Introduction to Category Theory without Haskel, Scala or F# [closed] - category-theory

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I wan't to get introduced to the fundamental concepts of Category Theory, from a developer's perspective (not a math student), but every single resource I see uses Haskel, Scala, F# or other highly-focused languages that I don't use.
Are there any resources for the rest of us?

MIT has an some course material online for Category Theory for Scientists. There is also a textbook you can download as well.

Pierce's Basic Category Theory for Computer Scientists fits your description. It is in no way tied to any particular programming language.
When learning category theory It's good to have examples to work from. If you don't have examples from mathematics, and you don't have examples from specific programming languages, it might be hard to motivate the subject.

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Which tools can I use to benchmark a scala code? [closed]

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I'm doing a project where I need to analyze the differences between functional programming and imperative programming. I'm using Scala since it's a multi-paradigm language, for a fair comparison.
Using languages that have a front-end on gcc, pin and perf(hardware) are suitable tools to do these comparisons, but now on Scala, I'm not finding substitutes.
I'm not interested on microbenchmark that only observe the time it took to run the algorithm. Since it's a conway's game of life implementation, a number of memory access is required and so on. I'm grateful for any help
I would recommend ScalaMeter. It is a microbenchmarking tool, but it does what you want by running the code multiple times, and removing the effects of JIT compiler warm-up, garbage collection, etc. It can also be configured to report memory usage, etc.

Marklogic or MongoDB [closed]

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I would to know which one choose MarkLogic vs MongoDB, I know its properties but in term of learning which one is more acceptable to choose? I have chosen MarkLogic but I think it's difficult to learn because it has a lot of documentation and it hasn't much comunity developers.
I have to choose one option for project our company and my boss is worried about MarkLogic's curve learning.
Help me which one choose.
Disclosure: I work for MarkLogic.
You mention your concern about learning how to work with MarkLogic. We have a MarkLogic University team that has excellent training resources. Take a look at their Developer Track courses. These courses are free and are available with in-person, via-Internet, or self-paced formats. Once you've learned the basics, you can follow that up with tutorials, the technical blog, On Demand videos, guides, and maybe a local Meetup, based on your needs. Our community may not be as big, but those who work with MarkLogic tend to be very helpful. You can post specific technical questions here on Stack Overflow.
The bigger question is what do you need from your database? For that, I'll join #Tamas in referring to his article comparing the two.

Siri programming language [closed]

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Supposedly, the engine behind the iPhone's new Siri feature has been under development for several years (spawned from the CALO project). It is said that they even developed a new programming language specifically for it.
I can't find information about it anywhere. The only possible leads are academic papers, but I am not in an university network, so I don't have access to most of them.
Does anyone have any leads, examples, or even something vague as "it is similar to Prolog" or perhaps "it is a dialect of Lisp"?
In terms of the Siri work, the direct predecessor ( http://www.sri.com/about/siri-timeline.html), the Personalized Assistant that Learns (PAL) Program, did produce an "agent-based language/framework" SPARK (not to be confused with SPARK Ada). They have publicly available documentation on it http://www.ai.sri.com/~spark/, https://pal.sri.com/CALOfiles/cstore/PAL-publications/calo/2005/IntrotoSPARK.pdf, and http://www.ai.sri.com/pubs/files/1023.pdf (and an Eclipse plugin, apparently). This is very different from a general-purpose programming language. The "language" is more of a language in the sense that it models a specific formalism for planning and knowledge representation (think semantic web rather than programming language). The framework itself is hosted in Python and sometimes Java.
From this blog post:
Siri has developed a new programming language and GUI for the API web.
This is huge, although it’s too bad that it’s so early and so hidden.
There is a video in that blog post that shows the owner of the website interviewing two important figures from Siri, and they discuss what you asked about and much more.

Where can I find some open source implementations of the Boids algorithm, for the iOs? [closed]

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The question says it all: I'm looking for working, open source, implementations of algorithms (or derivatives there of) initially described in the Boids paper.
It looks like most of the code out there was written before "Open Source" really meant anything. I asked Mr Google:
Craig Reynolds's Boids page has a bunch of links for various languages and some mostly-original Lisp. Embedding a Lisp interpreter should not be that hard.
Christopher Kline, C++, Not-For-Profit. Licence terms for commercial apps negotiable with the author.
Tom Bak, Thong Chau, Visual C++/OpenGL/GLUT, no licence. You could try contacting them.
Robert Platt, VC++/D3D, no licence. You could try contacting him too.
You're unlikely to find anything specifically "for the iOS" (or even written in Objective-C), but C and C++ versions should be easy to port. .NET versions should be easy enough to run using MonoTouch.
This might help: Chapter from Killer game programming in Java about Flocking Boids

Is there any sophisticated role-playing game framework available? [closed]

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I'm looking for a role-playing game framework which fulfills the following critera:
Open source / Free for non-commercial
Targeted language doesn't matter as long as it's not too obscure (C# or Java would be great)
The framework doesn't have to provide any graphics, sounds or other "low level" stuff
The framework should support complex, non-linear story lines (like Fallout 1/2/3)
The character should be highly configurable (again like Fallout or Dragon Age)
Support for a party would be nice
Check out GemRB, a port of the Infinity Engine (i.e. Baldur's Gate). It's licensed under the GPL and written in C++ and Python if I'm not mistaken. Since it's based on the Infinity Engine, I would assume that all of the last three requirements apply as well.