I have integrated FAN with success. I can show banners and interstitials in test and not test mode. So, I have sent impressions to facebook but my current state in the integration shows this:
Shouldn't it be at third step? More Oddly my placements show like this:
So, by the status message it seems it has received requests and this is the only requirement I have found for facebook to start placement review.
So, does anybody know if this is how it works? Shouldn't I be at step 3 (Placements review)?
Thanks in advance.
After uploading the app to live Google Play Store, and wait for a week, I finally get the above screen-shot, without doing anything.
That's means, once you see the ads at your side, the only thing you need to do is to upload the app to live Google Play Store. After that, the only thing you need to do is wait.
It seems I discovered why I could not advance in the review process. Today I got this message from facebook:
Thank you for writing into Audience Network.
I’m happy to explain more about the updated review process for apps.
First, make sure your that the newest version of your app is live in the app store.
Then, once your app has been downloaded by a user and an ad request is delivered, the app
will be enqueued for review. Please note that the review process should still only take 1-2
business days and that this request must be from a user that is not registered
as a developer of the app ID on Facebook.
So, it seems that you need to have your app live and be downloaded by a user that is not registered as developer. This seems not good for publishers because if you have an app that is providing good money you won't see a penny during the review period.
Hope this clarifies the process a bit more.
I had EXACTLY the same problem and my game was live in Google Play with 100+ download.
More then 10 days have passed! But my panel still shows: "Enabled for testing and received ad request recently".
Then I contacted to Facebook and the reply is:
Thank you for writing in. My name is Andrea and I would be happy to
help you! There is currently a maintenance issue going on, which
affected the display of the dashboard. The placement is not displaying
as “enabled” in green, even though your app is approved. However, this
should not affect the ad delivery. Please let me know if you have any
other questions. Have a great week!
In addition:
Before releasing your app to the store, it’s highly important that you
test the integration is working properly. When you run your app on the
simulator, test ads will show by default and indicate a successful end
to end ad serving in your app. When testing on a device however, you
must enable test ads by copying the hashed device ID that is printed
to the console and set it in code via a dedicated function.
And, the most important thing is this:
Until your app is reviewed and approved by Facebook, only the admins
and the developers of your app will be served with Facebook Ads.
To conclude,
App needs to be live before anyone can see the adds except developers.
Related
I'm literally going crazy with the new permission system of Facebook.
I am developing a mobile game and I have the code working with the standard access and I would like to start the process to obtain the authorization to use live data but it seem the whole system is broken.
First on some end points like user_friends the Request button is greyed out, it says I need to complete a successful request and wait up to 24 hours, I made hundreds for months it's still locked.
Strange thing it says app review rejected, but I don't remember ever trying the app review and there is no history of it.
So I thought I would try asking for the more basic permission where the button is working, like email and public_profile and it says I must fix the Play store link before going LIVE because it is not accessible.
To fix the link I need to publish an open beta, why is this a requirement? I don't want to do it.
Strange thing I still have a draft of permission request and I have the choice of uploading an apk there, why is it not possible anymore?
Please help
Facebook, a multi billion dollar organisation won't fork out for some live chat agents. Instead I'm stuck in a loop asking for approval, them not reviewing my app properly and giving me a cut/paste response. They say they monitor here, so here's hoping.
Nobody but me will ever use my app. It's a PHP page that posts to our radio station's Facebook page timeline www.facebook.com/BCnowplaying every hour or so, music that's playing on Budgie Collective.
We don't want to spam, this is why the nowplaying page is separate to our normal page.
The app works. All it does is grab a token, store it and post info to the page periodically.
I asked for permission to mention pages. And it was like I divided by zero. I only want this to mention pages of the DJ that compiled the mix that's on air (which is a sanctioned mention, as they have asked for this)... so that when their mix comes on, they are notified.
When I ask for the app to be granted this ability, I get told to show how the public will log in and use the app, and to give sample user accounts. Of course I have explained all this when requesting the permissions. But I keep getting knocked back. Nobody will talk to me directly and every time I re-explain and submit, I have to wait for several days to be given an answer that has nothing to do with how my app works. It's like they aren't even reading the submission.
What can I do next?
Since you're the only one using the application, there is no need to apply for approval. Owners of the application can already use the permission without going through the submission process.
By asking for approval you are basically telling Facebook that you want the public to use the mention feature as well.
So the solution here is to use the app as is and just change the settings to public in Settings > Status
Do you want to make this app and all its live features available to the general public?
Switch to yes.
I am using the normal setup for sending invites through the requests dialogue:
FB.ui(
{
method: 'apprequests',
message: "Please add me, I am doing the same, thanks!"
},
function(response) {
console.log(response);
}
);
The response is successful, response.to shows multiple ids. So sending these invites works like it should. The problem is that these apprequests are not shown up as notifications like they usually do, instead the only place to find them here.
Has the API changed? Looking for answers has given me no results, though I did find this bug report from February 15th 2013.
Is Facebook just testing yet again, or has the API changed but not the documentation? I am truly grateful for any insights!
There's two simple things that might cause that problem.
One is that you application is missing the Canvas. Just add it from the your App panel in Facebook Developers.
The second one - make sure your app is NOT in SandBox Mode. If it is it won't send any notifications. I lost hours before figuring that out and changing the code in all possible ways.
Hope that helps.
Its not facebook bug its a problem in your facebook app configuration :
Follow the below configuration and its working like a charm.
You just need to go in to the Facebook developer and select your app and goes in to the setting of your app and click "Add Platform" and select "App On Facebook" and than add canvas url in it. now try to send invitation and it will show the notification.
Thanks
Sagar
or go to facebook developers,
Change 111 to your APP ID
-Fedmich
This was posted yesterday in facebook bugs site.
However, it is still not working for me even though I'm utilizing the exact code that the FB comment is referencing.
I realize this is not complete answer to the question and should be put in the comments. However I am a newbie and don't have enough reputation on StackOverflow to post comments. Emil, could you please let me know if you resolve this issue.
Had same issue, I added Secure Canvas URL, etc. But problem was I haven't provided iPhone Store ID inside iOS section in Settings.
As of Graph API 2.3, Game requests are only available to games.
As mentioned in Game Requests description, you have to create Facebook Web Games in App Portal, then you will get the notification with Game Request. Not for website anymore.
I had to implement facebook ‘apprequests’ instead of the deprecated ‘appinvites’ in an existing cordova app and spent hours debugging.
‘apprequests’ are only available in Facebook Apps categorized as ‘games’.
You can send notifications only to platforms (iOS, Android, Facebook web games) that are involved with the facebook app. That means, you will never receive a notification in your browser if you miss ‘facebook web games’ as platform. My expectation was to be notified in the facebook browser app if I was invited from a Mobile app.
iOS devices don’t get notifications.
In my case, I’ve missed to fill the app store id in the Facebook app platform configuration. After that, notifications appeared instantly.
If you like notifications in the fb browser app, you have to add ‘Facebook web games’ (formerly known as ‘canvas’) as plattform.
You can save yourself a lot trouble by creating test users in the app role category of your facebook app.
i'm an indie dev who has been testing their app/game over the past two weeks and published a total of 4 times. it will no longer allow me to change the Canvas and Secure Canvas URL stating that they are not valid, i have been using googledrive
the last time i attempted to test to make sure none of the changes had broken the facebook prompt to post to wall share button it told me the app had been marked and that i could file a report but this may or may not change anything. there is no negative feedback the only thing i've done is delete the test posts after a day or so.
is there a way to get my app or "my" website unmarked as spam? how long does it take them to review it? or would just creating a new test app solve the canvas URL problem?
thanks!
Try putting your app in Sandbox mode. This will not unmark your app as spam, but it will allow you to continue development/testing.
Who can explain step by stem how to publish on the Facebook user account pictures and albums from my iPhone app?
I know about FB iPhone sdk, but cannot understand the whole process.
1. Should I register application on the FB?
2. Can I publish my local pics, or must use links on the previously published pics on hosts like yfrog.com.
3.etc
Yes, implementing FB iPhone SDK for the first time is subject for a book...
Have you seen this video?
http://vimeo.com/3616452
It's a little outdated, but it was a good help for me to begin understanding the whole process...
As for question 2., I believe you can upload and publish the picture to FB user account, if you request the appropriate permissions.
You can also try ShareKit: http://www.getsharekit.com/
It makes things real easy :)