I'm trying to get a ios monotouch project distributed for iphone only. But whenever i have uploaded to itunes connect the binary details keep telling me it is also available for ipad.
I did specify the targetdevice in the info.plist
Anyone had the same problem with monotouch?? or better, knows how to solve this!
thanks
You can't target iPhone only. The iPad is 100% iPhone-compatible, and will run all iPhone apps (and there is nothing you can do about it).
Maybe you can explain why you want to restrict your app to iPhone only?
Related
My app that I submitted yesterday to the App Store had to be compatible only for iPhones because that is how I already set it to like this.
Now I saw that on iTunes on my app it says that is compatible with iPhone, iPad and iPod and it really should be only iPhone.
I tried to solve the problem with adding the element telephony to the array Required device capabilities in info.plist like this.
Will that make in iTunes to say Compatible with iPhone only and not allow installs on iPads and iPods ? If not how can I solve the problem ?
Yes, that should do it according to this other stack overflow post:
How to Restrict the iOS app only for iPhone excluding iPad?
Essentially there's no way to restrict apps by device unless the device doesn't have a feature you need, in this case, the ability to make calls (telephony).
I have created a universal app for iPhone & iPad. I have a confusion over here. That do I need to create a single .ipa file for both iPhone and iPad or two separate files need to be created. The application has same interface and same features no difference at all.
Also if I upload a single .ipa file on Apple App Store. Then what are the required steps to make it sure that the application will be available for both iPhone & iPad on Apple App Store. (like managing the screenshots etc).
I have searched the internet but not getting an easy answer for this.
If anyone has any idea then please explain it. There might be alot of people searching for this.
Thanks
If you have created a single universal app then you only need to upload one ipa. If you wish to have independed iPhone and iPad versions of your app, then you would upload two ipa's with different bundle id's.
However, with uploading a universal app the only additional requirements are that you make sure your app bundle contains properly linked xibs/storyboards for each device, proper imagery for every device you're supporting, and proper screenshots in iTunes Connect for both iPad and iPhone.
I'm confused with the same interface thing, if you mean same views, then your app will either be rejected or listed as iPhone app. When you change the app type to universal in info.plist, you don't have to do anything special, just create a single IPA and upload it. You will have to supply different images for iPad and iPhone version.
It will be automatically detected as universal app.
I have submitted an iPhone app to Apple. It was rejected because it did not run on an iPad. I traced the problem to iAds and have fixed it. Now however, I find that the iAds do not appear on the iPad (that has been reported on a different question here). I can fix all this by making the app universal.
My problem is that, having submitted the app as an iPhone app, I can find no way to change it to a universal app in iTunes connect. I could delete the app and resubmit, but as I believe I would have to use a different name. Having made a significant investment in the current name, I very much want to avoid this. Is there a way round this?
Yes, just change the device setting in xCode and upload to iTunes Connect, remember to also add screenshots for the new device!
Usually apple developers use Mac to develop there apps for iphone and ipad. I need to know whether it is possible to develop the same apps using ipad.
No you can't, there is no SDK and XCode running on iOS (yet).
Short answer: no. You need XCode for development, which is Mac-only.
Xcode is not available for the iPad, so I would say practically no at this point.
No, it isn't. Xcode and the iOS SDK is only available for the Mac.
No.There is no XCode or ios SDK for ipad only.
Looking through some forums, it appears it's not possible and unlikely to happen anytime soon...
http://forums.macrumors.com/showthread.php?t=856312
http://www.mac-forums.com/forums/ipad-hardware-accessories/196910-xcode-ipad.html
Apple's XCode is only available on Mac, for a beginning.
Basically NO you can't... you can not compile the app on iPad/iPhone. But think in other way.. do you want to give this functionality to your app users right? then.. you can do one thing.. you can create a template of project which will run using a xml file. you can create this xml file on iPad/iPhone using some interface. (like putting a button on area and set its color). Then you can send this xml file on server. Here you can manually put this xml file in your template project and can compile the app manually on your system. Then you can submit this app to app store for your app users. You can charge them for this.
This is something similar to http://mobileroadie.com/ but on iPad
I am developing my first iPad app using the iOS SDK 4 and Xcode 3.2. I have written a simple Hello World and have been able to run it in the iPhone simulator. I would like to figure out:
How can I get an iPad simulator?
Is it possible to test my app on my actual iPad without signing up for a developers license for $99?
Thanks,
Mike
There are unoffical ways to get your app onto your device, you have to jailbreak it and install software called AppSync from cydia. This voids your warranty if Apple find out (restoring the device to it's original settings using the restore button in itunes means they can't tell, so jus trestore before you go to an Apple shop) and if they do find out it might prejudice them against you as a developer (but chances are very slim)
(I have no problem giving specific details as the US Government has said that jailbreaking is legal)
http://www.pcworld.com/article/201892/us_government_iphone_jailbreaking_is_fair_use.html
The SDK includes an iPad simulator. I don't have my Mac in front of me, but you should be able to choose which device to target when you launch the simulator. You can also switch between iPhone and iPad mode from within the simulator - check the Hardware menu.
Yes, you have to have a paid developer membership to deploy code to your device. That's the only official way.
If you have jailbroken, then install app sync from the Hackulo.us repo. Just sync your app in iTunes without signing it. It will work easy as Pi!
This is yet another way to keep flash from getting to iPads, if you could put your own on the device without going through apple then you could also put someone else's. I think it should be allowed, but if something doesn't work on software that isn't officially released it shouldn't be supported by Apple.