Is there any sophisticated role-playing game framework available? [closed] - frameworks

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I'm looking for a role-playing game framework which fulfills the following critera:
Open source / Free for non-commercial
Targeted language doesn't matter as long as it's not too obscure (C# or Java would be great)
The framework doesn't have to provide any graphics, sounds or other "low level" stuff
The framework should support complex, non-linear story lines (like Fallout 1/2/3)
The character should be highly configurable (again like Fallout or Dragon Age)
Support for a party would be nice

Check out GemRB, a port of the Infinity Engine (i.e. Baldur's Gate). It's licensed under the GPL and written in C++ and Python if I'm not mistaken. Since it's based on the Infinity Engine, I would assume that all of the last three requirements apply as well.

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Which tools can I use to benchmark a scala code? [closed]

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I'm doing a project where I need to analyze the differences between functional programming and imperative programming. I'm using Scala since it's a multi-paradigm language, for a fair comparison.
Using languages that have a front-end on gcc, pin and perf(hardware) are suitable tools to do these comparisons, but now on Scala, I'm not finding substitutes.
I'm not interested on microbenchmark that only observe the time it took to run the algorithm. Since it's a conway's game of life implementation, a number of memory access is required and so on. I'm grateful for any help
I would recommend ScalaMeter. It is a microbenchmarking tool, but it does what you want by running the code multiple times, and removing the effects of JIT compiler warm-up, garbage collection, etc. It can also be configured to report memory usage, etc.

Graphic designer / software developer contract [closed]

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I need to hire a graphic designer to draw some elements of my iPhone game and I am looking for some templates of draft contracts between software developer and graphic artist.
This is the first game I am developing and I am new to the industry.
What is the typical scenario? Does the artist get paid a fixed sum or also a percentage of the sales?
Any suggestion where to start looking please? Cheers!
You might want to go to the Fourerr website and ask that question.
You can communicate with the Designer until you find exactly what
you need. There is no penalty in talking to as many Designers as
you choose.
http://www.fourerr.com/

Introduction to Category Theory without Haskel, Scala or F# [closed]

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I wan't to get introduced to the fundamental concepts of Category Theory, from a developer's perspective (not a math student), but every single resource I see uses Haskel, Scala, F# or other highly-focused languages that I don't use.
Are there any resources for the rest of us?
MIT has an some course material online for Category Theory for Scientists. There is also a textbook you can download as well.
Pierce's Basic Category Theory for Computer Scientists fits your description. It is in no way tied to any particular programming language.
When learning category theory It's good to have examples to work from. If you don't have examples from mathematics, and you don't have examples from specific programming languages, it might be hard to motivate the subject.

Where can I find some open source implementations of the Boids algorithm, for the iOs? [closed]

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The question says it all: I'm looking for working, open source, implementations of algorithms (or derivatives there of) initially described in the Boids paper.
It looks like most of the code out there was written before "Open Source" really meant anything. I asked Mr Google:
Craig Reynolds's Boids page has a bunch of links for various languages and some mostly-original Lisp. Embedding a Lisp interpreter should not be that hard.
Christopher Kline, C++, Not-For-Profit. Licence terms for commercial apps negotiable with the author.
Tom Bak, Thong Chau, Visual C++/OpenGL/GLUT, no licence. You could try contacting them.
Robert Platt, VC++/D3D, no licence. You could try contacting him too.
You're unlikely to find anything specifically "for the iOS" (or even written in Objective-C), but C and C++ versions should be easy to port. .NET versions should be easy enough to run using MonoTouch.
This might help: Chapter from Killer game programming in Java about Flocking Boids

Multithreading libraries for Objective-C [closed]

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Excluding Cocoa (and its NSThread), what multithreading libraries would you recommend?
The application's engine must run on multiple platforms (Windows, Linux, MacOS, iPhone), and be multithreaded. Abstracting the library to compile against platform-specific MT libraries is possible, but incurs an extra layer of overhead and complexity.
NSOperation works fine. As an added bonus you get a thread pool for free, and can setup a dependency chain between operations.
How about something in the C library area?
e.g libapr: http://apr.apache.org/docs/apr/1.3/group__apr__os__thread.html
or glib?
http://library.gnome.org/devel/glib/stable/glib-Threads.html
Regards
I would start with Grand Central which was recently open-sourced: http://libdispatch.macosforge.org/