How to prepare for the iPhone development? [closed] - iphone

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I am going to develop on iPhone platform. Can some one make an explanation about how to do this? Here is some of my question?
If I want to publish my iPhone software (totally free, and will be free forever), do I have to register apple developer with $99?
If I don't pay for apple, where else can I get detail development information (such as API documentation, library references, etc)?
What are the steps to develop and publish my software by the official way if I want to spend as little money as I can?

If you want to publish in the app store, you have to pay the $99.
There are tons of tutorials, and several good books available.
See #1. You've got to pay the $99 to publish the official way (through the app store.)
All that said, there is the concept of ad-hoc deployment which lets you share a limited number of apps with other people. The limit is 100 phones, and the users will have to go through a much more complicated process to get the app installed. The real purpose for ad-hoc distribution is getting your app to people who can test it before you send it to the app store.
In my opinion, after you've bought the iPhone and the Mac you have to have to run XCode, $99 is a pretty small price to pay. You're probably paying that much every month to keep the phone.

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sell ebooks in app [closed]

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I will be making an iPhone app that will sell ebooks. we have a website version of this and we want to have mobile version also. So, my question is what is the best approach(approved by Apple) for this kind of model? In our website version, we do payment by paypal. In my understanding, selling digital goods via paypal that is integrated within the app is not allowed(correct me if I'm wrong). Also, we have like 5000+ books on the website, so adding all books in iTunes(if it can be done) is no cake work I think. :D So help me out guys, this is my first app that involves buying and paying. After a successful payment, this book can now be read from within the app. Thanks!
Your correct, Apple does not allow any payment method for in app content that circumvents the IAP model.
You have two real options. One is to use IAP (In app purchase). This will give users the best native experience and will allow you to use apples framework BUT there are two downsides:
- Apple takes a 30% cut of all IAP revenue
- There is a chance that patent trolls Lodsys will come after you for unauthorized use of IAP (its not actually unauthorized, but they will try and argue that it is and sue you for it, google 'IAP Lodsys' for more info)
The other option that gives you more control over the payment system and gives you full revenue it to allow users to purchase books for their app on your website (The way kindle works). Not the best experience for users, but definitely best for your wallets.
Unfortunately I am not aware of any other payment methods, would be interesting to hear of some if anyone has any.
Hope that helps :)

Where to Publish a mobile application Iphone/Android/Something else? [closed]

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If I want to publish a mobile application? Where should I publish one from profitability point of view. IPhone, Android, or something else? And what are the reasons for this?
Only the top few percentile of paid apps (iOS App store or Android marketplace) are reported to sell well.
So the main reason developers publish apps these days are:
Having really strong marketing communication channels outside the app stores.
Very poor business planning (regarding the actual market statistics).
Gambling instinct.
Ok first of all it is a good question, many programmes come across this, If you want to make android applications, publish them on the android marketplace, i think it only costs like 25 american dollars per month or per year, i forgot, to publish an application on the marketplace, now if you want to program cocoa, the language apple uses, then make some mobile applications for the itunes store, im not sure how much it costs or even how to do it but it shouldnt be too hard, If all you want is profit, then i would go with the android marketplace, its cheap and i dont know if you know this or not but on average per day 500,000 new people are added to the android marketplace, there are tuns of people out there who love cheap fun apps, if you charge 1$ per app and 10 people buy your app per day, thats 300$ per month just for that app, it depends what kind of app it is too, more people buy games than applications, so if you really want some cash from android, i would make a really fun game thats pretty cheap and youll have people from all over playing your app. Good luck! Hope this helped!

install paid application in multiple device from itunes [closed]

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I have a scenario in that I have paid application. If I download that app and install in my device using iTunes. I have few question regarding to that.
What if I install it in multiple devices?
Will iTunes takes care about this that the paid app can not be installed in multiple devices?
If no for second question should I have to manage this using some other way? In case plese tell me the preferable way.
Does iTunes deduct money from the account we have if we install it in multiple devices?
Will iTunes take care automatically that the app is getting installed in same device multiple time or in different devices?
I think there should be a way that we can not install a paid application in multiple devices by paying once.
Thanks
Apple allows appstore customers to install apps they purchased on up to 5 devices. I'm not 100% sure, but I think by preventing this in a technical manner you'll violate some of your own appstore foobar agreements.
I cannot think of any feasible technical way to prevent this anyway. You can't tie the UDID to the users account because you receive no receipt for a "classic" appstore purchase (as opposed to an in-app purchase). So even if you implemented some sort of license managing system (including some servers to keep track of user accounts), you couldn't prevent that the user simply creates a new account with your system on another device, because you cannot link them in any way.
You can install paid apps on 5 Device, if those device are all using the same iTunes account.
Per 5 device you will only have to pay once for the app.

How long/how much did it cost to develop iPhone SDK & App Store [closed]

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Possible Duplicate:
How much does it cost to develop an iphone application?
Hope somebody can help. I have been googling trying to get an indication of how long it took apple to develop the AppStore & the iPhone SDK?
My Co. have had an idea to try and do a similar thing internally for our own apps and massively underestimating the amount of work that will be required.
If anybody has any idea how long Apple spent developing the SDK & AppStore, links to any pages even better, I would be very grateful for the info so that I can use that for discussion about the plans.
Cheers
Well apple has hundreds of trained engineers working for them, even still at launch, Steve Jobs said the iPhone took around 6 years to create. Along this time frame they were creating the iPhone SDK which they used to create all the apps built in to the phone. Since then they have been constantly updating the SDK several times a year, expanding a lot. The App Store, my guess is that they used the robust iTunes base they already had for distribution, and then all the rest (legal and technical) things should have taken no time at all.
I'm not sure what your company wants to do but it seems without Apple's resources you'd be better off not.

Procedure to submit iPhone application to App Store? [closed]

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Is it necessary to pay $99 before I can watch the video to submit an iPhone application to the App Store, or it is available free of cost anywhere?
You can join the developer program and watch the video without paying. It's on Video → App Store and Distribution after you've logged in:
https://developer.apple.com/videos/app-store-and-distribution/
You may also read:
https://developer.apple.com/ios/submit/
What you can't do without putting down your $99 is get your application on an iPhone or iPod touch (and that includes your own).
I assume you are referring to the $99 fee to register as an iPhone developer?
Even if you can find a copy of the video, you would still have to pay the fee in order to get your application hosted on the App Store. Apple keeps a fairly tight handle on all of this stuff, so they require all developers to register if they want to sell software in the App Store. Apple will also have the final say on wether or not your software can be sold.
Bottom line: if you intend to sell software through the App Store, you will have to pay Apple the $99 fee.
$99 is for registration for the developer where you can debug your iphone application on your mobile when you are developing as we had done tone of iphone application though business account and that is more than $99 but it will help you more once you register with $99 - thanks