Where can I find some open source implementations of the Boids algorithm, for the iOs? [closed] - iphone

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The question says it all: I'm looking for working, open source, implementations of algorithms (or derivatives there of) initially described in the Boids paper.

It looks like most of the code out there was written before "Open Source" really meant anything. I asked Mr Google:
Craig Reynolds's Boids page has a bunch of links for various languages and some mostly-original Lisp. Embedding a Lisp interpreter should not be that hard.
Christopher Kline, C++, Not-For-Profit. Licence terms for commercial apps negotiable with the author.
Tom Bak, Thong Chau, Visual C++/OpenGL/GLUT, no licence. You could try contacting them.
Robert Platt, VC++/D3D, no licence. You could try contacting him too.
You're unlikely to find anything specifically "for the iOS" (or even written in Objective-C), but C and C++ versions should be easy to port. .NET versions should be easy enough to run using MonoTouch.

This might help: Chapter from Killer game programming in Java about Flocking Boids

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Simple Modelica Libraries [closed]

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I am fairly new to modelica. I would like to know if there are any simple libraries that are easily understandable available for download? Libraries that have examples whose total equations do not go beyond 100 or so?
Take a look at the IntroductoryExamples library available with SystemModeler. It shows some of the important parts of building your own library. There's a guide that will guide you through the process called Getting Started.
You could try DrModelica in OpenModelica Notebook. It comes with OpenModelica and is sort of interactive Modelica tutorial. Just start OpenModelica Notebook.
My book, "Modelica by Example", is available for free online. In the second part, "Object-Oriented Modeling", you'll find a complete discussions of how to build connectors, components, packages, subsystems and architectures.

Introduction to Category Theory without Haskel, Scala or F# [closed]

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I wan't to get introduced to the fundamental concepts of Category Theory, from a developer's perspective (not a math student), but every single resource I see uses Haskel, Scala, F# or other highly-focused languages that I don't use.
Are there any resources for the rest of us?
MIT has an some course material online for Category Theory for Scientists. There is also a textbook you can download as well.
Pierce's Basic Category Theory for Computer Scientists fits your description. It is in no way tied to any particular programming language.
When learning category theory It's good to have examples to work from. If you don't have examples from mathematics, and you don't have examples from specific programming languages, it might be hard to motivate the subject.

Siri programming language [closed]

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Supposedly, the engine behind the iPhone's new Siri feature has been under development for several years (spawned from the CALO project). It is said that they even developed a new programming language specifically for it.
I can't find information about it anywhere. The only possible leads are academic papers, but I am not in an university network, so I don't have access to most of them.
Does anyone have any leads, examples, or even something vague as "it is similar to Prolog" or perhaps "it is a dialect of Lisp"?
In terms of the Siri work, the direct predecessor ( http://www.sri.com/about/siri-timeline.html), the Personalized Assistant that Learns (PAL) Program, did produce an "agent-based language/framework" SPARK (not to be confused with SPARK Ada). They have publicly available documentation on it http://www.ai.sri.com/~spark/, https://pal.sri.com/CALOfiles/cstore/PAL-publications/calo/2005/IntrotoSPARK.pdf, and http://www.ai.sri.com/pubs/files/1023.pdf (and an Eclipse plugin, apparently). This is very different from a general-purpose programming language. The "language" is more of a language in the sense that it models a specific formalism for planning and knowledge representation (think semantic web rather than programming language). The framework itself is hosted in Python and sometimes Java.
From this blog post:
Siri has developed a new programming language and GUI for the API web.
This is huge, although it’s too bad that it’s so early and so hidden.
There is a video in that blog post that shows the owner of the website interviewing two important figures from Siri, and they discuss what you asked about and much more.

Looking for a recommendation for an AutoLisp / VisualLisp book [closed]

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Can anyone recommend a good introductionary book dealing with AutoLisp and VisualLisp? I found some general Lisp books out there, but I'm uncertain how much Lisp variants differ.
I haven't found any in the old questions in here, either.
"The Visual LISP Developers Bible" by David M. Stein for example. It is from 2004, but AutoCAD autolisp/visual-lisp API has not changed during last years.
You can view and download AutoLISP Books at following links:
Autolisp Books
My first AutoLISP book was "The ABCs of AutoLISP" (available at the link Shantaram shared). I really appreciated it. It was short and it was a good primer for me in the early days of my programming efforts. I only mention it to add to your potential bookshelf. David Stein's book is the modern standard.
By the way, I am happy to answer any AutoLISP question you may have. Or you can visit the AutoDesk forums or the AUGI forums or the CADTutor.net forums

Is there any sophisticated role-playing game framework available? [closed]

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I'm looking for a role-playing game framework which fulfills the following critera:
Open source / Free for non-commercial
Targeted language doesn't matter as long as it's not too obscure (C# or Java would be great)
The framework doesn't have to provide any graphics, sounds or other "low level" stuff
The framework should support complex, non-linear story lines (like Fallout 1/2/3)
The character should be highly configurable (again like Fallout or Dragon Age)
Support for a party would be nice
Check out GemRB, a port of the Infinity Engine (i.e. Baldur's Gate). It's licensed under the GPL and written in C++ and Python if I'm not mistaken. Since it's based on the Infinity Engine, I would assume that all of the last three requirements apply as well.