally, If you are using objective-C, IDE is xcode. I recommend.
See GameSalad without code development Game.
Tower Defence using a cocos-2d Tutorial following below:
Tower Defence Tutorial for cocos-2d part1
Tower Defence Tutorial for cocos-2d part2

Is there good open source chess game for iphone? [closed]

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I am newbie with iphone development. I want to make a chess like game. Could you point me to some good open source chess like game with cocos2d.
Also i am interested in how to make multiplayer games (in this case 2 player chess based game). Is there any easy to use servers or i have to implement my own server side game logic and deploy it on my application server.
I read that open faint and game center have some features about multiplayer games but i am not quite sure how they work. Please point me to some tutorials/resources/open source games for that.
Stockfish, mentioned in the other answers, released the full source code for their iOS app in their support forum, which includes the game engine and UI.
Definitely take a look at Stockfish Chess. It's a chess engine, not a game itself. The repository is located # Github - StockFish. I haven't developed for Iphone, but it seems they have an app in the Apple Store. I've been playing around with it and it's pretty awesome.
stock fish best and probably only good open source chess app for iPhone. Shredder
Hiarcs are also good but not open source

Iphone Game Development [closed]

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I'm new to iPhone development, I bought the certificate a while back and have already posted one simple app on the app store(Lunch Money, just in case you are curious), but I've been looking all over the internet for a good series for iPhone openGL ES(2d or 3d will work) game development.
Does anyone know a good starting point for iphone opengl es game development?
8 Great Resources For Learning Iphone OpenGL ES & 16 Killer iPhone OpenGL ES Resources contains a lot of information, even about games development.
EDIT: As per your comment, I add the following resources :
iPhone Game Development: Developing 2D & 3D games in Objective-C, a good start.
OpenGL ES 2.0 Programming Guide, the ultimate guide to learn ES.
iPhone OpenGL ES Tutorial Series, great, contains specific information about games.
In the best 'cross platform' tradition, I wouldn't pin myself to objective-c that much.
Make the thinnest of GUI container in objective-c (touch handling, basic file io, etc) and make your game in C++ and opengl.
This way, you can potentially port your code to any other platform you might want to run it on and not box yourself in.