2D Engine for iPhone OS [closed] - iphone

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I have a pretty simple 2D flash game. It's a jump n run sidescroller and I want to port it to the iPhone.
But what is the best way to do it? There is Adobe Flash Pro CS5 but I'd rather program it from the scratch in an iPhone environment.
Are there any top games done by open source framekworks? Which is the best way to go?

If your main concern is easily porting it, then I'd have a look at corona. Apparently porting from flash is very easy, and they have guides for ActionScript to Corona (Lua) conversions. It's not free or open source, but there is a 30 Day trial period available.

check cocos2d

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I'm Interested in Virtual Reality [closed]

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Lately I'm interested in VR and I decided to learn more about it and technologies beyond this.
I also have a background of Mathematic science from my university field.(Applied Math.)
Can anyone suggest me some article or book or anything to learn more?
Free references preferred.
Thank you.
I would suggest you start by actually making things in VR. To read about it and to experience it are completely different things. I personally work with Oculus Rift. It is easy to develop for it because of its integration with various game engines. But as a cheaper option you could get started with Google Cardboard.
If you want to read up about the core technology behind VR, I would suggest start by reading about Computer Graphics. After you have a grip on that you can start to explore other topics for example how tracking works, issues of FOV etc.
For readings about Graphics, I would suggest you have a look at this thread.
https://gamedev.stackexchange.com/questions/12299/what-are-some-good-books-which-detail-the-fundamentals-of-graphics-processing

Jumping into iphone game development [closed]

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I am new on iphone, I have learned some iphone basics and made some sample codes. My lead wants me to jump into iphone game development, so I ll probably be working on a game like 'field runner' 2D game. Now tell me ppl how should I start my game development training ? keeping in mind the game I am gona develop and I will be given all characters by animators.
Any suggested tutorial or books ?, any specific engine to develop my future game ?
Thnx
Cocos2d is a really awesome game engine that's super quick to learn and very powerful. For guided tutorials to get you started I recommend Ray Wenderlich's blog. Head over there and get started!

IPhone apps for a programmer to increase productivity [closed]

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I am looking for mobile apps that will help me be more productive and be all around more useful as a programmer. I have the Dropbox app and Awesome Note. As a programmer what apps or tools do you use on your IPhone/IPod that help you be more productive etc...?
Ideally I am looking for SRC control, SSH tools, Web development-related apps etc.
AppSales keeps track of sales data and user reviews.
iSimulate lets you send a lot of sensor and input data from your device to the simulator - so for example you can get proper iPhone GPS callbacks with your real location in the simulator instead of on the device.
There is a CodeToGo IApp built upon IdeoneAPI (a multicompiler)
which might be of your interest and possibly another two (Gusto and Textastic via ReadWriteHack).

Is there any Cocos2d based open-source iPhone game exist? [closed]

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I want to study Cocos2d, seems it's a good framework for iPhone game programming. So is there any Cocos2d based open-source iPhone game exist?
The place to ask this is on cocos2d google group.
I believe there are several games and game demos available to study. The developer is pretty active with the framework although he is currently on vacation for the holidays.
Tweejump
http://tweejump.com/
http://github.com/haqu/tweejump/tree/master
ABC123
http://kwigbo.com/wp/2009/05/02/abc123-iphone-cocos2d-game-open-source/
Here's a list of a ton of examples, all Cocos2d based:
http://www.cocos2d-iphone.org/forum/topic/24798
direct link to downloads page:
https://docs.google.com/spreadsheet/ccc?key=0Ap9yzw5RaZIZdFNoWEtvTXdfbThHM0hJUGxWUHZwSGc#gid=0
Note: Click on the "DropBox" links to get the source without having to go through lots of clicks at some other site.

How to render an interactive globe/earth for the iPhone OpenGL ES? [closed]

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I am looking for an example that renders an interactive earth similar to the one in the Smule products.
Someone just pointed me to this question. I have one!
It's called WhirlyGlobe and it's built specifically for this purpose. Runs on ios, uses a combo of Objective-C and C++ and is very Cocoa Touch friendly. Uses delegates for camera motion, multithreaded, all that good stuff.
Oh, and it's freely available under the Apache2 license.
Details can be found here:
http://mousebird.github.io/WhirlyGlobe/
I can't offer any samples, but Dragon Forged Software sells a prepackaged OpenGL ES Globe for the iPhone. http://dragonforged.com/consult.shtml
A company name Clever Coding offers a opengl implementation of a 3D globe for sale at http://www.clevercoding.com/iPhone3Dglobe.php