How to use the iOS Simulator with Flash CS6 - iphone

As I heard, that using the iPhone Simulator in Flash CS 6 is now possible, I was really wondering to test my apps for the iPhone 5.
But honestly said, I haven't figured out, how this should work. So my question is: How to use the iPhone Simulator with Flash CS6?
I googled a lot and found only news, that it is possible now. But no tutorial or similar.
Thanks for your help.

You have to update your Flash Professional CS6 to version 12.0.2.
After updated, go to your target setting. You will found iOS Simulator SDK is available to be configured.

have you tried creating an AIR project for IOS? when you create an AIR for IOS it will automatically launch the simulator when you debug you movie. hope that helps! :)

Make sure you have XCode installed and an updated version of AIR SDK
You need to set the SDK location for the iPhone Simulator:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.0.sdk
You do this on the General Tab of AIR for iOS Settings.
Now in order to target the iPhone Simulator you need to set the following:
Control > Test Movie > on iOS Simulator
Then you will be able to do "CMD+Return" and it will publish to the simulator.
The app will show up on the second screen just like a device would.
More info here: http://forums.adobe.com/message/4923535

Related

launching iPhone application with watch extension

I have an iPhone application and later added support for Apple Watch (extension and watch). Now when i try to run the application from Xcode 7.1, it always launch watch application simulator and does not run iPhone application. I would like to do the other way round. When i press run/debug, xcode should launch iPhone app in simulator. Is there any way i can do this? or just disable apple watch application to run in simulator. (I have already tried disabling apple watch simulator by going to Hardware > External display > disable, but that does not help )
any guidance will be helpful.
You can run iPhone app by changing the active scheme to your iphone version.
This picture illustrate what i am saying to select from active schemes
And finally it should look like
Hope it helps....!!!

My xcode app is not installed on my iPhone, what can i do?

i don't have a jailbraked iPhone and i don't want to jailbrake it for now. I convert my myAppName.app application to myAppName.ipa. I load my app on iTunes but when i sync, the app is not installed on my iPhone. My iPhone iOS is iOS 6, i make apps on Xcode 4.4.1 so on iOS 5.1, so i can't run my app on my iPhone from Xcode.
Can someone tell me how can i solve this problem?
(Sorry for my English)
If I understand you correctly, you are trying to run your app on iPhone. Correct? If that's the case, you will have to purchase a membership on develop.apple.com. Once you have done that follow the steps on: http://www.youtube.com/watch?v=dUdHifLTyrE&feature=BFa&list=PLdtvnlkHu09KgpdUgjkUnoTWqwTcqKGGH . I recommend following this video because the steps have been explained very clearly and if you follow it carefully, chances are you will be able to run your app in the first shot.
Also, if you using Xcode 4.5 to develop apps and running them on 3.5" screen, please uncheck "Use Autolayout" under File Inspector. For more info, please check: presentViewController: crash on iOS <6 (AutoLayout)
Hope this answers your question! All the best!

No provisioned iOS devices are available with a compatible iOS version

I'm trying to test my app on an iPhone 3G, however I'm getting this error:
No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
Note that:
The 3G has version 4.2.1 of iOS installed
The iOS deployment target is set to version 4.2
The device has valid development profiles installed
I'm using the latest Xcode 4
I'm at a loss. Can anyone help?
Tim
Solved this problem by closing and re-opening xcode.
Xcode... it's the new Windows.
Try clicking "Use for Development" on your device in the Xcode Organizer. I got this same error and that was the only way I fixed it.
I finally found a solution to this.
If anyone else has this problem then it might be useful to know that Xcode now creates applications for ARM7 by default.
To support the iPhone 3G and other arm6 devices, you need to specify arm6 and arm7 in in the Architectures list, and set the device requirements to only arm6 in the plist.
Another observation for anyone who still has the problem after adding armv6: I found that Xcode was still listing "iOS Device" in the Scheme dropdown rather than filling in the name of my 3G. When I clicked on the dropdown, I saw that there was another slot that listed my 3G. (Presumably the "iOS Device" slot only applies to my other development device, an iPhone 4). I'm curious whether this is intended functionality, so leave a comment if you develop with multiple phones and have seen this.
I have Xcode 5.0, and try to build for my iPad with iOS 5.1.1. And I get the message: No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
The solution you can see in 4 step:
(1) Select project settings > project settings > Info. Choose deployment target instead of 7.0 i.e. 6.1.
(2) Select project settings > project settings > Build Settings. Change architecture . Don't compile for 64bit.
(3) Select project settings > target settings > General. Set Deployment Target according your device iOS version. Afterwards the device name IPad appear after IOS Device to run on.
(4) Finally I selected IPad.
Maybe you have set the minimum required iOS to a higher version than your 3G has. Could you try to change the iOS Deployment Target in the build settings to the version of your 3G?
I develop on multiple devices and multiple generations of each device. Look at the scheme. In the case of an iOS 5 device, at least, if it does not have the specific device name, but instead shows iOS Device, then eject the device in iTunes and unplug the device. Plug it back in and try to run/install. The device name should show up and the device should have a green dot in Organizer and everyone will be happy. I believe the 3G iPhone just shows up as iOS Device, and I'm not sure about the 3GS, but an iPhone 4 or 4S will show its device name. This is what I get for trying to continue supporting old iPod Touches and 3G phones with 4.2.1. At some time I'll just cut them off and move on.
Not sure, i understand your settings right. But, the rules are:
Base SDK Version >= Development device iOS version
Deployment Target version = Lowest iOS version to be supported.
Hence, i guess, setting base SDK version equal or above 4.2.1 might help.
i also get this case:
when i reset iphone, plugin to xcode again, xcode dont recognized iphone in schema, iphone still have full provision
I go to Organizer window, check device again and see that my iphone dont have green light and have button that ask to use this device for development. Click on button and all work well again
When I changed my app from iPhone to Universal, automatically xCode changed the Deployment Target from 4.3 to 6.1, my device had 6.0 so it wasn't recognized.
Changing the value back to 4.3 solved the problem.
When the first time , your new test iOS connected to you Mac, you can't see it in the pop-up menu. only "IOS Device"
You may try From menu: Window->Organizer->Devices ; then Choose you connected iPad and click “Use for development" ; So it appears .
In Organizer, I had to copy (drag and drop) the provisioning profile from the general 'Profiles' section to the device's 'Profile' section.
This can also happen because you've started to use your device on a computer that's never used it before. Once you've plugged in your device via USB, you'll need to choose to "trust" the device. You'll see a message like the following on the device itself:
Your settings and data will be accessible from this computer when
connected via USB or Wi-Fi
Choose "Trust" when prompted, and then XCode will be able to use the device.
More info here at Apple's site:
http://support.apple.com/kb/HT5868
"No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination."
I had this same problem when trying to build on my device.
Then I realised I was using an aftermarket lead.
Changed the lead to the original iPhone lead and... Hey Presto!
I solve this problem just change iOS Device of the following image to iPhone Retine ....,
I had a similar problem, with this error message: "No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination."
I solved it by simply going to the "jump bar" and changing it from "iOS device" to iPad 6.0 Simulator."

Upgrade Current Target to IPhone Not IPad

I currently have an ipad app and would now like to turn it into a universal app for both iPad and iPhone. The problem is I cant seem to find the feature to upgrade my iPad app to universal. There is an option to go from iPhone to iPad but not the other way around.
Any ideas?
Thanks
You can just add a new target and chose what kind of devices you want to deploy on:
iPhone, iPad or Universal
See the screenshot below:

How do I use the iPhone Simulator in 3.2 (not iPad Simulator)

I'm fixing my app to be a universal binary. Testing on the simulator seems to default to the iPad. For small corrections like checking orientations and small UI updates, the only way I can find to get the iPhone version is to plug in my iPhone and build and run on device.
Loading the debugger takes valuable time, when running on simulator is so much faster for this kind of work. Can I set the simulator to default to iPhone for this? Setting it to 3.1.3 doesn't work because of the 3.2 code I have in the binary for the iPad.
EDIT:
The Hardware -> Device, and ->Version menu choices in the simulator quits my app. When I relaunch, it goes back to the iPad. The app is not installed in the simulator
If you don't have the latest xcode, get it.
Set the project info to build for 3.2, but in the build drop down pick iPhone Simulator 4.0 and it will open in the iPhone simulator instead of the iPad simulator.
That is the dilemma: if you want to use OS 4 on the iPhone, you have to use iPhone SDK 4, which comes with XCode 3.2.3.
Previously I used iphone_sdk_3.1.3_with_xcode_3.2.1__snow_leopard__10m2003a, where the simulator was fine, but now after I update the iPhone to OS 4 (which is by iTunes), I cannot use the SDK 3.1.3 any more, and the simulator 3.2 which comes with SDK 4 actually does not work for iPhone at all!
Even when you specify the "iPhone OS Deployment Target" to "OS 3.1.3", and an iPhone-frame shows up in the iPad simulator, many functions are not responding at all.
Does Apple have an official answer to this dilemma?
I finally solved this problem myself.
First, install new version of xCode, which is xCode 4.
Then set project scheme to iphone simulator and run app in xCode several times.
And re-install xCode 3 and the problem will be gone away!