Localization text when using the gamekit bluetooth (iphone) - iphone

Does anyone know why when changing the language on the iphone, the bluetooth message does not change? thanks

I'm not sure if this is intentional but when I deploy to the device, it is translated but not when running on the simulator... Hope this helps

Related

Can i test accelerometer effect in Xcode simulator?

I am working on an app that manages the alpha property of image views. Alpha property can increase/decrease as the user moves the phone. I saw something on here about using a subclass of UIAccelerometer. Can anyone help me to do this so that I can test it on simulator?
Thanks
Yo cant test it using simulator, you should use real device for testing accelerometer.
Check here, it may help you.
You can "capture" accelerometer data coming from a real device.
You can purchase iSimulate
here:
http://bobueland.com/cocos2d/2011/how-to-install-isimulate/
..or
you can use a free solution: accelerometer-simulator
More about how to install or tutorial:
http://builtby.me/2012/07/howto-use-the-accelerometer-in-the-iphone-simulator/
http://builtby.me/2012/07/iphone-accelerometer-visualizer/
http://myfirstiphoneapp.co.uk/2011/07/receiving-accelerometer-data/
You can't test Accelerometer feature on Xcode simulator.
For this, see following on apple's site.
Limitations of Testing in iOS Simulator

Distribution of monotouch application for iphone only

I'm trying to get a ios monotouch project distributed for iphone only. But whenever i have uploaded to itunes connect the binary details keep telling me it is also available for ipad.
I did specify the targetdevice in the info.plist
Anyone had the same problem with monotouch?? or better, knows how to solve this!
thanks
You can't target iPhone only. The iPad is 100% iPhone-compatible, and will run all iPhone apps (and there is nothing you can do about it).
Maybe you can explain why you want to restrict your app to iPhone only?

Is it possible in xcode to run an application in both the *iphone device* and *iphone simulator* at the same time?

I want to be able to sync up the simulator with my iphone device so that if I were to do something on the simulator while it's running, it would perform the same on the device that's connected to my mac.
Is this possible? Thank you in advance.
Yes. It is possible. First of all you install project in simulator and another device whatever it is like iPad, iPod. After that you connect via bluetooth, wifi and internet connection. See this
witap sample code.
You can do the opposite:
http://www.vimov.com/isimulate/
Perhaps you can contact them on ideas on how to do the opposite.

Video Recording in iPhone

I need xcode sample program to record video in iphone 3G ios 4.2.
I downloaded another app that is running fine.
There is another way by using AVFoundation framework. Anyone has idea about this.
Please reply ASAP.
Can anyone help me?
Thanks
I am sure now that Video Capturing is not avilable in iPhone 3G.It is available from iPhone 3GS and further.
Cheers

three20 with iphone device 2.2.1

i use in my iphone application "three20" library but it's not work in iphone device 2.2.1.
anybody now if this project can run in this device and how can i solve it ?
thanks Alex
It looks like you received your answer by asking on the Three20 Google group.