What is the best place to learn Iphone development with Xcode and objective-C basics? [closed] - iphone

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When I say best place, I mean a physical courses, seminars, workshops, etc...
It could be all around the world
Thanks!

I'd avoid seminaries for learning Objective-C.
I have heard good things about the Big Nerd Ranch courses.

Here is a good web source that you can access from anywhere in the world where there is web access.

One thing that I've recently discovered are all of the Stamford lectures that are available on iTunes for free. There is a tremendous number of lectures that have been published for free that have incredibly detailed information.
EDIT: I guess I should mention that there was an entire semester long class on iPhone development that is on iTunes too. The devil is in the details.

I attended the Pragmatic Programmer's iPhone Studio several months ago. The class is taught by Bill Dudney and Daniel Steinberg. They were both excellent teachers and provided a good balance between lecture and lab time (and were very patient explaining the same thing over and over to me until I got it!).

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When will apple's swift officially include open-source swift-algorithms? [closed]

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Not only "swift-algorithms" but also "swift-collections" which is announced yesterday are so amazing library I think.
I wonder why apple didn't include that libraries in official swift.
Maybe you who will answer to me absolutely don't know too.
If you don't know, could you tell me if developer teams of each of library is different with developer team of official swift?
They're both not in the swift standard library (yet) because they haven't passed the Swift Evolution process. This is explained in the Swift Algorithms announcement:
It’s our ambition for the standard library to include a rich, pragmatic set of generic algorithms. We think the Algorithms package can help realize this goal by serving as a low-friction venue to build out new families of related algorithms—giving us an opportunity to iteratively explore the problem space and learn how different algorithms connect and interact—before graduating them into the standard library.

What are common mistakes to avoid before submitting Apple Watch applications? [closed]

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The Apple Watch application review process seems to be getting a lot of hate recently.
I personally think we should credit Apple for dealing with a new language and a new device, but there is no excuse for not maintaining a proper list of known issues regarding Apple Watch application development.
There have been some weird solutions to some equally weird issues. I figured it was time to ask this question already.
More importantly (or less for some weird people) the Apple Developer Forums looks nowhere as great as StackOverflow.
So pick a common mistake, any common mistake.
Although an answer has been accepted, I strongly encourage WatchKit developers to share their own experiences. There's always something waiting to be screwed up.
I've rounded up some common issues here that you may find helpful: http://www.fiveminutewatchkit.com/blog/2015/4/2/submitting-your-watchkit-app
Opening an Apple Watch application project using Xcode 6.3
This might accidentally set your deployment version to iOS 8.3, which you should immediately rectify, followed by bleaching your eyes and drinking Kleenex.

iphone development [closed]

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I would like to build a music bisualiser for the iphone. I have development experience but not on the iphone platform. Can anyone recommend any books worth buying to get started...?
You can refer Apple's Documentation to begin with.There are a lot of forums and blogs to refer from once you have started development and want to refer on a particular topic.
You can use "Head First iPhone Development" as the first book to begin with programming in iPhone.
Cheers
I started with this:
http://www.amazon.co.uk/Beginning-iPhone-Games-Development-Professionals/dp/1430225998/ref=sr_1_1?ie=UTF8&qid=1296645855&sr=1-1-spell
and this:
http://www.amazon.co.uk/Beginning-iPhone-Development-Exploring-SDK/dp/1430224592/ref=pd_bxgy_b_img_c
For books and video for beginners, take a look at this post, pay attention to the 1st and 2nd highest voted answers, Are there any better videos that the stanford iphone series?
I'm an experienced (30+ years) architect/developer/etc. (C,C++,windows, linux, wxWidgets), but I had absolutely no Cocoa, Mac, Iphone, Objective-C etc. experience, and I got started on iPhone programming with:
Beginning iPhone 3 Development:
Exploring the iPhone SDK by Dave Mark,
Jeff LaMarche
I really liked it. I repeatedly referred to it while developing my first few apps, and before I knew enough to use the Apple documentation effictively.

Have any Professional course (certification program) for iPhone developer? [closed]

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Have any Professional course (certification program) for iPhone developer? Like MCAD for Microsoft .NET developer and Zend for PHP developer.
I personally don't put too much store by certification programs - certainly not over real experience.
If you just want training, Big Nerd Ranch have several iPhone courses. Only in Europe and the US. Schedule is at http://www.bignerdranch.com/schedule.shtml
I am not aware of any certification program for iPhone developers. But there are some free online resources like this course offered by the Stanford University:
CS 193P - iPhone Application Programming
There are 20 lectures you can download as PDF files.
I don't know of any certification courses, but to add to the list of places to go to get training, Apple's Worldwide Developers Conference is a great learning experience. In addition to several tracks of technical instruction, they run labs where you can have one-on-one interaction with Apple engineers. I found the whole thing tremendously worthwhile.
http://developer.apple.com/WWDC/
I took a training course in March and recieved my iPhone Developer Certification. It was pretty solid. The link is - http://www.theunbounded.com/iPhone/iPhone-Developer-Training.asp
Hope this helps.
-Jay

Is there a systematic approach to avoid the 3 pitfalls(below) of software solutions? [closed]

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Developing software solutions which already exist and are available for re-use (either commercial or open-source). AKA "re-inventing the wheel".
Same as above, but your solution being broken. AKA "re-inventing the square wheel".
Developing solutions for problems which do not exist.
Again, I'm interested in a more formal approach, e.g. TRIZ
Doing some research beforehand (1) and investing in solid software architecture (2,3) usually helps :)
When you're planning to develop something you always need to calculate the benefits of doing some and the things like the ROI.
You could read more about this in Agile Estimating and Planning by Mike Cohn
Local Market Research
Internet Research
Google Metrics (Seeing what the Google Count is)