Is it possible to develop iphone, ipad apps using ipad - iphone

Usually apple developers use Mac to develop there apps for iphone and ipad. I need to know whether it is possible to develop the same apps using ipad.

No you can't, there is no SDK and XCode running on iOS (yet).

Short answer: no. You need XCode for development, which is Mac-only.

Xcode is not available for the iPad, so I would say practically no at this point.

No, it isn't. Xcode and the iOS SDK is only available for the Mac.

No.There is no XCode or ios SDK for ipad only.

Looking through some forums, it appears it's not possible and unlikely to happen anytime soon...
http://forums.macrumors.com/showthread.php?t=856312
http://www.mac-forums.com/forums/ipad-hardware-accessories/196910-xcode-ipad.html
Apple's XCode is only available on Mac, for a beginning.

Basically NO you can't... you can not compile the app on iPad/iPhone. But think in other way.. do you want to give this functionality to your app users right? then.. you can do one thing.. you can create a template of project which will run using a xml file. you can create this xml file on iPad/iPhone using some interface. (like putting a button on area and set its color). Then you can send this xml file on server. Here you can manually put this xml file in your template project and can compile the app manually on your system. Then you can submit this app to app store for your app users. You can charge them for this.
This is something similar to http://mobileroadie.com/ but on iPad

Related

Distribution of monotouch application for iphone only

I'm trying to get a ios monotouch project distributed for iphone only. But whenever i have uploaded to itunes connect the binary details keep telling me it is also available for ipad.
I did specify the targetdevice in the info.plist
Anyone had the same problem with monotouch?? or better, knows how to solve this!
thanks
You can't target iPhone only. The iPad is 100% iPhone-compatible, and will run all iPhone apps (and there is nothing you can do about it).
Maybe you can explain why you want to restrict your app to iPhone only?

Releasing iPad app, after iPhone App is in the store

I have developed an iPhone app and preparing to upload it to iTunes store.Later on I want the iPad version of the app as well which I am currently working on.
So I would like to know whether it is possible to release the iPad app later as an update to the existing app in the store?
So long as the iPad version is part of a universal bundle (iPhone and iPad resources in the same app) it would be treated as an update.
I don't believe you can. However, I think that you may be able to update it to a Universal application.
Most people just make the iPad version separate and call it App HD or provide universal versions.
Yes. You can make it Universal with an update, but you can't stop support a device after you published a universal app!
If you want to upload a different iPad-Version (e.g. AppXY HD) you can also create this in the same Xcode project and upload them as different versions.

Forcing iPhone version on an iPad

is there a quick way of forcing, in Xcode, a universal app to run in its iPhone version on an iPad? By 'quick way' I mean a way that does not involve coding (or too much coding). For instance, in the Summary page of my target app there is a choice button about the Devices; I tried to set that to iPhone (although my app is universal), however on the iPad my app still starts the iPad version.
Any help appreciated.
Cheers.
Change the target device family in the build settings (check screenshot).
Remove the entry in your Info.plist that points to the iPad's interface. I think it's NSMainNibFile~ipad or something similar.
I finally made it by removing any reference to iPad settings within my app's .plist file and declaring the app as suitable for iPhone devices only. Pretty much what Jonas and Brian mentioned but extended to all references.

Which Flurry library should I use for universal iPhone/iPad apps?

Flurry has a separate analytics SDK for iPad apps vs iPhone apps. If I'm building a universal app to run on the iPhone 4.0+ and iPad 3.2+ (iPad native, not compatibility mode), does anyone know which SDK/lib I should use? And is there any reason I shouldn't use the same SDK/lib for apps running on iPhone 4+ only? (Basically, I'm confused as to why there are separate SDKs at all.)
Since you would like to have your new application work on both the iPhone and iPad please use Flurry's iPhone SDK.
If you have an application that is only meant to work on the iPad please use Flurry's iPad SDK.
With the latest 3.0.7 Flurry SDK version both libraries and headers are identical (tested with md5). Looks like they have merged both branches, possibly as of the 3.0 version. They should make that clear by releasing a common iOS SDK but the answer to your question is now clear: either one will do.
I think the iPhone 4.0+ SDK may work properly on iPad. I have this address where you can ask directly to Flurry Support, they always give me an answer to my questions.
Flurry iPhone/iPad Support
iphonesupport#flurry.com
I don't think there is a difference in the Flurry library, they are the same for iPhone and iPad. I think the only difference is when you first set up an application, it asks what platform you're targeting, perhaps just for their own metrics.
A universal aap can be tracked by the iphone sdk.you can also track it separately.then you should use iphone and ipad sdk both.
that is the link at where i found the information for same

How can I test my iPad app on my actual iPad?

I am developing my first iPad app using the iOS SDK 4 and Xcode 3.2. I have written a simple Hello World and have been able to run it in the iPhone simulator. I would like to figure out:
How can I get an iPad simulator?
Is it possible to test my app on my actual iPad without signing up for a developers license for $99?
Thanks,
Mike
There are unoffical ways to get your app onto your device, you have to jailbreak it and install software called AppSync from cydia. This voids your warranty if Apple find out (restoring the device to it's original settings using the restore button in itunes means they can't tell, so jus trestore before you go to an Apple shop) and if they do find out it might prejudice them against you as a developer (but chances are very slim)
(I have no problem giving specific details as the US Government has said that jailbreaking is legal)
http://www.pcworld.com/article/201892/us_government_iphone_jailbreaking_is_fair_use.html
The SDK includes an iPad simulator. I don't have my Mac in front of me, but you should be able to choose which device to target when you launch the simulator. You can also switch between iPhone and iPad mode from within the simulator - check the Hardware menu.
Yes, you have to have a paid developer membership to deploy code to your device. That's the only official way.
If you have jailbroken, then install app sync from the Hackulo.us repo. Just sync your app in iTunes without signing it. It will work easy as Pi!
This is yet another way to keep flash from getting to iPads, if you could put your own on the device without going through apple then you could also put someone else's. I think it should be allowed, but if something doesn't work on software that isn't officially released it shouldn't be supported by Apple.