how to implement windows 7/vista window flip on windows xp? - windows-xp

I have try using DirectX to capture and rotate output,
but the output effect is static,
not like in windows 7 win+tab.

If you're talking about making it so that the windows in the "Flip" mode dynamically update as the applications redraw, then what you ask for is not possible in Windows XP.
Applications on Windows XP draw directly onto the screen, while applications on Windows Vista/7 draw on a compositing engine called Aero (if it is enabled). Since Aero captures all graphical output from the applications, it is able to update the preview windows in Windows Flip.

Well I have not personally tested it, but there is a software called WinFlip.
Once you download and run that exe file, the windows flip (windows+tab) should work like in windows 7 or vista
http://winflip.stylekings.de/

Related

VS code Blurs out when mouse is not on it

I have a 1070ti and my VS code used to run perfectly I fresh installed Windows and now VS code blurs out and can't see if my mouse moves away.
I have already tried turning off "Fix Apps that are blurry"
I have already tried adding it to NVIDIA settings, and I have no problems playing heavy rendering games. Only when I am coding and it is driving me crazy.
i solved this problem , you should open nvidia and do restore

Electron transparent window on raspberry pi (4)

As demoed here Can't succeed in making transparent window in Electron (javascript), I manage to run the hello world application on a debian buster with background transparency.
However, when I try this demo on a raspberry pi 4 (raspbian desktop), it doesn't work out of the box. I read here https://ourcodeworld.com/articles/read/315/how-to-create-a-transparent-window-with-electron-framework that it could be caused by some driver bugs.
Can someone help me understand the issue with more depth ?
The need in my project is to display an HD video in the background and a few buttons in the foreground. Chromium-browser does not benefit as much from the hardware acceleration as omxplayer does (and drops frames), so I'm trying not to embed the video in the browser. Instead, I plan to have the smooth omxplayer run in the background and display an electron app with transparency.
(Pi 4B)
Doing some looking into openbox, the docs here say that you can use:
xcompmgr -c -t-5 -l-5 -r4.2 -o.55 &
I tested it, and it works with the parameters specified here. You can set the xcompmgr command to run in an autostart file when X initializes.
EDIT: In my testing, the latest electron build where transparency works correctly is electron#9.2.1.

How made Unity to open its windows on correct display

I have really annoying problem, I have laptop and one extra monitor, my laptop screen is my main display and I want to keep it as it is. I'm opening Unity on my second screen and when I open some of unity window like 'Profiler', 'Animator', 'Preferences..' etc or any other window then it displays on my laptop screen and not where unity is actually opened and I have to move it each time manually to my second screen ; O I didn't observe such behaviour for any other apps. Does anyone have idea how I can fix that ?! I would be very veryy grateful for help!
I'm using Windows 10.
Here you have professional visualisation ;D

Emacs on Windows 8.1 with font scaling for 4K monitor

I'm using Emacs on a Windows 8.1 computer with a 4K resolution monitor. I scaled up all the Windows fonts to 200%, since otherwise it is difficult to read. In most applications, the scaled fonts look great, but in Emacs they look fuzzy and pixelated. If I set the Windows font scaling to 100% and choose a larger font for Emacs, then the Emacs font looks great, but then it is difficult to read text in other applications. Is there any way to set the Windows font scaling to 200% and also have a font in Emacs that looks good?
Right click on the emacs.exe binary, go to Properties > Compatibility. Then check "Disable display scaling on high DPI settings". This disables the automatic scaling performed by Windows 8.1, like the 100% setting that you attempted, but only for Emacs. You will then have to configure Emacs for larger fonts as before, and everything should look okay.
The disadvantage of this method is that Emacs will not rescale properly like other applications when switching monitors or connecting remotely. Perhaps a future version of Emacs will be resolution-aware, resolving the problem.

things to consider for qt application development on winXP on atom processor

I am going to develop voip,iptv based application using QT on OS-WinXP and Platform-Atom processor for handheld device
As a application programmer point of view if I will not think about the drivers what are the other things I need to consider for this project? Like what should be the software layers in the handheld device?
I want to develop the touch screen GUI like Apple iPhone. All the widgets in QT now is window based. Can anybody suggest is there any QT widget gallery for touchscreen GUI like iPhone ?
Regarding the GUI elements in your second point, any or all of the Qt examples shown can have how they are drawn change through the use of QStyle subclasses. In addition to that, you can easily make a full-screen window, where no borders or window frames are shown. If you combine those two options (a full-screen window as background, with styled widgets on it), you can make a GUI that can appear just as nice as the iPhone GUI. The actual behavior in some widgets may be slightly different, but I'm assuming you know the basics of changing behavior via settings and subclassing.