Who can explain step by stem how to publish on the Facebook user account pictures and albums from my iPhone app?
I know about FB iPhone sdk, but cannot understand the whole process.
1. Should I register application on the FB?
2. Can I publish my local pics, or must use links on the previously published pics on hosts like yfrog.com.
3.etc
Yes, implementing FB iPhone SDK for the first time is subject for a book...
Have you seen this video?
http://vimeo.com/3616452
It's a little outdated, but it was a good help for me to begin understanding the whole process...
As for question 2., I believe you can upload and publish the picture to FB user account, if you request the appropriate permissions.
You can also try ShareKit: http://www.getsharekit.com/
It makes things real easy :)
Related
I have integrated FAN with success. I can show banners and interstitials in test and not test mode. So, I have sent impressions to facebook but my current state in the integration shows this:
Shouldn't it be at third step? More Oddly my placements show like this:
So, by the status message it seems it has received requests and this is the only requirement I have found for facebook to start placement review.
So, does anybody know if this is how it works? Shouldn't I be at step 3 (Placements review)?
Thanks in advance.
After uploading the app to live Google Play Store, and wait for a week, I finally get the above screen-shot, without doing anything.
That's means, once you see the ads at your side, the only thing you need to do is to upload the app to live Google Play Store. After that, the only thing you need to do is wait.
It seems I discovered why I could not advance in the review process. Today I got this message from facebook:
Thank you for writing into Audience Network.
I’m happy to explain more about the updated review process for apps.
First, make sure your that the newest version of your app is live in the app store.
Then, once your app has been downloaded by a user and an ad request is delivered, the app
will be enqueued for review. Please note that the review process should still only take 1-2
business days and that this request must be from a user that is not registered
as a developer of the app ID on Facebook.
So, it seems that you need to have your app live and be downloaded by a user that is not registered as developer. This seems not good for publishers because if you have an app that is providing good money you won't see a penny during the review period.
Hope this clarifies the process a bit more.
I had EXACTLY the same problem and my game was live in Google Play with 100+ download.
More then 10 days have passed! But my panel still shows: "Enabled for testing and received ad request recently".
Then I contacted to Facebook and the reply is:
Thank you for writing in. My name is Andrea and I would be happy to
help you! There is currently a maintenance issue going on, which
affected the display of the dashboard. The placement is not displaying
as “enabled” in green, even though your app is approved. However, this
should not affect the ad delivery. Please let me know if you have any
other questions. Have a great week!
In addition:
Before releasing your app to the store, it’s highly important that you
test the integration is working properly. When you run your app on the
simulator, test ads will show by default and indicate a successful end
to end ad serving in your app. When testing on a device however, you
must enable test ads by copying the hashed device ID that is printed
to the console and set it in code via a dedicated function.
And, the most important thing is this:
Until your app is reviewed and approved by Facebook, only the admins
and the developers of your app will be served with Facebook Ads.
To conclude,
App needs to be live before anyone can see the adds except developers.
https://apps.facebook.com/horoscopes/?fb_source=search
Can anyone tell me what kind of facebook app it is? canvas or something else?
I would want to create an app in php but have no clue where to start from. Can i create a test app and start the process? please help.
I have tried creating an app but that needs to be approved before even starting the development and showing us as a page on facebook app
Any app with an address of apps.facebook.com/* is the Canvas link to the App, which means this app has a canvas page at the minimum. It may also have a website and mobile app associated with it, but that's harder to determine.
You should so some research before trying to create an app. You do not need to get any sort of approval to develop an application, even if you use excessive permissions. However, you will need to get your app approved for any extra permissions prior to launching to end-users.
You should visit the Facebook Developer website and pick a SDK you're comfortable with. I would recommend using the JavaScript one to get started, but the choice is yours. Then you should follow the starter guide to creating your first app. Everything you need to create an app is discoverable through Google, and I have a few handy tutorials on my site for using the PHP and JavaScript SDKs.
I have developed an app for the iPad and iPhone that uses the camera to take a picture
Can someone tell me the easiest way to publish that to a users Facebook page?
Do I need to use the Facebook api's? I am not writing a Facebook app, just want to post the picture on the users wall.
Thanks
Would not make sense not to use FB API. There might be some other API that uses FB API itself but not sure about that..
I found a similar question:
question
Hope that helps!
I am using FacebookAgent by Amanapps. It is a nice little wrapper for Facebook integration in iPhone apps. So far everything is peachy. But I noticed that when I upload a photo to my account, Facebook does not automatically publish it to the wall, instead Facebook puts it on hold and I need to goto See All Photos and approve them first.
Is there any way I can bypass this "approval" method. I feel it is ridiculous since upon logging in, the user has already give consent to the "app" to post the photo.
Thanks in advance for any insights.
Ok, anyway, I had to move away from FacebookAgent since in latest FB SDK, FacebookAgent is no longer updated. I ended up coding my own Facebook usage in the app using latest SDK with SSO. I even wrote a tutorial for it, for those who'd like to know how to do it please visit: http://xcodenoobies.blogspot.com/2012/09/how-to-upload-photo-and-update-status.html
Thanks.
I am working on simple facebook integration that allows users to post high scores to their wall. The way doodlejump handles this is my inspiration. I have it functioning, but it's not very clean and I'm not sure what to do.
I followed the instructions at http://developers.facebook.com/docs/guides/mobile to get up and running. One of the first things it has you do it call [facebook authorize:nil delegate:self]. After that you can call [facebook dialog:#"feed" andParams:params andDelegate:self] to make a post to the users wall. I have two issues with this.
First, when you call authorize it exits your app as that is facebook's new desired methodology as part of "One Single Sign-On" (OSS). That ok, what isn't ok is that my app is doing this even if the user is already signed on. I do not see a way to check if the user is already signed on.
The second issue is that it exits my app to authorize my app to post something to facebook. It seems acceptable to exit the app to sign on to facebook. Most users will have already done this, so no big deal. But my app should not have to exit just to get user authorization to post something. DoodleJump doesn't do that but I'm not sure how.
I tried digging through old posts but the SDK has changed so a lot of them are no longer valid. Thanks.
Based on the latest Facebook SDK (located at Github) and it's example I have determined that this is the expected behavior.
It is built around the new fangled "fast app switching" so it looks like that is just what happens.
A little lame imo but if that's what Facebook engineers have determined to be the optimal process then so be it.
I was having the same problem. Turned out it was because I hadn't set the URL Schemas in info.plist Where it says to fut fbYOUR_APP_ID make sure that you do this how they say. Your plist file should say something like fb12345 and then it will identify that the user has logged in correctly. offline_access will then work as a result
Might not be the answer you are looking for, but the app 'Hipstamatic' connects with facebook for photo upload (which I assume/hope is a similar process as wall posting) from within itself.
It could be worth seeing if they would be able to guide you if you sent the devs an e-mail?
I think they solve this issue by calling an iframe of sorts within the app, connecting the app to facebook and performing facebook activities, then closing once complete.
Hope this helps!
What permissions are you requesting? If you don't ask for offline_access the framework will make the user log in each time.
You can also try ShareKit
It's an open source library for iOS to share links, images and more. It's very simple and also works with Twitter and other social networks.
The site also contains some video tutorial and some code examples to integrate the Facebook API, Check this