Where to Publish a mobile application Iphone/Android/Something else? [closed] - iphone

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If I want to publish a mobile application? Where should I publish one from profitability point of view. IPhone, Android, or something else? And what are the reasons for this?

Only the top few percentile of paid apps (iOS App store or Android marketplace) are reported to sell well.
So the main reason developers publish apps these days are:
Having really strong marketing communication channels outside the app stores.
Very poor business planning (regarding the actual market statistics).
Gambling instinct.

Ok first of all it is a good question, many programmes come across this, If you want to make android applications, publish them on the android marketplace, i think it only costs like 25 american dollars per month or per year, i forgot, to publish an application on the marketplace, now if you want to program cocoa, the language apple uses, then make some mobile applications for the itunes store, im not sure how much it costs or even how to do it but it shouldnt be too hard, If all you want is profit, then i would go with the android marketplace, its cheap and i dont know if you know this or not but on average per day 500,000 new people are added to the android marketplace, there are tuns of people out there who love cheap fun apps, if you charge 1$ per app and 10 people buy your app per day, thats 300$ per month just for that app, it depends what kind of app it is too, more people buy games than applications, so if you really want some cash from android, i would make a really fun game thats pretty cheap and youll have people from all over playing your app. Good luck! Hope this helped!

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Will this kind of app be accepted? [closed]

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I am developing an app for a company. The company aims at introducing models from foreign to domestic and the company wants to display all the models it owns on ipad so that some other companys who may be interested in can browse these models.
But when I read the "App Store Review Guidelines", I am not sure whether this kind of app could be accepted:
2.12 Apps that are not very useful, are simply web sites bundled as apps, or do not provide any lasting entertainment value may be rejected.
I am afraid that this kind of app which is not for entertainment nor for normal customer will not be accepted. Can someone can give me some advice?
If the app if for a legit model agency I don't think there would be any problems being accepted to the AppStore.
To me however every red flag in the book is up given your short description here - I expect that the Apple reviewers will have the same knee-jerk reaction to what sound like a dicey operation.
You could make an HTML 5 based web-app instead targeted at iPhone and iPad. Working with an web-app you don't have to deal with the Apple review process.
Make sure that your client doesn't inadvertantly drag you in to any legal grey areas.
As a rule of thumb if you're making an application over a web app for iOS bets are that you aren't literally just adding the website wrapped up into the app. The guideline interpreted by me means that you should beware making an iOS app for something a web app or an iOS ready site would've sufficed doing. When you say you'd let companies browse through products it makes it sound like the user will have the ability to interact with products in an iOS native way which is why us developers make apps. I'm not sure where Apple was going with the entertainment value part though but I'm sure that doesn't apply to business apps anyways.

Find the number of downloads for a particular app in apple appstore [closed]

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I need to do a market research on specific type of apps. so is there a way for me to know the download count of the app / any app.
Is there a way to find the number of downloads for a particular app in the iTunes App Store.
There is no way to know unless the particular company reveals the info. The best you can do is find a few companies that are sharing and then extrapolate based on app ranking (which is available publicly). The best you'll get is a ball park estimate.
Updated answer now that xyo.net has been bought and shut down.
appannie.com and similarweb.com are the best options now. Thanks #rinogo for the original suggestion!
Outdated answer:
Site is still buggy, but this is by far the best that I've found. Not sure if it's accurate, but at least they give you numbers that you can guess off of! They have numbers for Android, iOS (iPhone and iPad) and even Windows!
xyo.net
found a paper at: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1924044 that suggests a formula to calculate the downloads:
d_iPad=13,516*rank^(-0.903)
d_iPhone=52,958*rank^(-0.944)
I think developers can do this for their own apps via iTunes Connect but this doesn't help you if you are looking for stats on other peoples apps.
148Apps also have some aggregate AppStore metrics on their web site that could be useful to you but, again, doesn't really give a low-level breakdown of numbers.
You could also scrape some stats from the RSS feeds generated by the iTunes Store RSS Generator but, again, this just gets currently popular apps rather than actual download numbers.

Can I submit the same app to the App Store under multiple, different accounts/identities? [closed]

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Working for a digital agency, you get a lot of interesting requests! :)
I have a client who has asked a rather strange question:
Is it possible to submit the same app to the App Store under multiple, different accounts/identities?
So if you search for Company A in the App Store, you would get this app as a result, and if you also searched for Company B, you would also get this app as a result.
Thanks!
Read the AppStore Review Guidelines Apple recently published.
2.20 Developers "spamming" the App Store with many versions of similar apps will be removed from the iOS Developer Program
Additionally, I think it'd be wise to advise your client against such a move, as it will only cause fragmentation for the app. Apps have keywords, so perhaps you should focus there to increase search results. I think you'd run into some issues submitting the same app to the store under different developer accounts--not to mention that you have to have individual developer accounts to even attempt such submissions. It'd really be a headache.
Technically, yes. At least if you're using different App-IDs and sign it with the distribution certificate for the account you'd like to upload it under.
I do not know however if Apple checks for 100% identical code / apps while reviewing apps - if not, it would propably work, if no, propably not :)
Even if multiple developers could get the same app approved, they would still have to change the app ID and the app name, so the search results would not show the same app, but multiple similar apps, all with different reviews and ratings, the aggregate of which would all be far lower in the popularity rankings.

How long/how much did it cost to develop iPhone SDK & App Store [closed]

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Possible Duplicate:
How much does it cost to develop an iphone application?
Hope somebody can help. I have been googling trying to get an indication of how long it took apple to develop the AppStore & the iPhone SDK?
My Co. have had an idea to try and do a similar thing internally for our own apps and massively underestimating the amount of work that will be required.
If anybody has any idea how long Apple spent developing the SDK & AppStore, links to any pages even better, I would be very grateful for the info so that I can use that for discussion about the plans.
Cheers
Well apple has hundreds of trained engineers working for them, even still at launch, Steve Jobs said the iPhone took around 6 years to create. Along this time frame they were creating the iPhone SDK which they used to create all the apps built in to the phone. Since then they have been constantly updating the SDK several times a year, expanding a lot. The App Store, my guess is that they used the robust iTunes base they already had for distribution, and then all the rest (legal and technical) things should have taken no time at all.
I'm not sure what your company wants to do but it seems without Apple's resources you'd be better off not.

How to prepare for the iPhone development? [closed]

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I am going to develop on iPhone platform. Can some one make an explanation about how to do this? Here is some of my question?
If I want to publish my iPhone software (totally free, and will be free forever), do I have to register apple developer with $99?
If I don't pay for apple, where else can I get detail development information (such as API documentation, library references, etc)?
What are the steps to develop and publish my software by the official way if I want to spend as little money as I can?
If you want to publish in the app store, you have to pay the $99.
There are tons of tutorials, and several good books available.
See #1. You've got to pay the $99 to publish the official way (through the app store.)
All that said, there is the concept of ad-hoc deployment which lets you share a limited number of apps with other people. The limit is 100 phones, and the users will have to go through a much more complicated process to get the app installed. The real purpose for ad-hoc distribution is getting your app to people who can test it before you send it to the app store.
In my opinion, after you've bought the iPhone and the Mac you have to have to run XCode, $99 is a pretty small price to pay. You're probably paying that much every month to keep the phone.