three20 with iphone device 2.2.1 - iphone

i use in my iphone application "three20" library but it's not work in iphone device 2.2.1.
anybody now if this project can run in this device and how can i solve it ?
thanks Alex

It looks like you received your answer by asking on the Three20 Google group.

Related

How to use the iOS Simulator with Flash CS6

As I heard, that using the iPhone Simulator in Flash CS 6 is now possible, I was really wondering to test my apps for the iPhone 5.
But honestly said, I haven't figured out, how this should work. So my question is: How to use the iPhone Simulator with Flash CS6?
I googled a lot and found only news, that it is possible now. But no tutorial or similar.
Thanks for your help.
You have to update your Flash Professional CS6 to version 12.0.2.
After updated, go to your target setting. You will found iOS Simulator SDK is available to be configured.
have you tried creating an AIR project for IOS? when you create an AIR for IOS it will automatically launch the simulator when you debug you movie. hope that helps! :)
Make sure you have XCode installed and an updated version of AIR SDK
You need to set the SDK location for the iPhone Simulator:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.0.sdk
You do this on the General Tab of AIR for iOS Settings.
Now in order to target the iPhone Simulator you need to set the following:
Control > Test Movie > on iOS Simulator
Then you will be able to do "CMD+Return" and it will publish to the simulator.
The app will show up on the second screen just like a device would.
More info here: http://forums.adobe.com/message/4923535

Is it possible to develop iphone, ipad apps using ipad

Usually apple developers use Mac to develop there apps for iphone and ipad. I need to know whether it is possible to develop the same apps using ipad.
No you can't, there is no SDK and XCode running on iOS (yet).
Short answer: no. You need XCode for development, which is Mac-only.
Xcode is not available for the iPad, so I would say practically no at this point.
No, it isn't. Xcode and the iOS SDK is only available for the Mac.
No.There is no XCode or ios SDK for ipad only.
Looking through some forums, it appears it's not possible and unlikely to happen anytime soon...
http://forums.macrumors.com/showthread.php?t=856312
http://www.mac-forums.com/forums/ipad-hardware-accessories/196910-xcode-ipad.html
Apple's XCode is only available on Mac, for a beginning.
Basically NO you can't... you can not compile the app on iPad/iPhone. But think in other way.. do you want to give this functionality to your app users right? then.. you can do one thing.. you can create a template of project which will run using a xml file. you can create this xml file on iPad/iPhone using some interface. (like putting a button on area and set its color). Then you can send this xml file on server. Here you can manually put this xml file in your template project and can compile the app manually on your system. Then you can submit this app to app store for your app users. You can charge them for this.
This is something similar to http://mobileroadie.com/ but on iPad

Video Recording in iPhone

I need xcode sample program to record video in iphone 3G ios 4.2.
I downloaded another app that is running fine.
There is another way by using AVFoundation framework. Anyone has idea about this.
Please reply ASAP.
Can anyone help me?
Thanks
I am sure now that Video Capturing is not avilable in iPhone 3G.It is available from iPhone 3GS and further.
Cheers

Which Flurry library should I use for universal iPhone/iPad apps?

Flurry has a separate analytics SDK for iPad apps vs iPhone apps. If I'm building a universal app to run on the iPhone 4.0+ and iPad 3.2+ (iPad native, not compatibility mode), does anyone know which SDK/lib I should use? And is there any reason I shouldn't use the same SDK/lib for apps running on iPhone 4+ only? (Basically, I'm confused as to why there are separate SDKs at all.)
Since you would like to have your new application work on both the iPhone and iPad please use Flurry's iPhone SDK.
If you have an application that is only meant to work on the iPad please use Flurry's iPad SDK.
With the latest 3.0.7 Flurry SDK version both libraries and headers are identical (tested with md5). Looks like they have merged both branches, possibly as of the 3.0 version. They should make that clear by releasing a common iOS SDK but the answer to your question is now clear: either one will do.
I think the iPhone 4.0+ SDK may work properly on iPad. I have this address where you can ask directly to Flurry Support, they always give me an answer to my questions.
Flurry iPhone/iPad Support
iphonesupport#flurry.com
I don't think there is a difference in the Flurry library, they are the same for iPhone and iPad. I think the only difference is when you first set up an application, it asks what platform you're targeting, perhaps just for their own metrics.
A universal aap can be tracked by the iphone sdk.you can also track it separately.then you should use iphone and ipad sdk both.
that is the link at where i found the information for same

iphone SDK download

Is there any difference(means full/limited access) in iphone SDK before and after enrolling in iPhone developer program ?
Thanking in Advaced...
There's no difference!
Just you won't be able to download beta versions of SDK's, if there're any.
You won't be able to test on actual devices unless you enroll.