How to render an interactive globe/earth for the iPhone OpenGL ES? [closed] - iphone

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 5 years ago.
Improve this question
I am looking for an example that renders an interactive earth similar to the one in the Smule products.

Someone just pointed me to this question. I have one!
It's called WhirlyGlobe and it's built specifically for this purpose. Runs on ios, uses a combo of Objective-C and C++ and is very Cocoa Touch friendly. Uses delegates for camera motion, multithreaded, all that good stuff.
Oh, and it's freely available under the Apache2 license.
Details can be found here:
http://mousebird.github.io/WhirlyGlobe/

I can't offer any samples, but Dragon Forged Software sells a prepackaged OpenGL ES Globe for the iPhone. http://dragonforged.com/consult.shtml

A company name Clever Coding offers a opengl implementation of a 3D globe for sale at http://www.clevercoding.com/iPhone3Dglobe.php

Related

Processes of creating a 3D avatar editor for users? [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 7 years ago.
Improve this question
I'd like to provide users with the ability to edit the shape, form and properties of their 3D character from templates.
What are the general processes and delineations of responsibility when targeting iOS and using Xcode, Swift, Scene Kit and a 3D modelling application?
I'm no expert in anything 3D related but I believe I can help in this case.
iOS has a 3D engine called SceneKit, you can programmatically create basic 3D objects.
For complex objects you usually create them in an external program such as Cheetah3D and then you can import them and interact with the object in SceneKit.
Some references you may find useful:
https://developer.apple.com/library/ios/documentation/SceneKit/Reference/SceneKit_Framework
http://www.cheetah3d.com/
http://blog.manbolo.com/2014/08/10/import-cheetah3d-model-in-scenekit
http://www.raywenderlich.com/83748/beginning-scene-kit-tutorial
The Ray Wenderlich site has been a great resource for me learning iOS, they have alot of tutorials, video tutorials and even ebooks that you can purchase on a number of topics including game development with iOS and Unity.

I'm Interested in Virtual Reality [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 6 years ago.
Improve this question
Lately I'm interested in VR and I decided to learn more about it and technologies beyond this.
I also have a background of Mathematic science from my university field.(Applied Math.)
Can anyone suggest me some article or book or anything to learn more?
Free references preferred.
Thank you.
I would suggest you start by actually making things in VR. To read about it and to experience it are completely different things. I personally work with Oculus Rift. It is easy to develop for it because of its integration with various game engines. But as a cheaper option you could get started with Google Cardboard.
If you want to read up about the core technology behind VR, I would suggest start by reading about Computer Graphics. After you have a grip on that you can start to explore other topics for example how tracking works, issues of FOV etc.
For readings about Graphics, I would suggest you have a look at this thread.
https://gamedev.stackexchange.com/questions/12299/what-are-some-good-books-which-detail-the-fundamentals-of-graphics-processing

Fire Effect opengl iphone [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 8 years ago.
Improve this question
Hello any one knows a good tutorial where i can find a pointer to fire/flame effects on the iphone. i know i will have to use opengl but got no clue where to start.
Cheers.
You would probably need a particle engine for this. If you wish to learn to create such effects yourself, it might be tough. You can instead use other frameworks like cocos2d for iPhone. But if you want to do it in pure openGl, search on the lines of 'particle engine / particle generation on iphone' on stackoverflow or even google. You'll get many good pointers. Good Luck.
COCOS2D has a great particle emitter you can use. You can also try Corona for iPhone which is great.
Here's a link to a page that has a particle effect tutorial. This site use to have a fire effect article but the link was removed. This answer use to have the old link.

2D Engine for iPhone OS [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 7 years ago.
Improve this question
I have a pretty simple 2D flash game. It's a jump n run sidescroller and I want to port it to the iPhone.
But what is the best way to do it? There is Adobe Flash Pro CS5 but I'd rather program it from the scratch in an iPhone environment.
Are there any top games done by open source framekworks? Which is the best way to go?
If your main concern is easily porting it, then I'd have a look at corona. Apparently porting from flash is very easy, and they have guides for ActionScript to Corona (Lua) conversions. It's not free or open source, but there is a 30 Day trial period available.
check cocos2d

Is there any Cocos2d based open-source iPhone game exist? [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 7 years ago.
Improve this question
I want to study Cocos2d, seems it's a good framework for iPhone game programming. So is there any Cocos2d based open-source iPhone game exist?
The place to ask this is on cocos2d google group.
I believe there are several games and game demos available to study. The developer is pretty active with the framework although he is currently on vacation for the holidays.
Tweejump
http://tweejump.com/
http://github.com/haqu/tweejump/tree/master
ABC123
http://kwigbo.com/wp/2009/05/02/abc123-iphone-cocos2d-game-open-source/
Here's a list of a ton of examples, all Cocos2d based:
http://www.cocos2d-iphone.org/forum/topic/24798
direct link to downloads page:
https://docs.google.com/spreadsheet/ccc?key=0Ap9yzw5RaZIZdFNoWEtvTXdfbThHM0hJUGxWUHZwSGc#gid=0
Note: Click on the "DropBox" links to get the source without having to go through lots of clicks at some other site.