strange splash screen problem in iphone native application? - iphone

i have a application i put Default.png for splash screen according to apple's documentation.the splash screen is displaying fine.but when i delete the Default.png and references of png.it does not removed it is still showing the splash screen.i am running the program in simulator.?

Simple solution:
Stop any iPhone Simulation
In XCode click Build -> Clear in the menu bar
Uncheck both boxes and click "clean"
Rebuild your application.

Related

Flutter - How to remove first white screen when launch application?

When I launched the application it shows first white screen then back screen then after open splash screen. My Splash screen is taking 2-3 seconds to open. How can I fix this issue?
Flutter use a default splash screen before launching your app.
Follow this tutorial -> https://flutter.dev/docs/development/ui/splash-screen/android-splash-screen

Screen is not full after deleting LaunchScreen from Info

I do not need in LaunchScreen, so I have deleted this line from myApp->Info in XCode. But after deleting those line my screen became:
It's not full screen. Do you see black parts? How can I fix it?
Add launch images for all screen sizes, that's how iOS determines supported device sizes.
Launch images are a good idea to give your user initial feedback instead of presenting a black screen - but if that's what you want, make a set of black images.
Simply Add Default-568h#2x.png splash screen & than try again.
It will work.
Note:
There might be a question raised why we need to add a splash to resolve this issue ?
Answer is because UIView takes size on basis of Splash screen you have added.
Edit:
Default-568#2x.png is the Splash screen for App. That will appear when we launch application.
Its default name for the iPhone 5 splash screen (because iPhone 5 screen resolution is 320x568 so Apple preferred it)
Yes you need to add splash screens for all devices including iPhone 4, 5, 6, 6+ & iPad.
To add splash screens for All devices:
Go to Targets -> General -> App Icons & Launch Images -> Click arrow on Launch Image Source.
See Image:
Than you will get this screen where you can add all Splash screens:

Splash images in iOS universal applications: setting no splash for one version but not the other

I have the universal application both for iPhone and iPad. I need to have the splash screen for the iPhone application but no launch image for the iPad version.
If I remove the iPad's splash screen image then it loads the iPhone one. I tried to set iPad's launch image key to empty string in application.plist manually but it leads to an ugly random image.
When developing a universal application, can one have the splash screen for the iPhone version but no splash for the iPad? If yes - how?
Why would you want to remove the splash screen? Only thing I can think of is to create a black image and use that as the splash screen to mimic the default black one.
You can create your splash screen and then can set the time to remove the splash screen or once the user tap on.
There are many tutorials around to create splash screen programmatically. Just use that and set the timer to remove the splash screen.
But there is the tricky solution for that as well, just take the screen shot of your home page and use as splash image and set the timer, so when the user click on any component he/she would not feel that the splash image was loading actually.

can we have dynamic application icon & splash screen for iPhone OS 4.0/3.0?

I can make the splash screen dynamic... but wat about the icon ?
Don't think this can be done as your app icon cannot be changed once the app is bundled and stored on the device.
Of course you can ask for a badge to be added to your app icon when it's shown on the home screen; like Mail app.

Can't remove Default.png?

I had been fooling around with an initial splash screen but decided not to use it. But now, although I deleted Default.png from Resources, the splash screen still appears in the Simulator when I start the app.
Default.png isn't in the project folder, I close and reopen Xcode, splash screen still there. Close and reopen Simulator, splash screen still there. I remove the app from the Simulator, build, and the splash screen is still there.
Any ideas?
Try "Clean All Targets" before rebuilding