How long/how much did it cost to develop iPhone SDK & App Store [closed] - iphone

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How much does it cost to develop an iphone application?
Hope somebody can help. I have been googling trying to get an indication of how long it took apple to develop the AppStore & the iPhone SDK?
My Co. have had an idea to try and do a similar thing internally for our own apps and massively underestimating the amount of work that will be required.
If anybody has any idea how long Apple spent developing the SDK & AppStore, links to any pages even better, I would be very grateful for the info so that I can use that for discussion about the plans.
Cheers

Well apple has hundreds of trained engineers working for them, even still at launch, Steve Jobs said the iPhone took around 6 years to create. Along this time frame they were creating the iPhone SDK which they used to create all the apps built in to the phone. Since then they have been constantly updating the SDK several times a year, expanding a lot. The App Store, my guess is that they used the robust iTunes base they already had for distribution, and then all the rest (legal and technical) things should have taken no time at all.
I'm not sure what your company wants to do but it seems without Apple's resources you'd be better off not.

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I have a PC not a mac, and I just purchased an iPhone 4, is there anyway I can get a copy of iOS 5? [closed]

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I'm trying to figure out if I can update my iPhone to iOS 5 now rather than wait all the way till fall, is there a way to do this?
Your iPhone must be linked to a Apple Developer account in order to update to iOS 5. Find someone who has an account and ask them or pay $99 for a developer account and an early upgrade.
To answer your question directly, you can't: you need iTunes 10.5, a mac only application for now.
iOS betas are released for developers to test their applications, not end user to test Apple's. Unlike many other betas, a bug reporter exists but isn't the main purpose of this.
Also, developers are clearly asked not to install the betas on their main devices (their personal iPhone for example). Not only could doing so result in a very buggy day to day experience, but Apple sometimes releases versions a few days after the previous version expired, literally blocking the device in the meantime (the Purple Screen of Death).
Sorry to announce you just lost a hundred bucks, unless you buy a mac and start programming (this is a nice opportunity isn't it?).
IOS 5 is still in beta and available only to Apple Developer program subscribers.

Find the number of downloads for a particular app in apple appstore [closed]

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I need to do a market research on specific type of apps. so is there a way for me to know the download count of the app / any app.
Is there a way to find the number of downloads for a particular app in the iTunes App Store.
There is no way to know unless the particular company reveals the info. The best you can do is find a few companies that are sharing and then extrapolate based on app ranking (which is available publicly). The best you'll get is a ball park estimate.
Updated answer now that xyo.net has been bought and shut down.
appannie.com and similarweb.com are the best options now. Thanks #rinogo for the original suggestion!
Outdated answer:
Site is still buggy, but this is by far the best that I've found. Not sure if it's accurate, but at least they give you numbers that you can guess off of! They have numbers for Android, iOS (iPhone and iPad) and even Windows!
xyo.net
found a paper at: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1924044 that suggests a formula to calculate the downloads:
d_iPad=13,516*rank^(-0.903)
d_iPhone=52,958*rank^(-0.944)
I think developers can do this for their own apps via iTunes Connect but this doesn't help you if you are looking for stats on other peoples apps.
148Apps also have some aggregate AppStore metrics on their web site that could be useful to you but, again, doesn't really give a low-level breakdown of numbers.
You could also scrape some stats from the RSS feeds generated by the iTunes Store RSS Generator but, again, this just gets currently popular apps rather than actual download numbers.

Deploying Apps to IPhone without Dev Licence [closed]

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Ive applied for the IPhone App developer license over a week ago but still havent heard anything back from apple as of yet.
Im quite deep into the development of my application and am wondering if there is a way i can deploy it to a device for testing in the meantime (while waiting for apple to get back to me)?
I cant jailbreak the phone because its not mine.
Also, does anybody know the average time it takes for apple to "contact your legal representative" and approve the application process?
Thanks
Unless you jailbreak, no, you will have to wait for a certificate to deploy a signed app.
I'm not aware of any way to load apps
Maybe one of your friends has a dev certificate?
I believe the apple process takes a bit over a week - at least that was the case for my UK based Ltd company.
Personal (non-company) applications are quicker; I believe these usually complete within 24 hours.

iPhone: Free developer certificate just for learning [closed]

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i was wondering if i can get a iphone developer certificate for free?
I just want to learn objective-c and iphone development.
// No, the xCode iPhone Simulator don't have an accelerometer etc.
g.
As far as I know, no. It's not possible to get into the dev program without coughing up the dough :)
The dev kit (with the simulator) is good enough for most uses though, and you can certainly learn to develop on the iphone though that. As you mentioned, you don't get access to certain features, but such is life.
As everyone has already said you can't get a free certificate. If however your at university it might be worth asking around the various departments to see if they have signed up for a university licence, this is how I've got my development certificate.
The free developers kit that provides the simulator will let you learn how to do 90% of iPhone coding without having to use an iPhone. If you're new to iPhone development and don't know for certain you will be releasing apps for it, I think the getting an actual developer's license is a waste of money.
Instead, get the free stuff and use it to learn the ropes and then only get the license if and when you decide you what to learn the last 10% and/or release an app.
By jailbreaking your phone, you will not be able to always update your phone to the latest version, and therefore as a developer will face the problem when you sync your phone to your computer to test your code, that you will not be doing it with the latest version and Apple do not look kindly to people who release software that is older than the latest version available
You should check out Apple's developer website. They have objective-c and iPhone development tutorials there.

How to prepare for the iPhone development? [closed]

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I am going to develop on iPhone platform. Can some one make an explanation about how to do this? Here is some of my question?
If I want to publish my iPhone software (totally free, and will be free forever), do I have to register apple developer with $99?
If I don't pay for apple, where else can I get detail development information (such as API documentation, library references, etc)?
What are the steps to develop and publish my software by the official way if I want to spend as little money as I can?
If you want to publish in the app store, you have to pay the $99.
There are tons of tutorials, and several good books available.
See #1. You've got to pay the $99 to publish the official way (through the app store.)
All that said, there is the concept of ad-hoc deployment which lets you share a limited number of apps with other people. The limit is 100 phones, and the users will have to go through a much more complicated process to get the app installed. The real purpose for ad-hoc distribution is getting your app to people who can test it before you send it to the app store.
In my opinion, after you've bought the iPhone and the Mac you have to have to run XCode, $99 is a pretty small price to pay. You're probably paying that much every month to keep the phone.